Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-09 17:57:15, ended 2025-01-09 18:20:58.

Daegond, chaotic male human Rogue

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      #     #
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Daegond the Cutpurse    St:12 Dx:18 Co:18 In:11 Wi:9 Ch:8  Chaotic
Dlvl:6  $:24 HP:0(49) Pw:17(17) AC:5  Exp:5 T:2732 

Latest messages:
 You hit the werejackal.
 The jackal bites!
 The jackal bites!
 The werejackal changes into a jackal.
 The werejackal bites!
 You hit the werejackal.
 The jackal misses!
 The jackal misses!
 The jackal misses!
 The werejackal bites!
 You hit the werejackal.
 The jackal misses!
 The jackal bites!
 The jackal bites!
 The werejackal bites!
 Unknown command '^J'.
 What do you want to write with? [- ahrszG or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The jackal turns to flee.
 The jackal turns to flee.
 The jackal turns to flee.
 The werejackal turns to flee.
 You hit the werejackal.
 The werejackal bites!
 You hit the werejackal.
 The werejackal bites!
 You hit the werejackal.
 The werejackal bites!
 What do you want to write with? [- ahrszG or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The jackal turns to flee.
 The werejackal turns to flee.
 The jackal turns to flee.
 What do you want to zap? [hG or ?*] ?
 In what direction? 9
 The werejackal seems to be moving slower.
 The werejackal bites!
 What do you want to write with? [- ahrszG or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The jackal turns to flee.
 The werejackal turns to flee.
 The jackal bites!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) q

Inventory:
 Coins
  $ - 24 gold pieces
 Weapons
  a - a +0 dagger (weapon in hand)
  z - 7 +0 daggers (at the ready)
  s - a blessed +0 short sword (alternate weapon; not wielded)
 Armor
  D - an uncursed +0 orcish helm (being worn)
  l - an uncursed +0 elven cloak (being worn)
  x - an uncursed +0 T-shirt with text "The Hellhound Gang" (being worn)
  c - an uncursed +1 leather armor (being worn)
 Comestibles
  A - an uncursed tripe ration
 Scrolls
  L - an uncursed scroll of blank paper
  K - 7 uncursed scrolls of identify
 Rings
  r - an uncursed ring of conflict named CONF
 Wands
  G - a wand of opening (0:7)
  h - a wand of slow monster (0:3)
 Tools
  v - an uncursed sack containing 10 items
  f - an uncursed lock pick
  u - an uncursed oil lamp

Contents of the sack:
  a cursed -2 pair of fumble boots
  an uncursed sprig of wolfsbane
  2 cursed tripe rations
  an uncursed scroll of destroy armor
  a cursed scroll of food detection
  an uncursed potion of enlightenment
  an uncursed potion of invisibility
  an uncursed potion of levitation
  an uncursed potion of sickness
  an uncursed potion of speed

Daegond the Rogue's attributes:

Background:
 You were a Cutpurse, a level 5 male human Rogue.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 2732 turns ago.
 You had 162 experience points, 158 more were needed to attain level 6.

Basics:
 You had 0 out of 49 hit points.
 You had all 17 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 24 zorkmids.
 Autopickup was on for '$!/?"=' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were level-drain resistant.
 You were telepathic.
 You were stealthy.
 You were warded.
 You were a werejackal.
 You were harmed by silver.
 You are dead.

Vanquished creatures:
  a pony
  a fog cloud
  a floating eye
  a kitten
  a kobold lord
  a hill orc
  a centipede
  2 giant bats
  a monkey
  4 coyotes
  a hobbit
  3 geckos
 11 jackals
  2 foxes
  2 goblins
  a sewer rat
  5 grid bugs
  5 lichens
  2 kobold zombies
  4 newts
50 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
   Level 3:
      An armor shop, a sink, a grave.
   Level 4:
      A grave.
      Stairs down to The Gnomish Mines.
   Level 5:
      A scroll shop, an altar.
   Level 6: <- You were here.
      Final resting place for
         you, killed by a jackal.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Daegond      |
                  |      24 Au       |
                  |   killed by a    |
                  |      jackal      |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Daegond the Rogue...

You died in The Dungeons of Doom on dungeon level 6 with 930 points,
and 24 pieces of gold, after 2732 moves.
You were level 5 with a maximum of 49 hit points when you died.

