Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-14 12:38:30, ended 2025-04-14 15:13:32.

ARFwashere, chaotic male elven Wizard

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ARFwashere the Conjurer   St:12 Dx:15 Co:12 In:17 Wi:10 Ch:10  Chaotic
Dlvl:5  $:101 HP:0(23) Pw:28(33) AC:9  Exp:3 T:2042 

Latest messages:
 O - 11 silver arrows.
 $ - 29 gold pieces.
 You find a hidden passage.
 You miss the giant bat.
 The giant bat bites!
 The kitten misses the giant bat.
 The giant bat bites!
 The kitten misses the giant bat.
 You hit the giant bat.
 The giant bat bites!
 The kitten misses the giant bat.
 The giant bat bites!
 You hit the giant bat.
 The giant bat bites!
 The kitten bites the giant bat.
 The giant bat is killed!
 That door is closed.
 In what direction? l
 The door opens.
 "Hello, ARFwashere!  Welcome to Akalapi's general store!"
 In what direction? h
 The door resists!
 Akalapi whispers an incantation.
 You feel more claustrophobic than before.
 Akalapi whispers an incantation.
 Akalapi whispers an incantation.
 Suddenly, a section of wall closes up!
 You swap places with your kitten.
 "Hello, ARFwashere!  Welcome again to Akalapi's general store!"
 The kitten picks up a melon.
 The kitten drops a melon.
 You see here a melon (no charge).
 Akalapi whispers an incantation.
 Suddenly, a section of wall closes up!
 P - a melon.
 The kitten picks up an iron hook.
 The kitten drops an iron hook.
 You miss the kobold mummy.
 The kobold mummy hits!
 You hit the kobold mummy!
 The kobold mummy hits!
 In what direction? h
 The spell misses the kobold mummy.
 The kobold mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 101 gold pieces
 Amulets
  H - a blessed amulet of reflection
 Weapons
  O - 11 +0 silver arrows
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  r - 6 uncursed food rations
  P - an uncursed melon
 Scrolls
  j - an uncursed scroll of create monster
  k - an uncursed scroll of earth
  i - an uncursed scroll of remove curse
  u - a cursed scroll of remove curse
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of jumping
 Potions
  f - an uncursed potion of gain energy
  L - an uncursed potion of gain level
  q - an uncursed potion of paralysis
  g - an uncursed potion of polymorph
  v - an uncursed potion of restore ability
  h - an uncursed potion of see invisible
  N - an uncursed potion of sleeping
 Rings
  J - an uncursed ring of free action
  d - an uncursed +5 ring of increase accuracy
  C - an uncursed ring of levitation
  G - an uncursed ring of polymorph control
  s - a blessed +2 ring of protection
  A - an uncursed -1 ring of protection
  F - an uncursed ring of protection from shape changers
  y - an uncursed ring of searching
  x - an uncursed ring of see invisible
  z - an uncursed ring of stealth
  E - an uncursed ring of stealth
  K - an uncursed ring of stealth
  B - an uncursed ring of teleport control
  I - an uncursed ring of teleport control
  e - an uncursed ring of teleportation
  D - an uncursed ring of warning
 Wands
  c - a wand of fire (0:6)
  M - a wand of undead turning (0:5)
 Tools
  p - an uncursed tooled horn
  o - an uncursed blindfold
  n - a magic marker (0:81)

ARFwashere the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2042 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 75 experience points, 5 more were needed to attain level 4.

Basics:
 You had 0 out of 23 hit points.
 You had 28 out of 33 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 101 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  2 giant bats
  a wererat
 an iguana
 an acid blob
  2 giant rats
  a garter snake
  3 gnome zombies
  2 geckos
  4 jackals
  2 foxes
  a sewer rat
  a grid bug
  5 lichens
  2 kobold zombies
  4 newts
32 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      An altar, a fountain.
   Level 3:
      A fountain, a grave.
      Stairs down to The Gnomish Mines.
   Level 4:
      A jewelers.
   Level 5: <- You were here.
      A general store, a sink.
      Final resting place for
         you, killed by a kobold mummy.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    ARFwashere    |
                  |      101 Au      |
                  |   killed by a    |
                  |   kobold mummy   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye ARFwashere the Wizard...

You died in The Dungeons of Doom on dungeon level 5 with 591 points,
and 101 pieces of gold, after 2042 moves.
You were level 3 with a maximum of 23 hit points when you died.

