Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-06 08:43:40, ended 2025-08-06 08:45:06.

A4Paper, neutral female human Wizard

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A4Paper the Evoker        St:10 Dx:15 Co:13 In:17 Wi:9 Ch:11  Neutral S:4
Dlvl:1  $:4  HP:12(12) Pw:2(7) AC:6  Xp:1/0 T:157 

Latest messages:
 You don't have that object.
 What do you want to zap? [c or ?*]
 No count allowed with this command.
 What do you want to zap? [c or ?*]
 You don't have that object.
 What do you want to zap? [c or ?*]
 That is a silly thing to zap.
 In what direction?
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 4 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - a blessed +3 cloak of magic resistance (being worn)
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of slow monster
 Potions
  g - an uncursed potion of blindness
  h - an uncursed potion of levitation
  f - an uncursed potion of monster detection
 Rings
  d - an uncursed ring of invisibility
  e - an uncursed ring of teleportation
 Wands
  c - a wand of create monster (0:13)

A4Paper the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 157 turns ago.
 You had 0 experience points, 20 were needed to attain level 2.
 Your score was 4 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had 2 out of 7 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 4 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were warded.
 You survived.

No creatures were vanquished.

Genocided species:
 disenchanters
1 species genocided.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You genocided 1 type of monster.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye A4Paper the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 4 points,
and 4 pieces of gold, after 157 moves.
You were level 1 with a maximum of 12 hit points when you quit.

