Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-01 18:35:21, ended 2025-06-15 05:54:57.

BCKit, neutral female human Wizard

           -----
         ##))[..      ------------#                          ----------------
         Z |<..|      +..........|###### ------              |..............|
         @ |....      |.....>%...|#    `#..)[.-##        ####-..............|
         # |...|      |..........|#      |....| ##     ###   |..........*...|
           -.-|-      ...........|#######..`..|#########     ------.---------
            # #       |..........|       --.-|-#    #              #
            ####      ---------.--       ##### #    #            ###
               ###           ###         # #####    ###)#        #
                 ###         #           #    ##[##[########`  ###
                   `####     #      ###`### ###  )      #  -.--.----
                       ##   ##      # -.------.-----    #  |.......|
                        ##  #      ## |............|    ###.......<|
                         #####     ###-............|       |.......|
                       -----.--+-###  |........{...|       |.......|
                       |........+#    --#-----------       |.......|
                       |........|#                         |.......|
                       |........-#                         ---------
                       ----------

BCKit the Thaumaturge     St:10 Dx:15 Co:17 In:18 Wi:12 Ch:8  Neutral
Dlvl:9  $:1879 HP:0(64) Pw:89(89) AC:5  Xp:8/1967 T:12808  Satiated Burdened

Latest messages:
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 What do you want to use or apply? [evxFKSVW or ?*] K
 In what direction? k
 Unlock it? [yn] (n) y
 You succeed in picking the lock.
 The door resists!
 The door opens.
 You hear some noises.
 You hear some noises in the distance.
 You have a sad feeling for a moment, then it passes.
 This door is locked.
 This door is locked.
 What do you want to use or apply? [evxFKSVW or ?*] K
 In what direction? h
 Unlock it? [yn] (n) y
 You succeed in picking the lock.
 The door opens.
 The lizard bites!
 You hit the lizard.
 The lizard bites!
 The lizard bites!
 You hit the lizard.
 The lizard just misses!
 You kill the lizard!
 In what direction? l
 The dagger named NC hits the ettin zombie.
 The ettin zombie hits!
 The ettin zombie hits!
 In what direction? l
 The dagger named NC hits the ettin zombie.
 The ettin zombie hits!
 The ettin zombie hits!
 You hit the ettin zombie!
 You hit the ettin zombie!
 The ettin zombie hits!
 The ettin zombie hits!
 You hit the ettin zombie!
 The ettin zombie hits!
 The ettin zombie hits!
 The ettin zombie hits!
 The ettin zombie hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 1879 gold pieces
 Amulets
  E - an uncursed amulet of ESP named NC
 Weapons
  a - a blessed +1 dagger named +1?? (weapon in hand)
  X - 6 +0 daggers named NC (at the ready)
 Armor
  O - an uncursed +0 dwarvish iron helm (being worn)
  Y - an uncursed +0 pair of iron shoes (being worn)
  m - an uncursed +0 shield of reflection
  b - an uncursed +0 cloak of magic resistance (being worn)
  Q - an uncursed +0 dwarvish mithril-coat
 Comestibles
  l - 2 uncursed food rations
  p - 2 uncursed tripe rations
  Z - 4 uncursed tripe rations
 Scrolls
  H - a blessed scroll of confuse monster
  j - an uncursed scroll of confuse monster
  r - an uncursed scroll of create monster named NC
  N - 2 uncursed scrolls of earth
  z - an uncursed scroll of enchant weapon named NC
  I - an uncursed scroll of enchant weapon
  k - an uncursed scroll of gold detection
  i - 2 uncursed scrolls of identify
  L - 2 uncursed scrolls of identify
  s - an uncursed scroll of light named NC
  A - an uncursed scroll of remove curse named NC
  w - a cursed scroll of remove curse
  R - a blessed scroll of teleportation
  C - 2 uncursed scrolls of teleportation named NC
  u - a cursed scroll of teleportation
 Potions
  g - 2 uncursed potions of enlightenment
  h - 2 uncursed potions of gain ability
  q - 2 uncursed potions of gain energy named NC
  B - a blessed potion of hallucination
  G - a cursed potion of hallucination
  J - an uncursed potion of healing
  P - 2 uncursed potions of object detection
  o - an uncursed potion of paralysis named SMOKY
  f - an uncursed potion of speed
  y - a potion of holy water named Blessed!!!
 Rings
  t - an uncursed ring of conflict
  c - an uncursed +1 ring of gain constitution
  D - a cursed -1 ring of increase damage
  d - a blessed +4 ring of protection
  T - an uncursed ring of slow digestion
 Wands
  e - a wand of cancellation (0:3)
  F - a wand of digging (0:7)
  v - a wand of digging (0:3)
  S - a wand of undead turning (0:7)
 Tools
  K - an uncursed lock pick
  x - a magic marker named NC (0:37)
  V - an uncursed skeleton key
  W - an uncursed tin whistle

BCKit the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 12808 turns ago.
 It was nighttime.
 You had 1967 experience points, 593 more were needed to attain level 9.

Basics:
 You had 0 out of 64 hit points.
 You had all 89 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 1879 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 10 (peak:13, limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You were skilled in dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were telepathic.
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  a wumpus
  a small mimic
  a freezing sphere
  a flaming sphere
  a large cat
  2 dwarf kings
  a tengu
 an ochre jelly
 an elf mummy
  a pit viper
  a wraith
  a leather golem
  a chameleon
  4 giant beetles
  a cockatrice
  3 wolves
  a lynx
  a panther
  4 leprechauns
 an orc-captain
  2 iron piercers
  a mumak
  a horse
  2 gnome kings
 an orc mummy
  a yeti
  2 gold golems
  a werewolf
  2 lizards
  a dwarf lord
  2 blue jellies
  2 ravens
  a gnome mummy
  2 human zombies
  4 soldier ants
  2 bugbears
  2 imps
  a water nymph
  a mountain nymph
  a rock piercer
  3 rock moles
  a pony
  2 fog clouds
  a yellow light
  a shrieker
  a violet fungus
  4 gnome lords
  a gnomish wizard
  a kobold mummy
  a black naga hatchling
  2 guardian naga hatchlings
  a ghoul
  a straw golem
  a baby crocodile
  5 giant ants
  a little dog
  5 floating eyes
  a kitten
  5 dwarves
  2 homunculi
  2 kobold lords
  a kobold shaman
 20 hill orcs
 14 rothes
  a rabid rat
  a centipede
  2 giant bats
  2 monkeys
 an orc zombie
  7 dwarf zombies
  2 wererats
  a werejackal
  4 iguanas
  2 acid blobs
  9 coyotes
  2 gas spores
  4 hobbits
  3 manes
  a large kobold
  9 hobgoblins
  4 giant rats
  4 cave spiders
  a brown mold
  a yellow mold
  2 green molds
  6 red molds
 18 gnomes
  a gnome zombie
  4 geckos
  7 jackals
  3 foxes
  a kobold
  4 goblins
  6 sewer rats
  8 grid bugs
  3 bats
  8 lichens
  a kobold zombie
  4 newts
275 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 10
   Level 1:
   Level 2:
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      An armor shop, a fountain.
   Level 6:
      A fountain.
   Level 7:
      An altar to Thoth, a fountain.
   Level 8:
      Many fountains.
   Level 9: <- You were here.
      A fountain.
      Stairs up to Sokoban, level 8.
      Final resting place for
         you, killed by an ettin zombie.
   Level 10:
      A very big room.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6:
Sokoban:
   Level 8:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      BCKit       |
                  |     1879 Au      |
                  |   killed by an   |
                  |   ettin zombie   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BCKit the Wizard...

You died in The Dungeons of Doom on dungeon level 9 with 11780 points,
and 1879 pieces of gold, after 12808 moves.
You were level 8 with a maximum of 64 hit points when you died.

