Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-09-22 15:52:58, ended 2025-09-22 16:10:19.

ARFwashere, chaotic male elven Wizard

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         ----  ------  ---.|.---        --..--            --
         |...---....-- |.......--       |....---         --.----      ----
          -..........---........|----   |...[..|         |.....--------..|
         --..G)@................--..--  --....--         |......--....*..|
         |)).>..)......--............|   |-...|          ---.........---.|
         --...........----...........|   |....--           |.........--|.|
          ---.........| --........^..|  --...).|           ---........||.--
            --.......-- |...........-----......--            |.......--|..|
            -........-  |..........--|..........|            ---...--- --.|
           |..........  |..........---..........----          |....|    |.|
           --........-  --.........................---    -----)----    |.|
            |.....----   |....................(......------.|...|      --.|
            --..---      -..........---...................*..[---      |..|
             ----      --..........-- ---...................).|        |<.|
                       |...........-----.......---......|.....--       ----
                       -.................---...| --...----.....|
                      .....---.....-----..|-----  -----  ----.--
                   ......--- --....|   ----                 ---
                ......|..     ------
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ARFwashere the Conjurer   St:15 Dx:12 Co:13 In:18 Wi:11 Ch:9  Chaotic
Dlvl:4  $:112 HP:0(35) Pw:52(54) AC:8  Exp:5 T:1575 

Latest messages:
 You miss the kobold mummy.
 You miss the kobold mummy.
 The kobold mummy hits!
 The kitten picks up a dagger.
 You miss the kobold mummy.
 The kobold mummy hits!
 You feel more confident in your weapon skills.
 You destroy the kobold mummy!
 You see here a mummy wrapping.
 E - a dagger (at the ready).
 The kitten drops a dagger.
 You see here a whistle called tin.
 E - a dagger (at the ready).
 E - a dagger (at the ready).
 E - a dagger (at the ready).
 E - a dagger (at the ready).
 You see here a whistle called tin.
 You feel strong!
 You must have been exercising diligently.
 You feel wise!
 You must have been very observant.
 You feel agile!
 You must have been working on your reflexes.
 In what direction? k
 The spell hits the acid blob!
 You kill the acid blob!
 You feel sluggish.
 You see here a brass ring.
 I - a brass ring.
 The gnome wields a crossbow!
 In what direction? h
 The dagger misses the gnome.
 In what direction? h
 The dagger misses the gnome.
 The gnome shoots 2 crossbow bolts!
 You are hit by the 1st crossbow bolt!
 You are hit by the 2nd crossbow bolt!
 Unknown command ' '.
 In what direction? h
 The dagger hits the gnome.
 The gnome shoots 2 crossbow bolts!
 You are hit by the 1st crossbow bolt.
 Wizard, your life force is running out.
 You are hit by the 2nd crossbow bolt.
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 112 gold pieces
 Amulets
  q - a cursed amulet of ESP
 Weapons
  E - 4 +0 daggers (at the ready)
  H - a cursed +0 dagger
  r - a +0 orcish dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  w - an uncursed +0 pair of kicking boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  s - an uncursed clove of garlic
  B - an uncursed food ration
 Scrolls
  i - an uncursed scroll of enchant armor
  u - an uncursed scroll of identify
  j - an uncursed scroll of teleportation
 Spellbooks
  o - a blessed spellbook of force bolt
 Potions
  p - an uncursed potion of blindness
  x - 2 uncursed potions of fruit juice
  g - an uncursed potion of healing
  h - an uncursed potion of monster detection
  f - an uncursed potion of polymorph
 Rings
  I - a cursed +1 ring of adornment
  e - an uncursed +1 ring of gain strength
  d - an uncursed ring of searching
 Wands
  c - a wand of secret door detection (0:11)
  z - a wand of teleportation (0:4)
 Tools
  C - a bag of tricks (0:9)
  n - an uncursed wooden harp
  l - an uncursed brass lantern
  k - an uncursed skeleton key
 Gems/Stones
  F - an uncursed worthless piece of blue glass
  G - an uncursed worthless piece of orange glass
  A - an uncursed worthless piece of violet glass

ARFwashere the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 4.
 You entered the dungeon 1575 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 241 experience points, 79 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 52 out of 54 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 112 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 15 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  2 gnome lords
  a kobold mummy
  4 elf zombies
  a giant ant
  a dwarf
 an acid blob
  a hobbit
  2 large kobolds
  2 cave spiders
  a green mold
  7 gnomes
  3 geckos
  2 jackals
  2 foxes
  a kobold
  3 goblins
  2 sewer rats
  2 bats
  4 lichens
  a kobold zombie
  4 newts
47 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
      A general store, a fountain, a sink.
   Level 3:
      A grave.
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 4: <- You were here.
      Final resting place for
         you, killed by a crossbow bolt.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    ARFwashere    |
                  |      112 Au      |
                  |   killed by a    |
                  |  crossbow bolt   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye ARFwashere the Wizard...

You died in The Gnomish Mines on dungeon level 4 with 1215 points,
and 112 pieces of gold, after 1575 moves.
You were level 5 with a maximum of 35 hit points when you died.

