Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-21 11:11:21, ended 2025-04-21 11:16:44.

ARFwashere, chaotic male elven Wizard

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           |)?%!!!)?%[.-m@f##       |....|        #
           |*!?)!!?)*?.|            ------     -.-.-.-
           |)[*??!?%.%.                        |....<|
           |)?[%*[=%?!                         |.....|
           |%?)!)=[*?[                         |.....|
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ARFwashere the Evoker     St:9 Dx:14 Co:16 In:16 Wi:11 Ch:12  Chaotic
Dlvl:3  $:21 HP:0(19) Pw:16(16) AC:9  Exp:2 T:946 

Latest messages:
 You see here a dart.
 You hear a soft click.
 You find a hidden door.
 In what direction? h
 The door resists!
 In what direction? h
 The door resists!
 In what direction? h
 The door resists!
 In what direction? h
 The door opens.
 You hear the footsteps of a guard on patrol.
 You descend the stairs.
 You hear the chime of a cash register.
 You see here a wand of teleportation.
 s - a wand of teleportation.
 You climb up the stairs.
 You descend the stairs.
 You see here a pyramidal amulet.
 t - a pyramidal amulet.
 You find a hidden passage.
 "Hello, ARFwashere!  Welcome to Sipaliwini's general store!"
 Pick an object.
 /        the interior of a monster or a wand (a zinc wand (no charge))
 Wait!  That's a small mimic!
 The small mimic hits!
 You swap places with your kitten.
 The door actually was a small mimic!
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 What do you want to drop? [$a-t or ?*] t
 You drop a pyramidal amulet.
 You see here a pyramidal amulet.
 t - a pyramidal amulet.
 What do you want to put on? [et or ?*] T
 You don't have that object.
 What do you want to put on? [et or ?*] t
 t - a pyramidal amulet (being worn).
 Wait!  That's a small mimic!
 The small mimic hits!
 You miss the small mimic.
 The small mimic hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 21 gold pieces
 Amulets
  t - an uncursed amulet of reflection (being worn)
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  q - an uncursed apple
  o - 2 uncursed food rations
  r - an uncursed tin of fox meat
 Scrolls
  i - an uncursed scroll of enchant weapon
  j - an uncursed scroll of magic mapping
  k - an uncursed scroll of remove curse
 Spellbooks
  p - an uncursed spellbook of cancellation
  m - an uncursed spellbook of detect food
  l - a blessed spellbook of force bolt
 Potions
  g - an uncursed potion of levitation
  f - an uncursed potion of sickness
  h - a potion of holy water
 Rings
  e - an uncursed ring of protection from shape changers
  d - an uncursed ring of slow digestion (on right hand)
 Wands
  s - a wand of teleportation (0:7)
  c - a wand of teleportation (0:4)
 Tools
  n - an uncursed wooden flute

ARFwashere the Wizard's attributes:

Background:
 You were an Evoker, a level 2 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 946 turns ago.
 You had 22 experience points, 18 more were needed to attain level 3.

Basics:
 You had 0 out of 19 hit points.
 You had all 16 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 21 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 9 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You had infravision.
 You had slower digestion.
 You were warded.
 You had reflection.
 You are dead.

Vanquished creatures:
  3 jackals
  a fox
  a kobold
  2 goblins
  4 grid bugs
  2 lichens
  a kobold zombie
  2 newts
16 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
   Level 3: <- You were here.
      A general store.
      Final resting place for
         you, killed by a small mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    ARFwashere    |
                  |      21 Au       |
                  |   killed by a    |
                  |   small mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye ARFwashere the Wizard...

You died in The Dungeons of Doom on dungeon level 3 with 207 points,
and 21 pieces of gold, after 946 moves.
You were level 2 with a maximum of 19 hit points when you died.

