Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-25 21:08:04, ended 2025-05-25 23:12:23.

Daltwisney, chaotic female elven Wizard

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Daltwisney the Thaumaturge  St:12 Dx:12 Co:16 In:20 Wi:14 Ch:12  Chaotic
Dlvl:6  $:55 HP:0(50) Pw:54(74) AC:5  Exp:6 T:1838  Blind

Latest messages:
 You kill the gray ooze!
 Welcome to experience level 6.
 You are beginning to feel hungry.
 What do you want to eat? [p or ?*] p
 This food really hits the spot!
 You finish eating the food ration.
 Unknown command ' '.
 You see here a towel.
 You descend the stairs.
 You hear a gurgling noise.
 There are several objects here.
 There are several objects here.
 In what direction? 3
 The spell misses the large cat.
 The large cat bites!
 In what direction? 3
 The spell misses the large cat.
 The large cat bites!
 What do you want to use or apply? [cnosu or ?*] n
 Improvise? [ynq] (q) y
 You start playing your tooled horn.
 You produce a frightful, grave sound.
 The large cat turns to flee.
 A nearby voice intones:
 "Pilgrim, you enter a sacred place!"
 You have a forbidding feeling...
 The large cat bites!
 In what direction? 8
 The spell misses the large cat.
 The large cat bites!
 The large cat bites!
 What do you want to use or apply? [cnosu or ?*] ?
 Improvise? [ynq] (q) y
 You start playing your tooled horn.
 You produce a frightful, grave sound.
 The large cat turns to flee.
 Wait!  There's something there you can't see!
 It gets angry!
 "Halt!  You're under arrest!"
 You see an angry guard approaching!
 It kicks!
 Something casts a spell at you!
 Scales cover your eyes!
 The invisible priestess of Thoth hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 55 gold pieces
 Weapons
  t - a blessed +0 orcish dagger
  a - a blessed +3 quarterstaff (weapon in hands)
 Armor
  k - an uncursed rusty +0 dwarvish iron helm (being worn)
  r - a blessed +1 pair of iron shoes (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  q - 2 uncursed scrolls of confuse monster
  i - an uncursed scroll of destroy armor
  v - an uncursed scroll of identify
 Spellbooks
  j - an uncursed spellbook of cure blindness
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of protection
 Potions
  h - an uncursed potion of invisibility
  g - an uncursed potion of monster detection
 Rings
  e - an uncursed +1 ring of gain strength (on left hand)
  d - an uncursed ring of poison resistance (on right hand)
 Wands
  o - a wand of fire (0:0)
  c - a wand of light (0:9)
 Tools
  n - an uncursed tooled horn
  s - an uncursed skeleton key
  u - an uncursed towel

Daltwisney the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 1838 turns ago.
 It was nighttime.
 You had 329 experience points, 311 more were needed to attain level 7.

Basics:
 You had 0 out of 50 hit points.
 You had 54 out of 74 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 55 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (base:11, limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 14 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were temporarily blind.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a dwarf lord
  a violet fungus
  5 gnome lords
  a gray ooze
  2 floating eyes
  a kitten
  4 dwarves
  a homunculus
 an iguana
  a hobbit
 13 gnomes
  2 geckos
  a fox
  2 goblins
  4 grid bugs
  5 lichens
  a kobold zombie
  4 newts
50 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      An altar, some fountains.
   Level 2:
      An altar, a grave.
   Level 3:
      Many fountains.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6: <- You were here.
      A temple.
      Final resting place for
         you, killed by an invisible priestess of Thoth,
         ioan-Wiz-Elf-Fem-Cha, killed by invisible Mr. Akureyri; the shopkeeper,
         MinionOfDiscord-Val-Hum-Fem-Neu, killed by a watch captain.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Daltwisney    |
                  |      55 Au       |
                  |   killed by an   |
                  |    invisible     |
                  |   priestess of   |
                  |      Thoth       |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Daltwisney the Wizard...

You died in The Gnomish Mines on dungeon level 6 with 1626 points,
and 55 pieces of gold, after 1838 moves.
You were level 6 with a maximum of 50 hit points when you died.

