Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-04 04:21:28, ended 2025-11-04 04:23:45.

Ducklies, lawful male dwarven Archeologist

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Ducklies the Digger        St:17 Dx:9 Co:11 In:15 Wi:14 Ch:9  Lawful
Dlvl:1  $:4  HP:15(15) Pw:1(1) AC:9  Exp:1 T:50 

Latest messages:
 [Quetzalcoatl has chosen you to recover the Amulet of Yendor for Him.]
 Hello Ducklies, welcome to NetHack!  You are a lawful male dwarven Archeologist.
 Unknown command '^J'.
 The kitten misses the grid bug.
 The kitten bites the grid bug.
 The kitten bites the grid bug.
 The grid bug is killed!
 You stop.  Your kitten is in the way!
 You stop.  Your kitten is in the way!
 You see here 4 gold pieces.
 You see here 4 gold pieces.
 What do you want to throw? [a or ?*] <enter>
 Never mind.
 Unknown command '^J'.
 $ - 4 gold pieces.
 You swap places with your kitten.
 You see here a candy bar.
 i - a candy bar.
 The door opens.
 You swap places with your kitten.
 The stairs are solidly fixed to the floor.
 Beware, there will be no return!  Still climb? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 4 gold pieces
 Weapons
  a - a +2 bullwhip (weapon in hand)
 Armor
  c - an uncursed +0 fedora (being worn)
  b - an uncursed +0 leather jacket (being worn)
 Comestibles
  i - an uncursed candy bar
  d - 3 uncursed food rations
 Tools
  h - an empty uncursed sack
  e - a +0 pick-axe (alternate weapon; not wielded)
  f - a tinning kit (0:30)
 Gems/Stones
  g - an uncursed touchstone

Ducklies the Archeologist's attributes:

Background:
 You were a Digger, a level 1 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 50 turns ago.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 15 hit points.
 You had 1 out of 1 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 4 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 9 (limit:20).
 Your constitution was 11 (limit:20).
 Your intelligence was 15 (limit:16).
 Your wisdom was 14 (limit:16).
 Your charisma was 9 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a whip.
 You had basic skill with whip.

Final Attributes:
 You were fervently aligned.
 You had infravision.
 You were stealthy.
 You were fast.
 You survived.

Vanquished creatures:
  a grid bug

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You left from here.

Goodbye Ducklies the Archeologist...

You and the kitten
escaped from the dungeon with 9 points,
and 4 pieces of gold, after 50 moves.
You were level 1 with a maximum of 15 hit points when you escaped.

