Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-09-07 21:29:55, ended 2025-09-09 22:14:16.

Daltwisney, chaotic female elven Wizard

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Daltwisney the Thaumaturge  St:9 Dx:13 Co:14 In:19 Wi:13 Ch:11  Chaotic
Dlvl:7  $:197 HP:2(36) Pw:60(81) AC:7  Exp:6 T:3237  Hungry  

Latest messages:
 In what direction? 4
 The spell hits the gnome lord!
 In what direction? 4
 The spell hits the gnome lord!
 You kill the gnome lord!
 There are several objects here.
 C - a dart.
 O - 4 darts (at the ready).
 You see here a bronze plate mail.
 The pony drops a white gem.
 You see here a dart.
 C - a dart.
 You feel wise!
 You must have been very observant.
 You feel tough!
 You must have been leading a healthy life-style.
 Your candle's flame flickers low!
 You see here a pick-axe.
 Your candle is consumed!
 Its flame dies.
 You hear a E flat squeak in the distance.
 You see here a hobbit corpse.
 The pony drops a knife.
 You are beginning to feel hungry.
 You see here a knife.
 You swap places with your pony.
 You see here a lock pick.
 t - a lock pick.
 You hit the rabid rat.
 The rabid rat bites!
 You hit the rabid rat.
 The rabid rat bites!
 The rabid rat's bite was poisoned!
 You hit the rabid rat!
 The rabid rat bites!
 You miss the rabid rat.
 The rabid rat bites!
 You kill the rabid rat!
 You see here a rabid rat corpse.
 There is a rabid rat corpse here; eat it? [ynq] (n) y
 Ecch - that must have been poisonous!
 Wizard is about to die.
 This rabid rat corpse tastes okay.
 You finish eating the rabid rat corpse.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 197 gold pieces
 Weapons
  C - 2 blessed +2 darts
  O - 5 +0 darts (at the ready)
  F - a +0 dagger
  N - a +0 elven dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  w - an uncursed +0 pair of leather gloves (being worn)
  q - an uncursed +0 pair of kicking boots
  I - an uncursed +0 pair of water walking boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - an uncursed scroll of charging
  v - an uncursed scroll of destroy armor
  i - an uncursed scroll of earth
  k - an uncursed scroll of enchant weapon
  r - an uncursed scroll of magic mapping
  J - an uncursed scroll of magic mapping
  s - an uncursed scroll of teleportation
 Spellbooks
  m - an uncursed spellbook of cure blindness
  l - a blessed spellbook of force bolt
 Potions
  K - an uncursed potion of booze
  M - an uncursed potion of invisibility
  f - a blessed potion of levitation
  h - an uncursed potion of paralysis
  g - an uncursed potion of sleeping
 Rings
  d - an uncursed ring of fire resistance (on right hand)
  e - an uncursed ring of invisibility (on left hand)
 Wands
  c - a wand of light (0:12)
  x - a wand of secret door detection (0:10)
  p - a wand of slow monster (0:3)
 Tools
  G - an empty uncursed bag of holding
  n - an uncursed wooden harp
  t - an uncursed lock pick

Daltwisney the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3237 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 413 experience points, 227 more were needed to attain level 7.

Basics:
 You had 2 out of 36 hit points.
 You had 60 out of 81 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 197 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (peak:12, limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were invisible.
 You could walk on water.
 You were warded.
 You were lucky.
 You survived.

Vanquished creatures:
  a housecat
  2 human zombies
  a mountain nymph
  a rock piercer
  a yellow light
  a shrieker
  4 gnome lords
  2 kobold mummies
  a floating eye
  7 dwarves
  a kobold lord
  4 rothes
  a rabid rat
  a giant bat
  a werejackal
 an iguana
  a gas spore
  4 hobbits
  a manes
  2 large kobolds
  2 giant rats
  a cave spider
  a brown mold
 19 gnomes
  4 garter snakes
  a gnome zombie
  3 geckos
 11 jackals
  a goblin
  2 sewer rats
  4 grid bugs
  a bat
  2 lichens
  a kobold zombie
  4 newts
95 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      An altar, a fountain.
   Level 2:
      An altar.
   Level 3:
      A general store.
   Level 4:
      A potion shop, an altar.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7: <- You were here.

Goodbye Daltwisney the Wizard...

You quit in The Gnomish Mines on dungeon level 7 with 2179 points,
and 197 pieces of gold, after 3237 moves.
You were level 6 with a maximum of 36 hit points when you quit.

