Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-24 13:06:42, ended 2025-05-28 18:21:13.

Bayard, lawful male human Knight

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Bayard the Sergeant      St:25 Dx:9 Co:18 In:8 Wi:16 Ch:18  Lawful
Fort Ludios $:120 HP:105(122) Pw:95(95) AC:-16 Exp:13 T:42956  Satiated

Latest messages:
 You put 4 black gems into the bag called bag of holding.
 You put 4 yellow gems into the bag called bag of holding.
 You see here a food ration.
 You find a hidden door.
 The door opens.
 You see here a food ration.
 In what direction? j
 The door opens.
 The wererat summons help!
 But none comes.
 The wererat swings wildly and misses!
 The wererat changes into a rat.
 The wererat misses!
 You feel an unexpected draft.
 The wererat changes into a human.
 You kill the wererat!
 You enter an abandoned barracks.
 You see here a large box.
 There is a large box here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 What do you want to use or apply? [ci-rtuw-zABDEGMWYZ or ?*] ?
 What do you want to use or apply? [ci-rtuw-zABDEGMWYZ or ?*] ?
 In what direction? .
 There is a locked large box here; unlock it? [ynq] (q) y
 You succeed in unlocking the box.
 You trigger a trap!
 You are jolted by a surge of electricity!
 You don't seem to be affected.
 Your wand of death breaks apart and explodes!
 You aren't hurt!
 Your wand of striking breaks apart and explodes!
 You aren't hurt!
 Your wand of digging breaks apart and explodes!
 You aren't hurt!
 Your wand of magic missile breaks apart and explodes!
 You aren't hurt!
 Your wand called speed breaks apart and explodes!
 You aren't hurt!
 What do you want to use or apply? [cj-qtuwxzABDEGWZ or ?*] ?
 You put a blessed iridium wand into the bag called bag of holding.
 You put an uncursed iridium wand into the bag called bag of holding.
 You put an uncursed wand called cold into the bag called bag of holding.
 As you put a wand of cancellation (0:3) inside, you are blasted by a magical explosion!
 What do you want to ready? [- $ or ?*] y
 You don't have that object.
 What do you want to ready? [- $ or ?*] <esc>
 Never mind.
 Really quit? (yes|no) yes
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 120 gold pieces
 Amulets
  R - a blessed amulet of reflection (being worn)
 Weapons
  a - the blessed rustproof +7 Excalibur (weapon in hand)
  K - a +4 silver saber (wielded in other hand)
 Armor
  C - an uncursed +0 elven leather helm (being worn)
  P - a blessed very rusty +1 pair of gauntlets of power (being worn)
  Q - a blessed +1 pair of elven boots (being worn)
  h - an uncursed +0 cloak of protection (being worn)
  F - an uncursed +0 mummy wrapping
  V - a blessed +4 Hawaiian shirt (being worn)
  H - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  X - an uncursed tripe ration
 Potions
  v - a blessed potion of extra healing
  I - a blessed potion of speed
  J - a potion of holy water
 Rings
  O - a cursed -1 ring of adornment
  U - an uncursed ring of conflict
  T - an uncursed ring of fire resistance
  b - an uncursed ring of protection from shape changers (on left hand)
 Wands
  Z - a wand of cancellation (0:4)
  c - a wand of create monster (0:11)
  o - a wand of create monster (0:10)
  B - a wand of polymorph (0:4)
 Tools
  l - a blessed oilskin sack containing 3 items
  z - an empty uncursed sack
  t - a blessed magic lamp (lit)
  E - an uncursed magic whistle
  D - an uncursed pair of lenses
  W - an uncursed skeleton key
  u - an uncursed stethoscope
  p - an uncursed tin opener
  j - an uncursed towel
  q - an uncursed towel
  w - a blessed +0 unicorn horn
 Gems/Stones
  s - an uncursed worthless piece of green glass
  G - a blessed luckstone

Contents of the oilskin sack:
  an uncursed leash
  an uncursed magic whistle
  an uncursed skeleton key

Bayard the Knight's attributes:

Background:
 You were a Sergeant, a level 13 male human Knight.
 You were lawful, on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were on the Fort Ludios level.
 You entered the dungeon 42956 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 52133 experience points, 27867 more were needed to attain level 14.

Basics:
 You had 105 out of 122 hit points.
 You had all 95 energy points (spell power).
 Your armor class was -16.
 Your wallet contained 120 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:18/13, innate limit:18/100).
 Your dexterity was 9 (peak:11, limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 18 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding two weapons at once.
 You were skilled in two weapon combat.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were sleep resistant.
 You were disintegration-resistant.
 You were shock resistant.
 You were poison resistant.
 You were level-drain resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You were invisible to others.
 You were stealthy.
 You could jump.
 You had a moderate defense bonus (+9).
 You were protected.
 You were protected from shape changers.
 You were fast.
 You had reflection.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a silver dragon
  a black dragon
  a yellow dragon
  a baluchitherium
  a stone golem
  a titanothere
  2 captains
  a lurker above
  a frost giant
  2 ettins
  3 black puddings
  a vampire
  6 lieutenants
  2 ghosts
  a winged gargoyle
  a mind flayer
  3 giant mimics
  3 long worms
  3 zruties
  2 ogre kings
 an ice troll
  a rock troll
  3 flesh golems
  2 doppelgangers
  6 large mimics
  a wumpus
  2 stalkers
  2 fire elementals
 an earth elemental
  a water elemental
  2 hill giants
  a xorn
  a giant zombie
  3 elf-lords
 20 sergeants
  6 wargs
  3 winter wolves
  3 small mimics
  3 glass piercers
  4 warhorses
  4 xans
 an ettin mummy
  4 ogre lords
  5 quantum mechanics
  6 trolls
  a wood golem
  4 gelatinous cubes
  a pyrolisk
  2 large dogs
  a freezing sphere
  2 flaming spheres
  5 shocking spheres
  4 tigers
  4 gargoyles
  3 tengu
  2 ochre jellies
  2 leocrottas
  a mountain centaur
  a stone giant
  4 elf mummies
  a human mummy
  2 red nagas
  3 pythons
  2 pit vipers
  2 wraiths
  3 carnivorous apes
  4 ettin zombies
  2 leather golems
  2 Grey-elves
 76 soldiers
  a watchman
  3 incubi
  9 chameleons
  a crocodile
  8 giant beetles
  3 quivering blobs
  7 cockatrices
  9 wolves
  7 winter wolf cubs
  4 lynxes
  4 panthers
  a gremlin
  a spotted jelly
 10 leprechauns
  2 orc-captains
  8 iron piercers
  3 mumakil
  7 giant spiders
  3 horses
 an ice vortex
  4 black lights
  4 vampire bats
  5 forest centaurs
  a gnome king
  4 orc mummies
  2 dwarf mummies
  7 ogres
  8 brown puddings
  2 rust monsters
  5 owlbears
  5 yetis
  3 gold golems
  2 werewolves
  4 Green-elves
  3 giant eels
 11 lizards
  2 dingoes
  7 housecats
  3 jaguars
  4 dwarf lords
  4 blue jellies
  a white unicorn
  3 gray unicorns
  2 black unicorns
  7 dust vortices
  8 ravens
  3 plains centaurs
  4 snakes
 10 apes
  9 human zombies
  5 rope golems
 10 Woodland-elves
  5 soldier ants
  a fire ant
  3 bugbears
  3 imps
 18 quasits
  a water nymph
  3 mountain nymphs
  6 Mordor orcs
  2 Uruk-hai
  3 orc shamans
  7 rock piercers
  2 rock moles
  7 ponies
  4 fog clouds
  9 yellow lights
  3 shriekers
  3 violet fungi
 15 gnome lords
  9 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  5 gray oozes
  7 barrow wights
  7 elf zombies
  7 ghouls
  4 straw golems
  3 paper golems
  a baby crocodile
  7 giant ants
  a little dog
 16 floating eyes
  4 kittens
  7 dwarves
  8 homunculi
  6 kobold lords
  3 kobold shamans
 31 hill orcs
 15 rothes
  2 rabid rats
  a centipede
  5 giant bats
  5 monkeys
 11 orc zombies
  6 dwarf zombies
  5 wererats
  6 werejackals
 10 iguanas
 25 killer bees
  4 acid blobs
 10 coyotes
  4 gas spores
  5 hobbits
 14 manes
  4 large kobolds
  8 hobgoblins
 13 giant rats
 18 cave spiders
  3 brown molds
  a yellow mold
  3 green molds
  2 red molds
 67 gnomes
 18 garter snakes
  7 gnome zombies
 17 geckos
 14 jackals
  9 foxes
  4 kobolds
  5 goblins
  6 sewer rats
 16 grid bugs
 18 lichens
  3 kobold zombies
 10 newts
1099 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 23
   Level 1:
   Level 2:
      A weapon shop, a fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6:
      Stairs up to Sokoban, level 5.
   Level 7:
      A grave.
   Level 8:
      An altar to Lugh, a grave.
   Level 9:
      A fountain.
   Level 10:
      A sink.
   Level 11:
      Final resting place for
         d4AtWerk-Mon-Hum-Mal-Cha, petrified by a cockatrice corpse.
   Level 12:
      A fountain.
      Summoned by King Arthur.
      Portal to The Quest.
   Level 13:
      Some fountains.
      Portal to Fort Ludios.
   Level 14:
      A general store, a fountain, a sink.
   Level 15:
      A primitive area.
   Level 16:
   Level 17:
      A fountain.
   Level 18:
      Some fountains.
   Level 19:
      Many fountains, a sink, a grave.
      Final resting place for
         Mukaikubo-Bar-Hum-Fem-Cha, killed by a death ray.
   Level 20:
      An altar.
   Level 21:
      A fountain.
   Level 22:
   Level 23:
The Gnomish Mines: levels 3 to 9
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, many fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
The Quest:
   Level 1:
      A throne.
      Home.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
Fort Ludios:
   Level 1: <- You were here.

Fare thee well Bayard the Knight...

You quit in Fort Ludios with 212792 points,
and 120 pieces of gold, after 42956 moves.
You were level 13 with a maximum of 122 hit points when you quit.

