Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-14 13:18:12, ended 2025-11-14 13:34:25.

Aleron, neutral male human Wizard

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Aleron the Conjurer       St:11 Dx:14 Co:15 In:17 Wi:10 Ch:9  Neutral
Dlvl:6  $:134 HP:0(29) Pw:12(22) AC:9  Exp:4 T:2727  Burdened

Latest messages:
 You find a teleportation trap.
 Something is written here in the dust.
 You read: "?".
 There is an open door here.
 Pick an object.
 You see here a tin.
 P - a tin.
 The door opens.
 The door opens.
 You hear someone counting money.
 You find a hidden door.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 Where do you want to travel to?
 (For instructions type a '?')
 Where do you want to travel to?
 (For instructions type a '?')
 You hear the splashing of a naiad.
 What do you want to zap? [c or ?*] c
 Where do you want to travel to?
 (For instructions type a '?')
 You kill the goblin!
 Welcome to experience level 4.
 You have a little trouble lifting a dark potion.  Continue? [ynq] (q) y
 You have a little trouble lifting Q - a dark potion.
 Your movements are slowed slightly because of your load.
 You have a little trouble lifting R - an opal ring.
 You have a little trouble lifting $ - 10 gold pieces.
 There is nothing here to pick up.
 That door is closed.
 The door resists!
 The door opens.
 You see no objects here.
 Pick an object.
 The dwarf swings her pick-axe.
 The dwarf hits!
 What do you want to zap? [c or ?*] <esc>
 Never mind.
 In what direction? l
 The magic missile hits it.
 What do you want to zap? [c or ?*] b
 That is a silly thing to zap.
 The dwarf swings her pick-axe.
 The dwarf hits!
 The dwarf swings her pick-axe.
 The dwarf hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 134 gold pieces
 Weapons
  v - 8 +0 darts
  p - 9 +0 shuriken
  N - a +0 dagger (at the ready)
  J - a +0 knife
  r - 2 +0 orcish daggers named throwy
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  x - an uncursed +0 orcish ring mail
 Comestibles
  O - an uncursed slime mold
  P - an uncursed tin of pony meat
 Scrolls
  q - an uncursed scroll of charging
  i - an uncursed scroll of enchant armor
  F - an uncursed scroll of identify
  y - an uncursed scroll of light
  B - an uncursed scroll of magic mapping
  K - an uncursed scroll of remove curse
  j - an uncursed scroll of scare monster
  k - an uncursed scroll of teleportation
  M - an uncursed scroll of teleportation
 Spellbooks
  l - a blessed spellbook of force bolt
  n - an uncursed spellbook of levitation
  m - an uncursed spellbook of magic missile
 Potions
  Q - an uncursed potion of healing
  f - an uncursed potion of monster detection
  G - an uncursed potion of monster detection
  h - an uncursed potion of paralysis
  u - an uncursed potion of polymorph
  g - an uncursed potion of restore ability
  I - an uncursed potion of sickness
 Rings
  d - an uncursed +1 ring of increase damage
  e - an uncursed ring of sustain ability
  R - a cursed ring of teleportation
 Wands
  c - a wand of secret door detection (0:6)
 Tools
  L - an uncursed blindfold
 Gems/Stones
  A - a cursed worthless piece of black glass
  w - an uncursed worthless piece of violet glass

Aleron the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 2727 turns ago.
 You had 82 experience points, 78 more were needed to attain level 5.

Basics:
 You had 0 out of 29 hit points.
 You had 12 out of 22 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 134 zorkmids.
 Autopickup was on for '$?!/(' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were warded.
 You are dead.

Vanquished creatures:
  a kitten
  2 iguanas
  a gas spore
  a giant rat
  2 gnomes
  a gecko
  a jackal
  3 goblins
  a sewer rat
 14 grid bugs
  2 lichens
  a kobold zombie
  7 newts
37 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
   Level 2:
      A fountain.
   Level 3:
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
   Level 6: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a dwarf.
   Level 7:
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Aleron      |
                  |      134 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Aleron the Wizard...

You died in The Dungeons of Doom on dungeon level 6 with 749 points,
and 134 pieces of gold, after 2727 moves.
You were level 4 with a maximum of 29 hit points when you died.

