Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-18 12:11:24, ended 2025-12-18 12:51:15.

Eben, neutral male human Monk

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Eben the Initiate               St:18 Dx:16 Co:13 In:7 Wi:11 Ch:14  Neutral S:9491
Dlvl:9  $:0  HP:0(39) Pw:13(28) AC:1  Xp:7/1190 T:4326 

Latest messages:
 You hit the Grey-elf.
 The Grey-elf swings his runed broadsword.
 The Grey-elf hits!
 You kill the Grey-elf!
 There are several objects here.
 What do you want to use or apply? [hklwzQ or ?*] Q
 W - a pair of boots called elven (buckled).
 What do you want to throw? [O or ?*] W
 In what direction? y
 The pair of boots called elven (buckled) misses the gargoyle.
 The kobold picks up a pair of boots called elven (buckled).
 The kobold puts on a pair of boots called elven (buckled).
 You hit the lizard.
 You hit the lizard!
 You hit the lizard!
 The lizard bites!
 You kill the lizard!
 The kobold picks up a lizard corpse.
 You kill the kobold!
 You hit the giant ant!
 The giant ant just misses!
 You kill the giant ant!
 W - a pair of boots called elven (buckled).
 There are several more objects here.
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 You hit the gargoyle.
 You miss the gargoyle.
 The gargoyle misses!
 The gargoyle hits!
 The gargoyle just misses!
 In what direction? .
 You feel better.
 The gargoyle misses!
 The gargoyle hits!
 The gargoyle bites!
 In what direction? .
 You feel better.
 In what direction? .
 You feel better.
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 You hit the gargoyle.
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 You die...
 Do you want to see the dungeon overview? [ynq] (y) q

Inventory:
 Amulets
  X - an uncursed amulet of ESP (being worn)
 Weapons
  O - 10 poisoned +0 orcish arrows (in quiver)
 Armor
  e - an uncursed rusty +1 dwarvish iron helm (being worn)
  f - an uncursed +1 robe (being worn)
  g - an uncursed +2 pair of leather gloves (being worn)
  i - an uncursed +0 pair of water walking boots (being worn)
  W - an uncursed +0 pair of elven boots
 Comestibles
  K - 3 uncursed fortune cookies
  L - an uncursed lizard corpse
  T - an uncursed tripe ration
 Potions
  v - 2 uncursed potions of healing
 Wands
  w - a cursed wand of locking (0:4)
 Tools
  h - a +0 unicorn horn
  k - an uncursed lock pick
  l - a cursed magic lamp (lit)
  z - an uncursed blindfold
  Q - an uncursed bag of holding containing 92 items

Contents of the bag of holding:
  1057 gold pieces
  a cursed amulet of unchanging
  an uncursed +0 dwarvish iron helm
  a cursed +0 pair of water walking boots
  an uncursed +0 mummy wrapping
  a cursed +0 robe
  a cursed -1 oilskin cloak
  a blessed +0 oilskin cloak
  an uncursed +0 mummy wrapping
  a cursed +0 cloak of magic resistance
  a cursed +0 Hawaiian shirt
  an uncursed lembas wafer
  2 uncursed food rations
  2 uncursed tripe rations
  2 cursed cloves of garlic
  2 uncursed sprigs of wolfsbane
  a cursed tripe ration
  2 uncursed tripe rations
  an uncursed food ration
  an uncursed lizard corpse
  3 cursed lizard corpses
  a blessed scroll of enchant weapon
  an uncursed scroll of magic mapping
  a cursed scroll of punishment
  a cursed scroll of light
  an uncursed scroll of fire
  a cursed scroll of identify
  an uncursed scroll of create monster
  a cursed scroll of identify
  a cursed scroll of confuse monster
  a cursed scroll of teleportation
  a cursed scroll of destroy armor
  a cursed scroll of enchant weapon
  a cursed scroll of light
  an uncursed scroll of enchant armor
  2 uncursed scrolls of confuse monster
  a blessed scroll of food detection
  an uncursed scroll of food detection
  an uncursed scroll of scare monster
  an uncursed spellbook of detect treasure
  an uncursed spellbook of protection
  a blessed spellbook of healing
  an uncursed potion of gain energy
  an uncursed potion of paralysis
  an uncursed potion of polymorph
  an uncursed potion of confusion
  an uncursed potion of extra healing
  a blessed potion of confusion
  2 uncursed potions of healing
  an uncursed potion of object detection
  an uncursed potion of monster detection
  a cursed potion of monster detection
  a cursed potion of restore ability
  a cursed potion of extra healing
  an uncursed potion of oil
  3 uncursed potions of water
  2 potions of unholy water
  an uncursed ring of polymorph control
  a cursed ring of warning
  a cursed ring of regeneration
  a cursed +1 ring of increase accuracy
  a cursed ring of conflict
  an uncursed +2 ring of increase accuracy
  a cursed ring of polymorph
  an uncursed ring of polymorph
  a cursed ring of polymorph
  a cursed wand of create monster (0:12)
  an uncursed tallow candle
  an uncursed towel
  a cursed tallow candle
  a cursed wax candle
  an uncursed wax candle
  an uncursed magic whistle
  a cursed skeleton key
  a cursed skeleton key
  a magic marker (0:39)
  a cursed tallow candle
  7 uncursed tallow candles
  an uncursed obsidian stone
  an uncursed jade stone
  2 uncursed worthless pieces of violet glass
  an uncursed worthless piece of white glass
  6 uncursed worthless pieces of black glass
  an uncursed worthless piece of blue glass
  a cursed worthless piece of yellowish brown glass
  2 uncursed worthless pieces of yellowish brown glass
  an uncursed worthless piece of green glass
  an uncursed worthless piece of yellowish brown glass
  an uncursed worthless piece of yellow glass
  an uncursed worthless piece of black glass
  an uncursed worthless piece of red glass
  an uncursed worthless piece of orange glass

Eben the Monk's attributes:

Background:
 You were an Initiate, a level 7 male human Monk.
 You were neutral, on a mission for Chih Sung-tzu
 who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 4326 turns ago.
 You had 1190 experience points, 90 more were needed to attain level 8.
 Your score was 9491 before end-of-game adjustments.

Basics:
 You had 0 out of 39 hit points.
 You had 13 out of 28 energy points (spell power).
 Your armor class was 1.
 Your wallet was empty.
 Autopickup was on for '$!/="+?' plus thrown.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 7 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 14 (limit:18).

Final Status:
 You were unencumbered.
 You were empty handed.
 You had expert skill with martial arts.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were warned.
 You were stealthy.
 You could walk on water.
 You were guarded.
 You were fast.
 You were unlucky.
 You are dead.

Vanquished creatures:
  2 ghosts
  2 small mimics
  a Grey-elf
  a giant beetle
  a wolf
 an iron piercer
  a mumak
  a giant spider
  a scorpion
  a baby long worm
  2 dwarf mummies
  3 Green-elves
  3 lizards
  a dingo
  a gray unicorn
  a raven
  a soldier ant
  a quasit
  a rock mole
  2 shriekers
  a violet fungus
  6 gnome lords
  a gnomish wizard
  a black naga hatchling
  a barrow wight
 an elf zombie
  a straw golem
  5 giant ants
  a little dog
  a floating eye
  7 dwarves
 11 hill orcs
  4 rothes
  2 rabid rats
  a centipede
  a monkey
  2 orc zombies
  2 dwarf zombies
  2 wererats
  2 coyotes
  3 hobbits
  2 large kobolds
  2 giant rats
  a brown mold
  a yellow mold
  a green mold
 29 gnomes
  a gnome zombie
  2 geckos
  a jackal
  a fox
  2 kobolds
  2 goblins
  a kobold zombie
  2 newts
132 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You never hit with a wielded weapon.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
      An altar, a fountain.
   Level 2:
      A shop.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      A general store, a fountain, a grave.
      Final resting place for
         lordthingy-Pri-Elf-Mal-Cha, killed by a mumak.
   Level 8:
      Many fountains.
   Level 9: <- You were here.
      Final resting place for
         you, killed by a gargoyle.
The Gnomish Mines: levels 4 to 8
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple to Chih Sung-tzu, a fountain, a grave, some trees.
      Final resting place for
         mwm11235-Wiz-Hum-Mal-Neu, killed by a watchman.
   Level 7:
   Level 8:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Eben       |
                  |     1057 Au      |
                  |   killed by a    |
                  |     gargoyle     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eben the Monk...

You died in The Dungeons of Doom on dungeon level 9 with 9386 points,
and 1057 pieces of gold, after 4326 moves.
You were level 7 with a maximum of 39 hit points when you died.

