Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-02 20:26:47, ended 2025-12-03 17:32:59.

Dark7, neutral female human Wizard

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Dark7 the Thaumaturge     St:11 Dx:15 Co:15 In:19 Wi:10 Ch:8  Neutral
Dlvl:10 $:299 HP:0(47) Pw:37(86) AC:7  Xp:7/1267 T:7928 

Latest messages:
 Where do you want to travel to?
 (For instructions type a '?')
 You stop.  Drogo is in the way!
 Where do you want to travel to?
 (For instructions type a '?')
 You swap places with Drogo.
 The Grey-elf tries to wield a runed short sword.
 The Grey-elf's runed bow is welded to his hand!
 The Grey-elf shoots 4 runed arrows!
 You are hit by the 1st runed arrow.
 You are hit by the 2nd runed arrow.
 You are hit by the 3rd runed arrow.
 The 4th runed arrow misses you.
 In what direction? 4
 The spell hits the Grey-elf!
 In what direction? 4
 The spell hits the Grey-elf!
 You kill the Grey-elf!
 The spell hits the Grey-elf!
 The Grey-elf wields a runed short sword!
 Drogo eats a Grey-elf corpse.
 You swap places with Drogo.
 n - a scroll labeled XIXAXA XOXAXA XUXAXA.
 You have a little trouble lifting a scroll labeled KO BATE.  Continue? [ynq] (q) n
 There are many more objects here.
 The Grey-elf wields a runed broadsword!
 The Grey-elf thrusts her runed short sword.
 The Grey-elf hits!
 In what direction? 4
 The spell misses the Grey-elf.
 The Grey-elf swings her runed broadsword.
 The Grey-elf hits!
 The Grey-elf thrusts her runed short sword.
 The Grey-elf hits!
 What do you want to zap? [Q or ?*] Q
 In what direction? .
 You hear some noises in the distance.
 What do you want to zap? [Q or ?*] Q
 In what direction? .
 The Grey-elf wields a runed bow!
 What do you want to zap? [Q or ?*] Q
 In what direction? .
 The Grey-elf swings her runed broadsword.
 The Grey-elf hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 299 gold pieces
 Amulets
  G - a cursed amulet of ESP
 Weapons
  k - 10 +0 daggers (at the ready)
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  p - a blessed +1 helm of brilliance (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  o - an uncursed clove of garlic
  g - 3 uncursed fortune cookies
  r - an uncursed fortune cookie
  q - an uncursed lizard corpse
 Scrolls
  h - a blessed scroll of enchant armor
  n - an uncursed scroll of enchant weapon
  A - an uncursed scroll of remove curse
  z - 2 uncursed scrolls of teleportation
 Spellbooks
  u - an uncursed spellbook of fireball
 Potions
  d - a cursed potion of full healing
  e - an uncursed potion of monster detection
 Wands
  Q - a wand of teleportation (0:0)
 Tools
  B - an uncursed bag of holding containing 50 items
  R - a cursed horn of plenty (0:17)
  w - an uncursed magic whistle
  s - an uncursed stethoscope
  c - a blessed tallow candle
  P - an uncursed partly used tallow candle
 Gems/Stones
  i - an uncursed worthless piece of black glass
  l - an uncursed worthless piece of orange glass
  x - an uncursed worthless piece of white glass
  y - 2 uncursed worthless pieces of yellow glass
  f - an uncursed worthless piece of yellowish brown glass

Contents of the bag of holding:
  403 gold pieces
  a cursed -1 pair of gauntlets of fumbling
  an uncursed +0 mummy wrapping
  an uncursed scroll of charging
  a blessed scroll of light
  a blessed scroll of blank paper
  a blessed scroll of create monster
  2 uncursed scrolls of create monster
  a blessed scroll of punishment
  an uncursed scroll of enchant armor
  a blessed scroll of gold detection
  an uncursed scroll of gold detection
  an uncursed scroll of identify
  an uncursed scroll of identify
  an uncursed scroll of magic mapping
  an uncursed scroll of remove curse
  a blessed spellbook of force bolt
  an uncursed spellbook of identify
  a potion of holy water named blessed
  2 uncursed potions of water
  an uncursed potion of levitation
  an uncursed potion of gain energy
  a blessed potion of gain ability
  an uncursed potion of gain ability
  a blessed potion of gain level
  a blessed potion of monster detection
  a blessed potion of sickness
  an uncursed potion of sleeping
  a blessed potion of speed
  an uncursed ring of aggravate monster
  a cursed ring of cold resistance
  an uncursed +1 ring of gain constitution
  a cursed -3 ring of gain constitution
  an uncursed ring of stealth
  an uncursed ring of stealth
  a wand of secret door detection (0:10)
  a wand of slow monster (0:5)
  a +0 pick-axe
  2 uncursed jet stones
  an uncursed aquamarine stone
  an uncursed worthless piece of blue glass
  an uncursed jasper stone
  2 uncursed worthless pieces of red glass
  an uncursed amethyst stone
  2 uncursed worthless pieces of violet glass
  an uncursed citrine stone
  3 uncursed worthless pieces of orange glass
  an uncursed worthless piece of white glass
  4 uncursed worthless pieces of yellow glass
  an uncursed worthless piece of yellowish brown glass

Dark7 the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 7928 turns ago.
 You had 1267 experience points, 13 more were needed to attain level 8.

Basics:
 You had 0 out of 47 hit points.
 You had 37 out of 86 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 299 zorkmids.
 Autopickup was on for '$"+!/=?' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 19 (base:18, innate limit:18).
 Your wisdom was 10 (base:9, peak:10, limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were warded.
 You are dead.

Vanquished creatures:
  a baby black dragon
  a mind flayer
  2 wood golems
  a shocking sphere
  a leocrotta
 an ettin zombie
  a Grey-elf
  a watchman
  a giant beetle
  4 wolves
  3 giant spiders
  a vampire bat
  a lizard
  a dust vortex
  a raven
 an imp
  a wood nymph
  6 Uruk-hai
  2 shriekers
 12 gnome lords
  3 gnomish wizards
  2 kobold mummies
 an elf zombie
  2 floating eyes
 19 dwarves
  2 homunculi
  a kobold lord
  2 kobold shamans
  8 hill orcs
  a giant bat
  5 monkeys
  a wererat
  a werejackal
  3 iguanas
  4 killer bees
  2 gas spores
  6 hobbits
  2 manes
  a hobgoblin
  4 giant rats
  4 cave spiders
  a yellow mold
  a green mold
  a red mold
 62 gnomes
  a gnome zombie
  3 geckos
  9 jackals
  2 foxes
  2 goblins
  2 sewer rats
 10 grid bugs
  a bat
  9 lichens
  a kobold zombie
  9 newts
231 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2: "vault"
      A general store, a sink.
      Stairs down to The Gnomish Mines.
   Level 3: "vault"
      A fountain.
   Level 4:
      A fountain.
   Level 5:
      Some fountains.
   Level 6:
      A fountain.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by a Grey-elf.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Dark7       |
                  |      702 Au      |
                  |   killed by a    |
                  |     Grey-elf     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Dark7 the Wizard...

You died in The Gnomish Mines on dungeon level 10 with 6170 points,
and 702 pieces of gold, after 7928 moves.
You were level 7 with a maximum of 47 hit points when you died.

