Unix NetHack Version 3.6.7-0 post-release - last build Sun Mar 16 03:23:21 2025 (f600a16aa294998256ea3505ff3bc904b68a4859,branch:master).

Game began 2025-03-18 23:38:23, ended 2025-03-19 00:09:14.

Dethslayer, neutral male human Wizard

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Dethslayer the Conjurer   St:10 Dx:9 Co:16 In:18 Wi:12 Ch:11  Neutral
Dlvl:4  $:0  HP:0(46) Pw:0(61) AC:4  Exp:5 T:1823  Burdened

Latest messages:
 You feel better.
 The Kop Lieutenant swings his club.
 The Kop Lieutenant hits!
 In what direction? .
 You feel better.
 The Kop Lieutenant swings his club.
 The Kop Lieutenant hits!
 In what direction? .
 You feel better.
 The Kop Sergeant hits!
 The Kop Lieutenant swings his club.
 The Kop Lieutenant hits!
 What do you want to zap? [cIU or ?*] I
 In what direction? .
 What do you want to drink? [fhqsQ-S or ?*] s
 You feel better.
 The kitten picks up a stone.
 In what direction? 6
 The spell hits the Keystone Kop!
 You kill the Keystone Kop!
 The kitten drops a stone.
 The kitten eats a Keystone Kop corpse.
 You see here a locked large box.
 Aklavik zaps a curved wand!
 Boing!
 Aklavik zaps a wand of striking!
 Boing!
 What do you want to zap? [cIU or ?*] ?
 In what direction? 6
 The bolt of fire hits Aklavik!
 Aklavik zaps a wand of striking!
 Boing!
 Aklavik zaps a wand of striking!
 Boing!
 What do you want to zap? [cIU or ?*] c
 In what direction? 6
 The bolt of fire misses Aklavik.
 The bolt of fire bounces!
 Aklavik zaps a wand of striking!
 Boing!
 In what direction? 6
 The spell misses Aklavik.
 Aklavik zaps a wand of striking!
 Boing!
 Aklavik hits!
 Aklavik hits!
 Aklavik hits!
 You die...
 Aklavik takes all your possessions.
 Do you want to see what you had when you died? [ynq] (y) q

Inventory:
 Weapons
  n - a +0 spear
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  P - an uncursed +0 dwarvish iron helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  C - an uncursed +0 studded leather armor (being worn)
 Comestibles
  N - an uncursed food ration
 Scrolls
  j - an uncursed scroll of confuse monster
  o - an uncursed scroll of destroy armor
  i - an uncursed scroll of remove curse
  p - an uncursed scroll of remove curse
  w - an uncursed scroll of scare monster
  M - an uncursed scroll of scare monster
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of haste self
  H - an uncursed spellbook of healing
 Potions
  Q - an uncursed potion of levitation
  S - an uncursed potion of levitation
  f - an uncursed potion of object detection
  q - an uncursed potion of oil
  R - an uncursed potion of see invisible
  h - a blessed potion of speed
 Rings
  d - an uncursed +1 ring of increase accuracy (on right hand)
  O - an uncursed ring of searching
  e - an uncursed ring of see invisible
  L - an uncursed ring of warning
 Wands
  c - a wand of fire (0:2)
  U - a wand of striking (0:6)
  I - a wand of teleportation (0:2)
 Tools
  y - an uncursed bell
  t - an uncursed brass lantern
 Gems/Stones
  T - an uncursed jade stone
  D - a cursed worthless piece of green glass
  x - an uncursed worthless piece of violet glass

Dethslayer the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1823 turns ago.
 It was the midnight hour.
 You had 241 experience points, 79 more were needed to attain level 6.

Basics:
 You had 0 out of 46 hit points.
 You had 0 out of 61 energy points (spell power).
 Your armor class was 4.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 9 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had a small bonus to hit (+1).
 You were warded.
 You are dead.

Vanquished creatures:
  a small mimic
  a Kop Kaptain
  a shrieker
  a little dog
  a homunculus
  5 hill orcs
  3 Kop Sergeants
 an iguana
  2 coyotes
  a hobbit
  a giant rat
  2 green molds
  a red mold
  6 Keystone Kops
  a garter snake
  a gnome zombie
  a jackal
  2 foxes
  a kobold
  a goblin
  2 sewer rats
  3 grid bugs
  3 lichens
  2 newts
44 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      A scroll shop.
   Level 3:
      An altar, a fountain, a grave.
   Level 4: <- You were here.
      An untended shop, many fountains.
      Final resting place for
         you, killed by Ms. Aklavik; the shopkeeper.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Dethslayer    |
                  |       0 Au       |
                  |  killed by Ms.   |
                  |   Aklavik; the   |
                  |    shopkeeper    |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Dethslayer the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 958 points,
and 0 pieces of gold, after 1823 moves.
You were level 5 with a maximum of 46 hit points when you died.

