Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-01 20:12:45, ended 2025-04-01 20:30:46.

Dark7, lawful male human Knight

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Dark7 the Gallant        St:14 Dx:8 Co:11 In:11 Wi:14 Ch:17  Lawful
Dlvl:4  $:160 HP:0(16) Pw:7(7) AC:2  Exp:1 T:1836  Burdened

Latest messages:
 The saddled pony drops an egg.
 You fall down the stairs.
 You climb up the stairs.
 The saddled pony picks up a scimitar.
 The saddled pony drops a scimitar.
 The saddled pony picks up a scimitar.
 The saddled pony drops a scimitar.
 The saddled pony picks up an egg.
 You fall down the stairs.
 You climb up the stairs.
 The saddled pony drops an egg.
 The saddled pony picks up an egg.
 The saddled pony drops an egg.
 The saddled pony drops an egg.
 You have a little trouble lifting $ - 6 gold pieces.
 You hear a door open.
 The saddled pony drops an egg.
 The saddled pony drops an egg.
 The saddled pony picks up an egg.
 The saddled pony picks up an egg.
 You hear a door open.
 The saddled pony drops an egg.
 You miss the goblin.
 You miss the goblin.
 The goblin thrusts her orcish dagger.
 The goblin hits!
 You miss the goblin.
 The goblin thrusts her orcish dagger.
 The goblin misses!
 You miss the goblin.
 The goblin thrusts her orcish dagger.
 The goblin hits!
 The saddled pony drops an egg.
 You see here an egg.
 You swap places with your saddled pony.
 You hear some noises.
 The saddled pony drops an orcish dagger.
 The saddled pony picks up an orcish dagger.
 The saddled pony drops an orcish dagger.
 You see here an orcish dagger.
 You have a little trouble lifting I - an orcish dagger.
 You see here an egg.
 The gnome zombie hits!
 The gnome zombie hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 160 gold pieces
 Weapons
  I - 2 +0 orcish daggers
  a - a +1 long sword (weapon in hand)
  b - a +1 lance (alternate weapon; not wielded)
 Armor
  d - an uncursed +0 helmet (being worn)
  f - an uncursed +0 pair of leather gloves (being worn)
  u - an uncursed +0 pair of water walking boots (being worn)
  e - an uncursed +0 small shield (being worn)
  c - an uncursed +1 ring mail (being worn)
 Comestibles
  g - 8 uncursed apples
  h - 13 uncursed carrots
 Scrolls
  n - an uncursed scroll of destroy armor
  k - 2 uncursed scrolls of identify
  G - an uncursed scroll of identify
  C - an uncursed scroll of scare monster
  H - an uncursed scroll of scare monster
 Potions
  F - an uncursed potion of confusion
  x - an uncursed potion of restore ability
  o - a blessed potion of speed
 Rings
  t - an uncursed ring of conflict
 Tools
  z - an uncursed brass lantern
  p - a +0 pick-axe
  j - an uncursed towel
 Gems/Stones
  y - an uncursed worthless piece of black glass
  q - an uncursed worthless piece of green glass

Dark7 the Knight's attributes:

Background:
 You were a Gallant, a level 1 male human Knight.
 You were lawful, nominally on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1836 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 14 experience points, 6 more were needed to attain level 2.

Basics:
 You had 0 out of 16 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 2.
 Your wallet contained 160 zorkmids.
 Autopickup was on for '$"+!/=?' plus thrown.

Final Characteristics:
 Your strength was 14 (limit:18/100).
 Your dexterity was 8 (limit:18).
 Your constitution was 11 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a long sword.
 You had basic skill with long sword.

Final Attributes:
 You were devoutly aligned.
 You could jump.
 You could walk on water.
 You were warded.
 You are dead.

Vanquished creatures:
  a gnome zombie
  a jackal
  a kobold
  2 goblins
  a grid bug
  a bat
  a lichen
  4 newts
12 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A general store.
   Level 3:
      A general store, a fountain.
   Level 4: <- You were here.
      A fountain.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a gnome zombie.
   Level 5:
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Dark7       |
                  |      160 Au      |
                  |   killed by a    |
                  |   gnome zombie   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Dark7 the Knight...

You died in The Dungeons of Doom on dungeon level 4 with 410 points,
and 160 pieces of gold, after 1836 moves.
You were level 1 with a maximum of 16 hit points when you died.

