Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-04 00:00:32, ended 2025-08-04 00:02:03.

Blonko, neutral male gnomish Wizard

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Blonko the Evoker         St:9 Dx:16 Co:12 In:19 Wi:8 Ch:11  Neutral
Dlvl:3  $:0  HP:11(11) Pw:7(7) AC:9  Exp:1 T:234 

Latest messages:
 The door resists!
 The door opens.
 That door is closed.
 The door opens.
 You see here a pronged polearm.
 You find a hidden passage.
 You destroy the kobold zombie!
 You see here a food ration.
 o - a food ration.
 A trap door in the ceiling opens and a rock falls on your head!
 p - a carrot.
 q - a towel.
 You descend the stairs.
 The kitten picks up a whistle.
 You see here a pruning hook.
 The kitten drops a whistle.
 You see here a whistle.
 r - a whistle.
 What do you want to use or apply? [cmnqr or ?*] r
 You produce a high whistling sound.
 What do you want to adjust? [a-r or ?*] r
 Adjust letter to what [r-zA-Z] (? see used letters)? t
 Moving: t - a whistle.
 What do you want to adjust? [a-qt or ?*] t
 Adjust letter to what [r-zA-Z] (? see used letters)? w
 Moving: w - a whistle.
 What do you want to adjust? [a-qw or ?*] q
 Adjust letter to what [q-vx-zA-Z] (? see used letters)? t
 Moving: t - a towel.
 What do you want to adjust? [a-ptw or ?*] n
 Adjust letter to what [nq-suvx-zA-Z] (? see used letters)? ?
 Adjust letter to what [nq-suvx-zA-Z] (? see used letters)? <space>
 Never mind.
 You swap places with your kitten.
 You swap places with your kitten.
 That door is closed.
 The door opens.
 You hear some noises.
 You miss the lichen.
 The kitten misses the lichen.
 You miss the lichen.
 The kitten misses the lichen.
 You kill the lichen!
 You descend the stairs.
 You hear some noises.
 You swap places with your kitten.
 You see here a violet gem.
 There is nothing here to pick up.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  p - a cursed carrot
  o - an uncursed food ration
 Scrolls
  i - 2 uncursed scrolls of enchant weapon
  j - an uncursed scroll of remove curse
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of haste self
 Potions
  h - an uncursed potion of booze
  g - an uncursed potion of confusion
  f - a blessed potion of extra healing
 Rings
  e - an uncursed ring of regeneration
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of teleportation (0:5)
 Tools
  n - an uncursed blindfold
  m - a magic marker (0:83)
  w - an uncursed tin whistle
  t - a cursed towel

Blonko the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 3.
 You entered the dungeon 234 turns ago.
 It was the midnight hour.
 You had 5 experience points, 15 more were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 16 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 8 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a gecko
  a sewer rat
  a lichen
  a kobold zombie
4 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2:
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 3: <- You were here.

Goodbye Blonko the Wizard...

You quit in The Gnomish Mines on dungeon level 3 with 120 points,
and 0 pieces of gold, after 234 moves.
You were level 1 with a maximum of 11 hit points when you quit.

