Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-25 13:22:25, ended 2025-08-26 12:25:23.

Brunhild, neutral male human Ranger

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Brunhild the Trailblazer     St:16 Dx:14 Co:16 In:13 Wi:16 Ch:8  Neutral
Dlvl:9  $:16 HP:0(59) Pw:43(43) AC:-2 Exp:9 T:12888  Burdened

Latest messages:
 The rust monster touches you!
 Your cloak of displacement is not affected by oxidation.
 You hit the rust monster.
 The rust monster touches you!
 Your cloak of displacement is not affected by oxidation.
 The rust monster misses!
 The rust monster misses!
 The rust monster touches you!
 Your cloak of displacement is not affected by oxidation.
 The rust monster touches you!
 Your cloak of displacement is not affected by oxidation.
 The rust monster misses!
 The rust monster misses!
 The rust monster misses!
 You hit the rust monster.
 The Green-elf opens a door.
 The Green-elf zaps a uranium wand!
 The magic missile hits you!
 The magic missile bounces!
 The magic missile hits you!
 You hit the rust monster.
 The Green-elf wields a runed spear!
 The Green-elf zaps a wand of magic missile!
 The magic missile hits you!
 The rust monster is killed by the magic missile!
 The magic missile bounces!
 The magic missile hits you!
 You hit the Green-elf.
 The Green-elf zaps a wand of magic missile!
 The magic missile hits you!
 The magic missile bounces!
 The magic missile hits you!
 The magic missile hits the Green-elf!
 You don't have anything to drink.
 What do you want to wield? [- acuwCPUY or ?*] <esc>
 Never mind.
 You hit the Green-elf.
 The Green-elf zaps a wand of magic missile!
 The magic missile hits you!
 The magic missile bounces!
 The magic missile hits you!
 You miss the Green-elf.
 The Green-elf zaps a wand of magic missile!
 The magic missile hits you!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 16 gold pieces
 Weapons
  C - 6 blessed +2 arrows
  P - 56 +2 arrows
  Y - a +1 bow (alternate weapon; not wielded)
  w - 7 +0 daggers (at the ready)
  c - a thoroughly rusty +1 dagger (weapon in hand)
  U - a +0 elven dagger
 Armor
  H - an uncursed thoroughly rusty +0 dwarvish iron helm (being worn)
  G - an uncursed +0 pair of gauntlets of power
  B - a blessed thoroughly rusty +2 pair of iron shoes (being worn)
  S - an uncursed +0 elven shield (being worn)
  D - an uncursed very rotted +2 cloak of displacement (being worn)
  A - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  i - an uncursed candy bar
  l - an uncursed food ration
  y - 2 uncursed food rations
  v - 2 uncursed fortune cookies
  J - an uncursed orange
  E - an uncursed sprig of wolfsbane
  b - 2 uncursed lichen corpses
  s - 2 uncursed lizard corpses
 Wands
  K - a wand of cancellation (0:7)
  x - a wand of cold (0:7)
  z - a blessed wand of create monster (0:9)
  L - a wand of light (0:13)
  F - a wand of nothing (0:3)
  m - a wand of secret door detection (0:13)
  e - a wand of sleep (0:7)
  t - a wand of sleep (0:2)
  g - a wand of striking (0:4)
 Tools
  h - an uncursed oilskin sack containing 13 items
  M - a bag of tricks (0:9)
  q - a blessed magic lamp
  O - an uncursed mirror
  a - a +0 pick-axe
  k - an uncursed skeleton key
  u - a +0 unicorn horn

Contents of the oilskin sack:
  an uncursed potion of extra healing
  an uncursed potion of full healing
  a blessed potion of paralysis
  a blessed potion of restore ability
  an uncursed potion of see invisible
  2 uncursed fluorite stones
  2 uncursed turquoise stones
  2 uncursed worthless pieces of black glass
  2 uncursed worthless pieces of blue glass
  an uncursed worthless piece of green glass
  2 uncursed worthless pieces of violet glass
  an uncursed worthless piece of white glass
  3 uncursed worthless pieces of yellow glass

Brunhild the Ranger's attributes:

Background:
 You were a Trailblazer, a level 9 male human Ranger.
 You were neutral, on a mission for Venus
 who was opposed by Mercury (lawful) and Mars (chaotic).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 12888 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 3094 experience points, 2026 more were needed to attain level 10.

Basics:
 You had 0 out of 59 hit points.
 You had all 43 energy points (spell power).
 Your armor class was -2.
 Your wallet contained 16 zorkmids.
 Autopickup was on for '$?!/' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 16 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 13 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were telepathic.
 You had automatic searching.
 You were displaced.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 large mimics
  a fire elemental
  5 small mimics
 an ettin mummy
 an ogre lord
  a troll
  a large dog
  a large cat
  a tiger
  2 tengu
 an ochre jelly
  a leocrotta
 an energy vortex
  a carnivorous ape
  3 Grey-elves
  a soldier
 an incubus
  a giant beetle
  a cockatrice
  4 wolves
  a winter wolf cub
  a gremlin
  a spotted jelly
  a leprechaun
  2 iron piercers
  a giant spider
  a black light
  2 vampire bats
  a gnome king
 10 brown puddings
  a rust monster
 an owlbear
  a yeti
  a gold golem
  a werewolf
  4 lizards
  a dingo
  a dwarf lord
  5 blue jellies
  a black unicorn
  a dust vortex
  a raven
  4 snakes
 an ape
  4 soldier ants
  a fire ant
 an imp
  a quasit
  a mountain nymph
  3 rock moles
  a fog cloud
  a yellow light
  a shrieker
 10 gnome lords
  2 gnomish wizards
  a kobold mummy
  a black naga hatchling
  a gray ooze
  2 barrow wights
 an elf zombie
  3 straw golems
  8 giant ants
  a little dog
  2 floating eyes
 10 dwarves
  2 homunculi
  2 kobold lords
  a hill orc
  7 rothes
  2 rabid rats
  3 centipedes
  3 giant bats
  a dwarf zombie
 an iguana
  2 acid blobs
  3 gas spores
  5 hobbits
  2 hobgoblins
  5 giant rats
 13 cave spiders
  a brown mold
  4 yellow molds
 23 gnomes
  3 geckos
  6 jackals
  a kobold
  3 goblins
  4 sewer rats
 12 grid bugs
  2 bats
  5 lichens
  4 kobold zombies
  8 newts
260 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
      A fountain.
   Level 2:
      A sink.
   Level 3:
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
      A sink.
   Level 6: "STASH # 1 - Empty -> STASTH # 2 @ Dlvl09"
      A grave.
   Level 7:
      A general store.
   Level 8:
      Many fountains.
   Level 9: "STASH # 2" <- You were here.
      A delicatessen, an altar to Venus.
      Stairs up to Sokoban, level 8.
      Final resting place for
         you, killed by a magic missile.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, many fountains.
Sokoban: levels 8 up to 7
   Level 7:
      Solved.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Brunhild     |
                  |      16 Au       |
                  |   killed by a    |
                  |  magic missile   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Brunhild the Ranger...

You died in The Dungeons of Doom on dungeon level 9 with 18965 points,
and 16 pieces of gold, after 12888 moves.
You were level 9 with a maximum of 59 hit points when you died.

