Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-04 13:58:24, ended 2025-08-04 13:59:14.

Blonko, neutral male gnomish Wizard

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Blonko the Evoker         St:9 Dx:11 Co:15 In:19 Wi:12 Ch:9  Neutral
Dlvl:3  $:0  HP:11(11) Pw:0(8) AC:9  Exp:1 T:164 

Latest messages:
 You see here a sling.
 n - a sling.
 You descend the stairs.
 You sense the presence of monsters.
 (For instructions type a '?')
 Done.
 The kitten picks up a gold piece.
 That door is closed.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction? l
 The door crashes open!
 The kitten drops a gold piece.
 You see here a splint mail.
 You see here a large box.
 There is a large box here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 There is a locked large box here; force its lock? [ynq] (q) y
 You start bashing it with your quarterstaff.
 You succeed in forcing the lock.
 There is a broken large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 You trigger a trap!
 Suddenly you are frozen in place!
 The kitten drops a gold piece.
 The kitten picks up a gold piece.
 The kitten drops a gold piece.
 You can move again.
 In what direction? <enter>
 Never mind.
 There is a broken large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 The large box is empty.
 You see here a gold piece.
 You descend the stairs.
 You don't have enough energy to cast that spell.
 You swap places with your kitten.
 Drink from the fountain? [yn] (n) y
 This tepid water is tasteless.
 The fountain dries up!
 You sense the presence of monsters.
 (For instructions type a '?')
 Done.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  n - a cursed -1 sling
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - an uncursed scroll of earth
  k - an uncursed scroll of identify
  i - an uncursed scroll of remove curse
 Spellbooks
  m - an uncursed spellbook of detect monsters
  l - a blessed spellbook of force bolt
 Potions
  f - an uncursed potion of invisibility
  g - an uncursed potion of monster detection
  h - an uncursed potion of water
 Rings
  d - an uncursed +1 ring of adornment
  e - an uncursed ring of teleport control
 Wands
  c - a wand of magic missile (0:7)

Blonko the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 164 turns ago.
 You had 4 experience points, 16 more were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had 0 out of 8 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 11 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a fox

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
   Level 3: <- You were here.

Goodbye Blonko the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 116 points,
and 0 pieces of gold, after 164 moves.
You were level 1 with a maximum of 11 hit points when you quit.

