Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-23 04:19:28, ended 2025-05-23 04:53:20.

Copperhead, chaotic female elven Wizard

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Copperhead the Conjurer   St:10 Dx:14 Co:13 In:18 Wi:10 Ch:10  Chaotic
Dlvl:3  $:3  HP:0(23) Pw:27(29) AC:8  Exp:3 T:2058 

Latest messages:
 The kitten bites the goblin.
 The goblin is killed!
 What do you want to read? [j-mrxzB or ?*] ?
 Never mind.
 What do you want to remove? [dey or ?*] ?
 Never mind.
 What do you want to drink? [fgh or ?*] ?
 You feel much better.
 You are still in a pit.
 FluffyFox's ghost touches you!
 You are still in a pit.
 You stop.  Your kitten is in the way!
 You crawl to the edge of the pit.
 FluffyFox's ghost touches you!
 You hear some noises.
 You hear some noises in the distance.
 You hear some noises.
 You hear a A note squeak in the distance.
 You hear some noises in the distance.
 You hear some noises.
 FluffyFox's ghost touches you!
 You hear some noises in the distance.
 The kitten shudders for a moment.
 You hear some noises.
 You hear some noises in the distance.
 You swap places with your kitten.
 FluffyFox's ghost touches you!
 You miss FluffyFox's ghost.
 You miss the floating eye.
 You are frozen by the floating eye's gaze!
 You hear some noises in the distance.
 Your kitten grows up into a housecat.
 The fox bites!
 The fox bites!
 The fox bites!
 The fox bites!
 The fox bites!
 The fox bites!
 The kobold zombie hits!
 The fox bites!
 The kobold zombie hits!
 The fox bites!
 The fox bites!
 The kobold zombie hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 3 gold pieces
 Amulets
  y - a blessed amulet of ESP (being worn)
 Weapons
  A - a +1 arrow
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  s - an uncursed +0 orcish helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  C - an uncursed +0 elven mithril-coat
 Scrolls
  r - a blessed scroll of confuse monster
  j - an uncursed scroll of food detection
  B - an uncursed scroll of gold detection
  k - an uncursed scroll of identify
 Spellbooks
  z - an uncursed novel named Men at Arms
  m - an uncursed spellbook of charm monster
  x - an uncursed spellbook of detect monsters
  l - a blessed spellbook of force bolt
 Potions
  g - an uncursed potion of monster detection
  h - a potion of holy water
 Rings
  e - an uncursed +1 ring of gain constitution (on right hand)
  d - an uncursed ring of teleport control (on left hand)
 Wands
  c - a wand of fire (0:4)
  p - a wand of slow monster (0:6)
 Tools
  o - an uncursed wooden flute
  n - a magic marker (0:55)

Copperhead the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 3.
 You entered the dungeon 2058 turns ago.
 It was nighttime.
 You had 75 experience points, 5 more were needed to attain level 4.

Basics:
 You had 0 out of 23 hit points.
 You had 27 out of 29 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 3 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (peak:11, limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 13 (base:12, limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were telepathic.
 You had infravision.
 You had teleport control.
 You were warded.
 You are dead.

Vanquished creatures:
  a guardian naga hatchling
  a ghoul
  a straw golem
 an orc zombie
 an iguana
  2 coyotes
  a hobbit
  2 hobgoblins
  a green mold
  a red mold
  a gecko
  2 jackals
  a kobold
  3 goblins
  2 sewer rats
  5 grid bugs
  3 lichens
  4 newts
33 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2:
      A scroll shop, a fountain.
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 3: <- You were here.
      Final resting place for
         you, killed by a kobold zombie, while frozen by a monster's gaze,
         FluffyFox-Val-Hum-Fem-Law, killed by a guardian naga hatchling, while paralyzed by a monster.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Copperhead    |
                  |       3 Au       |
                  |   killed by a    |
                  |  kobold zombie   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Copperhead the Wizard...

You died in The Gnomish Mines on dungeon level 3 with 413 points,
and 3 pieces of gold, after 2058 moves.
You were level 3 with a maximum of 23 hit points when you died.

