Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-14 16:13:23, ended 2025-04-14 17:39:02.

ARFwashere, chaotic male elven Wizard

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ARFwashere the Conjurer   St:10 Dx:11 Co:14 In:20 Wi:11 Ch:10  Chaotic
Dlvl:4  $:50 HP:0(17) Pw:4(20) AC:9  Exp:3 T:1467 

Latest messages:
 In what direction? l
 The crude dagger hits the goblin.
 In what direction? l
 The crude dagger hits the goblin.
 You hear some noises.
 The werejackal turns to flee.
 The kitten misses the werejackal.
 The goblin turns to flee.
 You hit the werejackal.
 You kill the goblin!
 The kitten turns to flee.
 You have a little trouble lifting a goblin corpse.  Continue? [ynq] (q) y
 You have a little trouble lifting C - a goblin corpse.
 Your movements are slowed slightly because of your load.
 The fox bites!
 The fox bites!
 The fox bites!
 The kitten picks up an uncursed scroll of scare monster.
 You see no objects here.
 You swap places with your kitten.
 You see no objects here.
 What do you want to drop? [$a-jl-ruwyzA-C or ?*] C
 You drop a goblin corpse.
 Your movements are now unencumbered.
 You hear some noises.
 Pick an object.
          an altar (lawful altar)
 There is a goblin corpse here; eat it? [ynq] (n) y
 This goblin corpse tastes okay.
 You hear a jackal howling at the moon.
 You stop eating the goblin corpse.
 You hear a jackal howling at the moon.
 What do you want to put on? [deu or ?*] ?
 Which ring-finger, Right or Left? [rl] r
 e - an uncursed ring of protection from shape changers (on right hand).
 You see here an iron skull cap.
 In what direction? h
 The spell hits the werejackal!
 t - 2 crude daggers (at the ready).
 The fox bites!
 You don't have enough energy to cast that spell.
 You miss the fox.
 The fox bites!
 The werejackal hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 50 gold pieces
 Weapons
  A - 51 +0 darts
  t - 2 +0 orcish daggers (at the ready)
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  o - 3 uncursed food rations
  w - an uncursed tin of lichen
  B - an uncursed lichen corpse
 Scrolls
  q - an uncursed scroll of earth
  p - a blessed scroll of identify
  j - an uncursed scroll of light
  i - an uncursed scroll of magic mapping
  y - an uncursed scroll of remove curse
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of jumping
 Potions
  f - an uncursed potion of fruit juice
  h - an uncursed potion of monster detection
  g - 2 uncursed potions of sickness
 Rings
  e - an uncursed ring of protection from shape changers (on right hand)
  u - an uncursed ring of regeneration
  d - an uncursed ring of warning
 Wands
  c - a wand of magic missile (0:4)
 Tools
  n - an uncursed bugle
  z - a cursed figurine of a goblin
  r - an uncursed tin whistle

ARFwashere the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1467 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 68 experience points, 12 more were needed to attain level 4.

Basics:
 You had 0 out of 17 hit points.
 You had 4 out of 20 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 50 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were protected from shape changers.
 You were lucky.
 You are dead.

Vanquished creatures:
 an acid blob
  a hobgoblin
  a cave spider
  a gnome
  3 geckos
  5 jackals
  a fox
  3 goblins
  3 sewer rats
  2 grid bugs
  4 lichens
  a kobold zombie
  3 newts
29 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      Some fountains, a sink, a grave.
   Level 2:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4: <- You were here.
      An altar.
      Final resting place for
         you, killed by a werejackal.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    ARFwashere    |
                  |      50 Au       |
                  |   killed by a    |
                  |    werejackal    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye ARFwashere the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 467 points,
and 50 pieces of gold, after 1467 moves.
You were level 3 with a maximum of 17 hit points when you died.

