Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-15 15:12:47, ended 2025-01-15 20:52:27.

Daegond, chaotic male human Rogue

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Daegond the Rogue       St:25 Dx:18 Co:17 In:9 Wi:12 Ch:11  Chaotic
Dlvl:10 $:185 HP:0(67) Pw:47(47) AC:0  Exp:9 T:11030  Satiated Burdened

Latest messages:
 The snake bites!
 The snake just misses!
 The snake bites!
 You hit the snake!
 The snake bites!
 Unknown command '^J'.
 Unknown command '^J'.
 In what direction? 4
 You kill the snake!
 You have a little trouble lifting c - a blessed dagger (at the ready).
 You see here a snake corpse.
 Unknown command '^J'.
 Unknown command '^J'.
 You see here a partly eaten mumak corpse.
 The winter wolf breathes frost!
 The blast of frost hits you!
 In what direction? 4
 You throw 2 daggers.
 The 1st dagger hits the winter wolf!
 The 2nd dagger hits the winter wolf!
 The winter wolf breathes frost!
 The blast of frost hits you!
 In what direction? 4
 The dagger hits the winter wolf!
 Unknown command '^J'.
 In what direction? 4
 The dagger hits the winter wolf!
 The winter wolf breathes frost!
 The blast of frost hits you!
 You hear the howling of the CwnAnnwn...
 Unknown command '^J'.
 In what direction? 4
 You throw 2 daggers.
 The 1st dagger hits the winter wolf!
 You kill the winter wolf!
 The 2nd dagger hits it.
 Unknown command '^J'.
 You have a little trouble lifting c - a blessed dagger (at the ready).
 You see here a winter wolf corpse.
 Unknown command '^J'.
 Unknown command '^J'.
 You have a little trouble lifting c - a blessed dagger (at the ready).
 You see here a thonged club.
 Unknown command '^J'.
 You have a little trouble lifting c - a blessed dagger (at the ready).
 You have a little trouble lifting c - 2 blessed daggers (at the ready).
 The large mimic hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 185 gold pieces
 Weapons
  c - 9 blessed +0 daggers (at the ready)
  Z - a +3 dagger
  D - a +0 dagger
  a - a +0 elven dagger
  R - a +0 silver saber (weapon in hand)
 Armor
  y - an uncursed +0 orcish helm (being worn)
  B - a blessed +0 pair of gauntlets of power (being worn)
  l - an uncursed +0 pair of high boots (being worn)
  k - an uncursed +0 dwarvish mithril-coat (being worn)
 Rings
  m - an uncursed ring of polymorph control (on right hand)
 Wands
  X - a wand of lightning (0:7)
  N - a wand of lightning (0:5)
  Q - a wand of magic missile (0:3)
  E - a wand of make invisible (0:4)
  P - a wand of speed monster (0:0)
 Tools
  v - an uncursed sack containing 37 items
  b - an uncursed blindfold
  f - an uncursed lock pick
  d - a +0 pick-axe
  p - a blessed +0 unicorn horn
 Gems/Stones
  x - 2 uncursed flint stones
  I - a blessed luckstone

Contents of the sack:
  1980 gold pieces
  8 +0 daggers
  6 +0 daggers
  an uncursed pancake
  4 uncursed sprigs of wolfsbane
  an uncursed tripe ration
  4 uncursed tripe rations
  an uncursed tin of gelatinous cube
  an uncursed scroll of blank paper
  a blessed scroll of confuse monster
  2 uncursed scrolls of confuse monster
  an uncursed scroll of confuse monster
  a blessed scroll of create monster
  an uncursed scroll of earth
  an uncursed scroll of earth
  an uncursed scroll of enchant armor
  2 uncursed scrolls of enchant weapon
  an uncursed scroll of identify
  2 uncursed scrolls of identify
  a cursed scroll of identify
  an uncursed scroll of light
  3 uncursed scrolls of teleportation
  a cursed scroll of teleportation
  an uncursed potion of booze
  an uncursed potion of confusion
  an uncursed potion of fruit juice
  2 uncursed potions of hallucination
  2 uncursed potions of healing
  an uncursed potion of monster detection
  an uncursed potion of oil
  an uncursed potion of sickness
  an uncursed potion of speed
  3 potions of holy water
  an uncursed potion of water
  an uncursed ring of polymorph control
  an uncursed leash
  an uncursed magic whistle

Daegond the Rogue's attributes:

Background:
 You were a Rogue, level 9 male human.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 11030 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 4208 experience points, 912 more were needed to attain level 10.

Basics:
 You had 0 out of 67 hit points.
 You had all 47 energy points (spell power).
 Your armor class was 0.
 Your wallet contained 185 zorkmids.
 Autopickup was on for '$!/?"=' plus thrown.

Final Characteristics:
 Your strength was 25 (base:14, peak:15, innate limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were held by a large mimic.
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a saber.
 You were unskilled in saber and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were stealthy.
 You were guarded.
 You had polymorph control.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  2 giant mimics
  a rock troll
  a wumpus
  a winter wolf
  a small mimic
  a wood golem
  a large cat
  2 tengu
  3 stone giants
  a carnivorous ape
  a chameleon
  a crocodile
  2 giant beetles
  5 wolves
 an orc-captain
  4 mumakil
  2 giant spiders
 an ice vortex
  a gnome king
  a yeti
  a gold golem
  4 chickatrices
  2 dingoes
  3 jaguars
  2 dwarf lords
  a white unicorn
  a dust vortex
  a raven
  a plains centaur
  a snake
  a human zombie
  a Woodland-elf
  a soldier ant
  3 bugbears
  a wood nymph
  a water nymph
  a mountain nymph
 an Uruk-hai
 an orc shaman
  2 rock piercers
  a rock mole
 14 gnome lords
  4 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  a guardian naga hatchling
  2 gray oozes
  3 elf zombies
  a ghoul
  a straw golem
  a paper golem
  a baby crocodile
  5 giant ants
  a little dog
  4 floating eyes
  2 kittens
 17 dwarves
  2 homunculi
  a kobold lord
  7 hill orcs
  3 rothes
  a monkey
  6 dwarf zombies
  a wererat
  a werejackal
  8 iguanas
  5 acid blobs
  4 coyotes
  2 gas spores
  6 hobbits
  2 hobgoblins
 11 giant rats
  9 cave spiders
  2 yellow molds
  a green mold
 56 gnomes
 12 garter snakes
  3 gnome zombies
  5 geckos
  8 jackals
  3 kobolds
  4 goblins
 12 sewer rats
  6 grid bugs
  3 bats
  6 lichens
  4 kobold zombies
 10 newts
327 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      An altar to Kos, a sink.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4:
   Level 5:
      Many fountains.
      Oracle of Delphi.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      An altar, a fountain.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
      Final resting place for
         nAugtY-Wiz-Elf-Fem-Cha, killed by a soldier ant.
   Level 10: <- You were here.
      Final resting place for
         you, killed by a large mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Daegond      |
                  |     2165 Au      |
                  |   killed by a    |
                  |   large mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Daegond the Rogue...

You died in The Gnomish Mines on dungeon level 10 with 19271 points,
and 2165 pieces of gold, after 11030 moves.
You were level 9 with a maximum of 67 hit points when you died.

