Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-21 23:05:22, ended 2025-12-21 23:07:26.

Airwolf, chaotic male human Wizard

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     -----       |..........|          @o.......$....|#    #........|
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     |....#      |..........|#       #    -----|------#     |.......|
     |...|#      -----.------#       #  ###############     --.------
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     -----#      #          #########00       ####              #
          ####---.--        #------- #      ### #               #
             #.....|        #|......##      #---.-              #
              |...(-#########......| #######0|...|              #
              |...>|         |......##       |..<.#### -.-------|-
              ------         |.....|         |..^|   ##|.........|
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Airwolf the Evoker        St:9 Dx:11 Co:15 In:18 Wi:10 Ch:12  Chaotic
Dlvl:1  $:11 HP:0(12) Pw:6(6) AC:9  Xp:1/2 T:253 

Latest messages:
 You see here a large box.
 There is a large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 The large box is empty.
 q - an empty unlocked large box.
 What do you want to drop? [$abdf-qA or ?*] q
 You drop an empty unlocked large box.
 There is an empty unlocked large box here, loot it? [ynq] (q) y
 You open the large box...
 You put a blessed spellbook of force bolt into the large box.
 You put an uncursed spellbook of slow monster into the large box.
 You put an uncursed scroll of enchant armor into the large box.
 You put an uncursed scroll of light into the large box.
 You put a blessed scroll of charging into the large box.
 You put an uncursed potion of speed into the large box.
 You put a ruby potion into the large box.
 You put an uncursed potion of invisibility into the large box.
 You put an uncursed potion of monster detection into the large box.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You hear someone counting money.
 What do you want to call this dungeon level? vault, stash
 This door is locked.
 You swap places with your kitten.
 You find a hidden door.
 The door resists!
 The door resists!
 The door opens.
 You swap places with your kitten.
 You stop.  Your kitten is in the way!
 With great effort you move the boulder.
 You hear someone counting money.
 With great effort you move the boulder.
 $ - 3 gold pieces.
 You hear the footsteps of a guard on patrol.
 You hear a door open.
 The door opens.
 You hear some noises in the distance.
 The goblin wields a short sword!
 The short sword welds itself to the goblin's hand!
 The goblin thrusts her short sword.
 The goblin hits!
 Unknown command ' '.
 You miss the goblin.
 The goblin thrusts her short sword.
 The goblin hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 11 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  g - an uncursed +0 cloak of magic resistance (being worn)
 Rings
  n - an uncursed ring of warning (on right hand)
  o - an uncursed ring of regeneration
 Wands
  A - a wand of sleep (0:5)
 Comestibles
  p - an uncursed slime mold

Airwolf the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 253 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 2 experience points, 18 more were needed to attain level 2.

Basics:
 You had 0 out of 12 hit points.
 You had all 6 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 11 zorkmids.
 Autopickup was on for '$"=/+?!' plus thrown.

Final Characteristics:
 Your strength was 9 (limit:18/100).
 Your dexterity was 11 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You were warned.
 You were warded.
 You are dead.

Vanquished creatures:
  a jackal
  a kobold zombie
2 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1: "vault, stash" <- You were here.
      Final resting place for
         you, killed by a goblin.
   Level 2:
      A fountain.
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Airwolf      |
                  |      11 Au       |
                  |   killed by a    |
                  |      goblin      |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Airwolf the Wizard...

You died in The Dungeons of Doom on dungeon level 1 with 118 points,
and 11 pieces of gold, after 253 moves.
You were level 1 with a maximum of 12 hit points when you died.

