Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-30 17:36:56, ended 2025-08-01 11:29:21.

Bardo, lawful female dwarven Valkyrie

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Bardo the Woman-at-arms     St:18/13 Dx:14 Co:18 In:7 Wi:8 Ch:13  Lawful S:55923
Dlvl:6  $:700 HP:107(107) Pw:15(15) AC:-4 Xp:11/12339 T:17402  Burdened

Latest messages:
 Unknown command 'y'.
 There is a tiger corpse here; eat it? [ynq] (n)
 This tiger corpse tastes okay.
 You find a squeaky board.
 You finish eating the tiger corpse.
 You climb up the stairs.
 The air crackles around the gnomish wizard.
 You hear crashing rock.
 Suddenly, a section of wall closes up!
 You hear someone praising Tyr.
 You hear someone cursing shoplifters.
 Please move the cursor to an unknown object.
 (For instructions type a '?')
 You kill the water nymph!
 There are several objects here.
 The priestess of Tyr intones:
 "Pilgrim, you enter a sacred place!"
 You experience a sense of peace.
 Really attack the priestess of Tyr? [yn] (n)
 There is an altar to Tyr (lawful) here.
 You see here 9 uncursed blue gems.
 You have a little trouble lifting z - 9 uncursed blue gems.
 You hear crashing rock.
 A food ration lands on the altar.
 A lembas wafer lands on the altar.
 5 unlabeled scrolls land on the altar.
 A scroll called identify lands on the altar.
 A scroll called VERR 200 lands on the altar.
 A scroll of create monster lands on the altar.
 2 potions called ruby 150/200 land on the altar.
 A wand of digging lands on the altar.
 A wand of digging lands on the altar.
 A tin opener lands on the altar.
 A unicorn horn lands on the altar.
 A red gem lands on the altar.
 You have a little trouble lifting X - an uncursed food ration.
 You have a little trouble lifting j - an uncursed lembas wafer.
 You have a little trouble lifting t - 5 uncursed unlabeled scrolls.
 You have a little trouble lifting J - an uncursed scroll called identify.
 You have a little trouble lifting E - an uncursed scroll called VERR 200.
 You have a little trouble lifting x - an uncursed scroll of create monster.
 You have a little trouble lifting D - 2 uncursed potions called ruby 150/200.
 You have a little trouble lifting Y - an uncursed wand of digging.
 You have a little trouble lifting w - an uncursed wand of digging.
 You have a little trouble lifting k - an uncursed tin opener.
 You have a little trouble lifting f - an uncursed unicorn horn.
 You have a little trouble lifting C - an uncursed red gem.
 What do you want to use or apply? [bd-fiklqwAHQTY or ?*]
 #
 Really quit? [yn] (n)

Inventory:
 Coins
  $ - 700 gold pieces
 Weapons
  y - 26 +0 elven arrows
  m - 11 blessed poisoned +0 elven arrows
  s - a +0 elven bow
  I - a blessed +1 elven dagger
  a - the blessed rustproof +1 Excalibur (weapon in hand)
 Armor
  K - an uncursed thoroughly rusty +0 orcish helm (being worn)
  R - an uncursed rustproof +1 pair of iron shoes (being worn)
  c - an uncursed +3 small shield (being worn)
  v - an uncursed +0 cloak of invisibility (being worn)
  u - an uncursed +0 mummy wrapping
  r - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  X - an uncursed food ration
  j - 2 uncursed lembas wafers
  Z - 3 uncursed tripe rations
  N - an uncursed lichen corpse
  F - an uncursed lizard corpse
 Scrolls
  t - 5 uncursed scrolls of blank paper
  x - an uncursed scroll of create monster
  E - an uncursed scroll of earth
  J - an uncursed scroll of identify
 Potions
  g - an uncursed potion of confusion
  V - 2 uncursed potions of full healing
  h - 3 uncursed potions of gain ability
  o - an uncursed potion of invisibility
  p - an uncursed potion of monster detection
  D - 2 uncursed potions of object detection
 Wands
  w - a wand of digging (0:7)
  Y - a wand of digging (0:5)
 Tools
  q - an uncursed bag of holding containing 10 items
  A - an empty uncursed bag of holding
  b - an uncursed sack containing 19 items
  e - a horn of plenty (0:10)
  i - a blessed oil lamp
  T - an uncursed oil lamp
  Q - an uncursed pair of lenses (being worn)
  l - an uncursed skeleton key
  k - an uncursed tin opener
  d - a +0 unicorn horn
  f - a +0 unicorn horn
 Gems/Stones
  z - 9 uncursed worthless pieces of blue glass
  C - an uncursed worthless piece of red glass
  n - 2 uncursed worthless pieces of white glass
  H - an uncursed luckstone

Contents of the sack:
  3807 gold pieces
  a blessed scroll of blank paper
  2 uncursed scrolls of blank paper
  a cursed scroll of blank paper
  a blessed scroll of confuse monster
  an uncursed scroll of confuse monster
  a cursed scroll of confuse monster
  a cursed scroll of destroy armor
  a cursed scroll of fire
  an uncursed scroll of identify
  3 uncursed scrolls of light
  2 uncursed scrolls of teleportation
  a blessed potion of gain energy
  a cursed potion of gain energy
  an uncursed potion of object detection
  a cursed potion of object detection
  an uncursed potion of paralysis
  an uncursed potion of restore ability
  3 uncursed potions of sleeping

Contents of the bag of holding:
  2 poisoned +0 shuriken
  a wand of digging (0:7)
  a wand of light (0:13)
  a wand of light (0:9)
  a wand of magic missile (0:6)
  a wand of magic missile (0:0)
  a wand of make invisible (0:8)
  a wand of probing (0:6)
  a wand of teleportation (0:1)
  a wand of undead turning (0:5)

Bardo the Valkyrie's attributes:

Background:
 You were a Woman-at-arms, a level 11 dwarven Valkyrie.
 You were lawful, on a mission for Tyr
 who was opposed by Odin (neutral) and Loki (chaotic).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 17402 turns ago.
 You had 12339 experience points, 7661 more were needed to attain level 12.
 Your score was 55923 before end-of-game adjustments.

Basics:
 You had all 107 hit points.
 You had all 15 energy points (spell power).
 Your armor class was -4.
 Your wallet contained 700 zorkmids.
 Autopickup was on for '$"=/!?+' plus thrown.

Final Characteristics:
 Your strength was 18/13 (limit:18/100).
 Your dexterity was 14 (limit:20).
 Your constitution was 18 (limit:20).
 Your intelligence was 7 (limit:16).
 Your wisdom was 8 (limit:16).
 Your charisma was 13 (limit:16).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a long sword.
 You had expert skill with long sword.

Final Attributes:
 You were piously aligned.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were level-drain resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were invisible to others.
 You were stealthy.
 You were guarded.
 You were fast.
 You were very lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a titanothere
  a lich
  2 frost giants
  a ghost
  a giant mimic
  a large mimic
  4 stalkers
  a fire elemental
  a giant mummy
  a black naga
  4 wargs
  3 small mimics
  a warhorse
 an ettin mummy
  a quantum mechanic
  2 wood golems
  a djinni
  4 large dogs
  a freezing sphere
  2 flaming spheres
  a shocking sphere
  a large cat
  2 tigers
  a gargoyle
 an ochre jelly
  2 leocrottas
  3 mountain centaurs
 an elf mummy
  2 red nagas
  a python
  2 wraiths
  2 carnivorous apes
  a succubus
  2 incubi
  a chameleon
  a crocodile
  3 quivering blobs
  a cockatrice
  5 wolves
  5 winter wolf cubs
  2 lynxes
  a panther
  2 gremlins
  a leprechaun
  a mumak
  2 giant spiders
  a horse
  2 black lights
  a vampire bat
  3 forest centaurs
  4 gnome kings
  a dwarf mummy
  2 rust monsters
  3 owlbears
  3 yetis
  a gold golem
  a werewolf
  3 Green-elves
  2 lizards
 10 chickatrices
  a dingo
  3 dogs
  2 housecats
  a jaguar
  2 blue jellies
  a gray unicorn
  a black unicorn
  3 ravens
  3 plains centaurs
  a gnome mummy
  3 human zombies
  6 Woodland-elves
 10 bugbears
  2 imps
  3 quasits
  a water nymph
  6 mountain nymphs
  5 Mordor orcs
 an Uruk-hai
 an orc shaman
  3 rock piercers
  a rock mole
  2 ponies
  5 fog clouds
  4 yellow lights
  2 shriekers
  3 violet fungi
  a gnome lord
  5 gnomish wizards
  a kobold mummy
  2 black naga hatchlings
  a gray ooze
  5 straw golems
  4 paper golems
  3 giant ants
  a little dog
  5 floating eyes
  4 kittens
  a dwarf
  2 homunculi
  4 kobold lords
  3 kobold shamans
 16 hill orcs
  3 rothes
  a centipede
  a giant bat
  2 monkeys
  3 orc zombies
  2 dwarf zombies
  3 wererats
  a werejackal
 10 iguanas
 10 killer bees
  4 acid blobs
  7 coyotes
  4 gas spores
  2 hobbits
 12 manes
 16 hobgoblins
  3 giant rats
  a cave spider
  2 brown molds
  2 yellow molds
  4 green molds
  4 gnomes
  a gnome zombie
  6 geckos
  5 jackals
  a fox
  6 kobolds
  a goblin
  3 sewer rats
  9 grid bugs
  3 bats
  3 lichens
  2 kobold zombies
  7 newts
396 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 21
   Level 1:
   Level 2:
      A sink.
   Level 3:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      Some fountains.
   Level 5:
   Level 6:
      Many fountains.
   Level 7:
      A general store, a fountain.
      Stairs up to Sokoban, level 6.
   Level 8:
      A fountain.
   Level 9:
      A fountain, a sink.
   Level 10:
   Level 11:
      A sink.
   Level 12:
      A fountain.
      Summoned by the Norn.
   Level 13:
      A fountain.
   Level 14:
   Level 15:
      A fountain, a grave.
   Level 16:
   Level 17:
      A fountain.
   Level 18:
      A primitive area.
   Level 19:
      A grave.
   Level 20:
   Level 21:
      A fountain.
The Gnomish Mines: levels 4 to 8
   Level 4:
   Level 5:
   Level 6: <- You were here.
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
Sokoban:
   Level 6:
      Unsolved.

Farvel Bardo the Valkyrie...

You quit in The Gnomish Mines on dungeon level 6 with 55923 points,
and 4507 pieces of gold, after 17402 moves.
You were level 11 with a maximum of 107 hit points when you quit.

