Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-05 00:12:21, ended 2025-07-05 01:16:04.

Daltwisney, chaotic female elven Wizard

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                                       ....   |.|..@.|
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Daltwisney the Conjurer   St:10 Dx:15 Co:11 In:20 Wi:8 Ch:14  Chaotic
Dlvl:6  $:149 HP:0(35) Pw:37(50) AC:8  Exp:5 T:1856 

Latest messages:
 The sleep ray hits the dwarf.
 The sleep ray bounces!
 You hit the dwarf.
 You kill the dwarf!
 There are several objects here.
 You swap places with your kitten.
 You descend the stairs.
 b - an uncursed +1 cloak of magic resistance (being worn).
 b - an uncursed +1 cloak of magic resistance (being worn).
 Unknown command '~'.
 b - an uncursed +1 cloak of magic resistance (being worn).
 The tengu bites!
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 In what direction? 2
 The sleep ray hits the tengu.
 The sleep ray hits the tengu.
 The sleep ray hits you!
 You don't feel sleepy.
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You hit the tengu!
 The giant ant bites!
 The tengu bites!
 The giant ant bites!
 What do you want to zap? [ctvwK or ?*] t
 In what direction? .
 What do you want to zap? [ctvwK or ?*] t
 In what direction? .
 The priest of Thoth intones:
 "Pilgrim, you enter a sacred place!"
 You have a forbidding feeling...
 What do you want to put on? [eyABC or ?*] ?
 Which ring-finger, Right or Left? [rl] r
 y - an uncursed ring of regeneration (on right hand).
 In what direction? 4
 The sleep ray hits the jaguar.
 The plains centaur swings her elven broadsword.
 The plains centaur hits!
 The plains centaur kicks!
 The plains centaur swings her elven broadsword.
 The plains centaur hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 149 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed tripe ration
 Scrolls
  u - a blessed scroll of amnesia
  J - an uncursed scroll of blank paper
  L - an uncursed scroll of charging
  o - an uncursed scroll of fire
  k - an uncursed scroll of teleportation
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of sleep
 Potions
  f - an uncursed potion of full healing
  h - an uncursed potion of invisibility
  F - an uncursed potion of levitation
  g - an uncursed potion of paralysis
  H - a cursed potion of sleeping
 Rings
  B - an uncursed ring of cold resistance
  C - an uncursed ring of polymorph
  e - an uncursed ring of protection from shape changers
  y - an uncursed ring of regeneration (on right hand)
  A - an uncursed ring of searching
 Wands
  K - a wand of fire (0:4)
  w - a wand of light (0:12)
  v - a wand of light (0:5)
  t - a wand of teleportation (0:4)
  c - a wand of undead turning (0:8)
 Tools
  I - a bag of tricks (0:17)
  n - an uncursed bugle
  G - an uncursed skeleton key

Daltwisney the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 1856 turns ago.
 It was nighttime.
 You had 267 experience points, 53 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 37 out of 50 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 149 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 11 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 8 (limit:20).
 Your charisma was 14 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You regenerated.
 You were warded.
 You are dead.

Vanquished creatures:
  a bugbear
  a rock piercer
  5 gnome lords
  a guardian naga hatchling
  4 dwarves
  2 acid blobs
  a coyote
  a hobbit
  2 large kobolds
  3 giant rats
  a yellow mold
 15 gnomes
  a gnome zombie
  a goblin
  3 grid bugs
  2 lichens
  a kobold zombie
  2 newts
47 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain, a sink.
   Level 2:
      A grave.
   Level 3:
      A jewelers, a fountain, a sink.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6: <- You were here.
      A temple.
      Final resting place for
         you, killed by a plains centaur,
         Spica-Val-Hum-Fem-Law, killed by a jaguar.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Daltwisney    |
                  |      149 Au      |
                  |   killed by a    |
                  |  plains centaur  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Daltwisney the Wizard...

You died in The Gnomish Mines on dungeon level 6 with 1463 points,
and 149 pieces of gold, after 1856 moves.
You were level 5 with a maximum of 35 hit points when you died.

