Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-10 14:58:08, ended 2025-01-10 23:31:10.

ButtonHitter, chaotic male human Barbarian

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ButtonHitt the Werewolf    St:18/02 Dx:16 Co:18 In:8 Wi:7 Ch:6  Chaotic
Dlvl:17 $:0  HP:28(28) Pw:25(25) AC:4  HD:5 T:14555  Stressed Blind

Latest messages:
 The wand hits you!
 What do you want to zap? [v-zAB or ?*] ?
 In what direction? h
 The magic missile misses the water nymph.
 What do you want to zap? [v-zAB or ?*] x
 In what direction? h
 The magic missile hits the water nymph.
 You hear a nearby zap.
 The wand hits you!
 What do you want to zap? [v-zAB or ?*] x
 In what direction? h
 The magic missile hits the water nymph!
 The Grey-elf gets angry!
 The magic missile hits the Grey-elf!
 What do you want to zap? [v-zAB or ?*] x
 In what direction? h
 The magic missile hits the water nymph!
 You kill the water nymph!
 You try to feel what is lying here on the floor.
 L - an uncursed wand of striking.
 The bottle crashes on your head and breaks into shards.
 You smite the Grey-elf.
 You smite the Grey-elf.
 You hear a nearby zap.
 You hear something crash through the floor.
 There's a gaping hole under you!
 Unknown command ' '.
 What do you want to ready? [- or ?*] y
 y - a cursed wand of light (in quiver pouch).
 You try to feel what is lying here on the floor.
 You feel here 56 gold pieces.
 You fall into a pit!
 You land on a set of sharp iron spikes!
 You are still in a pit.
 You turn into a werewolf!
 You find you must drop your axe!
 Use the command #monster to summon help.
 You rebalance your load.  Movement is difficult.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Armor
  R - an uncursed +0 pair of gauntlets of dexterity
 Wands
  v - a cursed wand of cold (0:6)
  y - a cursed wand of light (0:11) (in quiver pouch)
  z - a cursed wand of locking (0:7)
  x - a wand of magic missile (0:0)
  A - a cursed wand of sleep (0:4)
  B - a cursed wand of speed monster (0:4)
  L - a wand of striking (0:2)
  w - a cursed wand of undead turning (0:5)
 Tools
  b - a blessed bag of holding containing 50 items
  C - an empty uncursed sack
  r - an uncursed blindfold
  c - an expensive camera (0:78)
  l - a blessed oil lamp
  e - a +0 pick-axe
  k - an uncursed skeleton key
  K - a tinning kit (0:32)
  h - a +0 unicorn horn

Contents of the bag of holding:
  6482 gold pieces
  a cursed amulet of ESP
  a +0 long sword
  7 uncursed food rations
  a cursed scroll of food detection
  an uncursed scroll of earth
  8 uncursed scrolls of blank paper
  a cursed scroll of blank paper
  an uncursed scroll of confuse monster
  an uncursed scroll of create monster
  2 blessed scrolls of enchant armor
  an uncursed scroll of enchant weapon
  an uncursed scroll of genocide
  an uncursed scroll of genocide
  2 uncursed scrolls of gold detection
  an uncursed scroll of identify
  4 uncursed scrolls of magic mapping
  a cursed scroll of magic mapping
  an uncursed scroll of teleportation
  a blessed scroll of teleportation
  9 uncursed potions of water
  an uncursed potion of gain energy
  a blessed potion of object detection
  an uncursed potion of gain ability
  an uncursed potion of gain level
  an uncursed potion of levitation
  an uncursed potion of monster detection
  an uncursed potion of oil
  an uncursed potion of polymorph
  an uncursed potion of sickness
  an uncursed ring of slow digestion
  a cursed +2 ring of gain constitution
  an uncursed -1 ring of adornment
  a cursed +1 ring of adornment
  an uncursed ring of cold resistance
  a blessed +3 ring of gain strength
  an uncursed ring of polymorph control
  an uncursed ring of protection from shape changers
  an uncursed ring of protection from shape changers
  a cursed ring of teleportation
  a wand of create monster (0:10)
  a wand of polymorph (0:8)
  a wand of polymorph (0:2)
  a cursed wand of polymorph (0:6)
  a cursed wand of polymorph (0:5)
  an uncursed bugle
  a blessed magic marker (0:41)
  a +0 unicorn horn
  a cursed +0 unicorn horn
  a cursed +0 unicorn horn

ButtonHitter the Barbarian's attributes:

Background:
 You were in male werewolf form.
 You were actually a Brigand, a level 10 male human Barbarian.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Dungeons of Doom, on level 17.
 You entered the dungeon 14555 turns ago.
 It was nighttime.

Basics:
 You had all 28 hit points.
 You had all 25 energy points (spell power).
 You had 5 hit dice.
 Your armor class was 4.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/02.
 Your dexterity was 16.
 Your constitution was 18.
 Your intelligence was 8.
 Your wisdom was 7.
 Your charisma was 6.

Final Status:
 You were transformed.
 You were temporarily blind.
 You were trapped in a spiked pit.
 You were stressed; movement was moderately slowed.
 You were not wielding anything.
 You had basic skill with bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were poison resistant.
 You were level-drain resistant.
 You were telepathic.
 You regenerated.
 You were a werewolf in beast form.
 You were harmed by silver.
 You were fast.
 Set was angry with you.
 You survived.

Vanquished creatures:
  2 vampires
  a lieutenant
  2 ghosts
  2 giant mimics
  2 flesh golems
  2 large mimics
  2 wumpuses
  a stalker
 an air elemental
  a hill giant
  a giant zombie
  2 sergeants
  3 wargs
  2 small mimics
  a glass piercer
  3 warhorses
  a xan
  a quantum mechanic
  2 sasquatches
  a shocking sphere
  a large cat
  2 tigers
  2 gargoyles
  a tengu
  a leocrotta
 an energy vortex
  a mountain centaur
  2 elf mummies
  a python
  a carnivorous ape
 an ettin zombie
 10 soldiers
  a crocodile
  a giant beetle
  2 cockatrices
  a wolf
  2 winter wolf cubs
 15 leprechauns
  a mumak
  6 giant spiders
  3 ice vortices
  2 black lights
  3 vampire bats
  a forest centaur
  3 gnome kings
 an orc mummy
  2 dwarf mummies
 an ogre
  a brown pudding
  a rust monster
  2 owlbears
  2 yetis
  a werewolf
  2 lizards
  a housecat
  a jaguar
  a white unicorn
  a gray unicorn
  4 dust vortices
  2 ravens
  3 plains centaurs
  3 gnome mummies
  4 snakes
  2 human zombies
  a rope golem
  6 soldier ants
 an imp
  3 water nymphs
  9 Uruk-hai
 an orc shaman
  2 rock piercers
  a rock mole
  5 ponies
  2 yellow lights
  a shrieker
  a violet fungus
 13 gnome lords
  2 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  a guardian naga hatchling
  a gray ooze
  2 barrow wights
 an elf zombie
  3 ghouls
  2 straw golems
  a paper golem
  a giant ant
  2 little dogs
  2 floating eyes
  3 kittens
 16 dwarves
  2 homunculi
  a kobold lord
  a kobold shaman
  7 hill orcs
  7 rothes
  2 rabid rats
  a centipede
  2 giant bats
  3 monkeys
 an orc zombie
  a dwarf zombie
  a werejackal
  8 iguanas
 12 killer bees
  5 acid blobs
  4 coyotes
  2 gas spores
  9 hobbits
  a large kobold
  a hobgoblin
  5 giant rats
  6 cave spiders
  2 yellow molds
  a green mold
 54 gnomes
 21 garter snakes
  2 gnome zombies
  7 geckos
  4 jackals
  a fox
  a kobold
  2 goblins
  3 sewer rats
  a grid bug
  4 lichens
  3 kobold zombies
  7 newts
414 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 17
   Level 1:
      A fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A fountain.
   Level 5:
      A general store, a fountain.
   Level 6:
   Level 7:
      A fountain.
      Oracle of Delphi.
   Level 8:
      A grave.
      Stairs up to Sokoban, level 7.
   Level 9:
      Many fountains.
   Level 10:
      A fountain.
   Level 11:
      An altar to Set.
   Level 12:
      A temple.
   Level 13: "altar two steps n of upstairs"
      An altar to Set, a sink, a grave.
      Final resting place for
         Anarchos-Val-Dwa-Mal-Law, killed by a hill giant, while praying.
   Level 14:
      Summoned by Pelias.
   Level 15:
   Level 16:
      A fountain.
   Level 17: <- You were here.
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
      Final resting place for
         myplayer8-Wiz-Elf-Fem-Cha, killed by a boulder.
   Level 5:
      Many shops, a temple, some fountains, some trees.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Goodbye ButtonHitter the Barbarian...

You quit in The Dungeons of Doom on dungeon level 17 with 54892 points,
and 6482 pieces of gold, after 14555 moves.
You were level 10 with a maximum of 123 hit points when you quit.

