Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-17 20:29:51, ended 2025-01-18 13:48:53.

Daegond, chaotic male human Rogue

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         -----%.|....|.f.
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Daegond the Rogue       St:17 Dx:17 Co:15 In:9 Wi:10 Ch:9  Chaotic
Dlvl:8  $:394 HP:0(53) Pw:26(26) AC:6  Exp:7 T:5837  Burdened

Latest messages:
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 Unknown command '^J'.
 What do you want to write with? [- abempruxDFGKLN or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? 
 Never mind.
 What do you want to write with? [- abempruxDFGKLN or ?*] ?
 You engrave in the floor with a wand of digging.
 What do you want to engrave in the floor here? Elbereth
 Gravel flies up from the floor.
 The ape turns to flee.
 Your candle's flame flickers low!
 The ape turns to flee.
 Your candle is consumed!
 Its flame dies.
 The gnome lord turns to flee.
 The gnome lord picks up a +0 dagger.
 The gnome lord turns to flee.
 The gnome lord wields a +0 dagger!
 The gnome lord turns to flee.
 You are hit by a dagger.
 The gnome lord turns to flee.
 You are hit by a dagger.
 You have a little trouble lifting b - 2 +0 daggers.
 You have a little trouble lifting O - a pick-axe.
 The gnome lord turns to flee.
 Unknown command '^J'.
 You have no ammunition readied.
 What do you want to throw? [$abmrDF or ?*] <esc>
 Never mind.
 What do you want to ready? [- $abmrDF or ?*] b
 You are wielding 10 daggers.  Ready 9 of them? [ynq] (q) y
 P - 9 +0 daggers (at the ready).
 In what direction? 9
 You throw 2 daggers.
 Something is engraved here on the floor.
 You read: "?lbereth".
 Unknown command '^J'.
 In what direction? 6
 The dagger hits the ape.
 The ape hits!
 The ape hits!
 The ape bites!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 394 gold pieces
 Weapons
  F - a blessed +0 dagger
  m - a +2 dagger
  b - a +0 dagger (weapon in hand)
  D - a +0 dagger
  P - 6 +0 daggers (at the ready)
  r - a +0 elven dagger
  a - a +0 short sword (alternate weapon; not wielded)
 Armor
  w - an uncursed +0 pair of jumping boots (being worn)
  c - an uncursed +1 leather armor (being worn)
 Comestibles
  M - 2 uncursed tripe rations
 Scrolls
  o - 3 uncursed scrolls of blank paper
  q - a cursed scroll of blank paper
  d - an uncursed scroll of teleportation
 Potions
  I - an uncursed potion of extra healing
  H - a cursed potion of gain level
  J - a cursed potion of invisibility
  B - an uncursed potion of restore ability
  A - an uncursed potion of sleeping
  z - an uncursed potion of speed
 Rings
  x - an uncursed +2 ring of increase accuracy (on right hand)
  L - an uncursed ring of shock resistance (on left hand)
 Wands
  e - a wand of digging (0:2)
  u - a wand of secret door detection (0:10)
  N - a wand of speed monster (0:3)
  p - a wand of striking (0:4)
  K - a wand of teleportation (0:5)
  G - a wand of teleportation (0:4)
 Tools
  v - an uncursed sack containing 17 items
  k - a bag of tricks (0:13)
  g - an uncursed blindfold
  f - an uncursed lock pick
  C - an uncursed mirror
  h - a +0 pick-axe
  O - a +0 pick-axe

Contents of the sack:
  an uncursed +0 pair of high boots
  an uncursed scroll of create monster
  an uncursed scroll of enchant armor
  a blessed scroll of enchant weapon
  an uncursed scroll of enchant weapon
  2 uncursed scrolls of identify
  a blessed scroll of light
  an uncursed scroll of light
  an uncursed scroll of light
  an uncursed scroll of magic mapping
  an uncursed scroll of remove curse
  an uncursed scroll of remove curse
  a blessed scroll of teleportation
  2 uncursed potions of healing
  an uncursed potion of invisibility
  an uncursed potion of object detection
  2 uncursed potions of water

Daegond the Rogue's attributes:

Background:
 You were a Rogue, level 7 male human.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Gnomish Mines, on level 8.
 You entered the dungeon 5837 turns ago.
 You had 904 experience points, 376 more were needed to attain level 8.

Basics:
 You had 0 out of 53 hit points.
 You had all 26 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 394 zorkmids.
 Autopickup was on for '$!/?"=' plus thrown.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You were skilled in dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were shock resistant.
 You were telepathic.
 You were stealthy.
 You could jump.
 You had a small bonus to hit (+2).
 You were warded.
 You are dead.

Vanquished creatures:
  a tengu
  a dog
  a wood nymph
  a rock piercer
  a pony
  a yellow light
  5 gnome lords
  2 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  a gray ooze
  a paper golem
  a little dog
  a floating eye
  8 dwarves
  3 hill orcs
  2 rothes
  a rabid rat
  a giant bat
  3 orc zombies
  a wererat
  a werejackal
  3 iguanas
  6 killer bees
 an acid blob
  3 hobbits
  a hobgoblin
  5 giant rats
  2 cave spiders
  a brown mold
  3 yellow molds
 19 gnomes
  a gnome zombie
  5 geckos
  8 jackals
  a fox
  2 kobolds
  2 goblins
  2 sewer rats
  5 grid bugs
  5 bats
  2 lichens
  4 kobold zombies
  9 newts
129 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      A fountain.
   Level 2:
      A scroll shop, some fountains.
   Level 3: "BANK"
      A grave.
   Level 4:
      A weapon shop.
      Stairs down to The Gnomish Mines.
   Level 5:
   Level 6:
   Level 7:
      A general store.
The Gnomish Mines: levels 5 to 8
   Level 5:
   Level 6:
   Level 7:
   Level 8: <- You were here.
      Final resting place for
         you, killed by an ape.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Daegond      |
                  |      394 Au      |
                  | killed by an ape |
                  |                  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Daegond the Rogue...

You died in The Gnomish Mines on dungeon level 8 with 4351 points,
and 394 pieces of gold, after 5837 moves.
You were level 7 with a maximum of 53 hit points when you died.

