Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-06 03:45:22, ended 2025-05-06 05:05:12.

Eisengrim, chaotic male elven Wizard

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Eisengrim the Thaumaturge  St:12 Dx:13 Co:16 In:20 Wi:12 Ch:8  Chaotic
Dlvl:9  $:175 HP:0(65) Pw:36(90) AC:8  Exp:8 T:7663  Stone

Latest messages:
 You hear water falling on coins.
 In what direction?
 The spell misses the tiger.
 The tiger hits!
 The tiger hits!
 The tiger bites!
 In what direction?
 The spell misses the tiger.
 The tiger hits!
 The tiger hits!
 The tiger bites!
 In what direction?
 The spell hits the tiger!
 The tiger hits!
 The tiger hits!
 The tiger bites!
 In what direction?
 The spell hits the tiger!
 The tiger hits!
 The tiger hits!
 The tiger bites!
 #
 Are you sure you want to pray? [yn] (n)
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 The tiger starts to attack you, but pulls back.
 The tiger starts to attack you, but pulls back.
 The tiger starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 You feel much better.
 In what direction?
 The spell hits the tiger!
 You kill the tiger!
 Where do you want to travel to?
 (For instructions type a '?')
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 Your limbs are stiffening.
 #
 Are you sure you want to pray? [yn] (n)
 You begin praying to Anhur.
 Your limbs have turned to stone.
 You have turned to stone.
 You are a statue.
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)

Inventory:
 Coins
  $ - 175 gold pieces
 Weapons
  m - a +1 elven dagger
  u - a +0 elven dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  n - an uncursed +0 cornuthaum
  l - a blessed +0 pair of water walking boots (being worn)
  R - a blessed +0 cloak of magic resistance (being worn)
  M - an uncursed +0 dwarvish cloak
  F - a cursed +0 elven mithril-coat
 Comestibles
  G - 2 uncursed food rations
  h - an uncursed tin of acid blob
  L - an uncursed tin of spinach
 Scrolls
  y - a blessed scroll of earth
  B - an uncursed scroll of earth
  i - an uncursed scroll of taming
 Rings
  s - a cursed -1 ring of gain strength
  o - an uncursed +1 ring of increase damage
  g - an uncursed ring of poison resistance
  e - an uncursed ring of shock resistance
  r - an uncursed ring of shock resistance
  K - an uncursed ring of warning
 Wands
  E - a wand of fire (0:4)
  z - a wand of light (0:12)
  W - a wand of light (0:11)
  J - a wand of magic missile (0:0)
  Z - a wand of magic missile (0:0)
  U - a wand of opening (0:7)
  c - a blessed wand of probing (0:8)
  I - a wand of striking (0:3)
  d - a wand of striking (0:0)
 Tools
  b - an uncursed bag of holding containing 27 items
  Q - an uncursed oil lamp
  k - an uncursed skeleton key
  v - an uncursed towel
 Gems/Stones
  w - an uncursed emerald
  A - an uncursed jet stone
  q - an uncursed worthless piece of black glass
  p - 2 uncursed worthless pieces of blue glass
  C - an uncursed worthless piece of orange glass
  S - an uncursed worthless piece of red glass
  N - an uncursed worthless piece of yellow glass
  O - 2 uncursed worthless pieces of yellowish brown glass
  T - 2 uncursed worthless pieces of yellowish brown glass
  x - an uncursed flint stone

Contents of the bag of holding:
  2 uncursed food rations
  an uncursed scroll of confuse monster
  a cursed scroll of create monster
  an uncursed scroll of enchant weapon
  an uncursed scroll of genocide
  an uncursed scroll of gold detection
  a cursed scroll of identify
  a blessed scroll of light
  a blessed scroll of remove curse
  an uncursed scroll of scare monster
  an uncursed scroll of teleportation
  a cursed scroll of teleportation
  an uncursed spellbook of cause fear
  an uncursed spellbook of create monster
  an uncursed spellbook of detect food
  an uncursed spellbook of stone to flesh
  an uncursed potion of blindness
  a blessed potion of confusion
  an uncursed potion of confusion
  a cursed potion of extra healing
  an uncursed potion of fruit juice
  an uncursed potion of full healing
  an uncursed potion of object detection
  an uncursed potion of restore ability
  an uncursed potion of see invisible
  an uncursed potion of sleeping
  an uncursed tooled horn

Eisengrim the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 7663 turns ago.
 It was nighttime.
 You had 2297 experience points, 263 more were needed to attain level 9.

Basics:
 You had 0 out of 65 hit points.
 You had 36 out of 90 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 175 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You turned into stone.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You could walk on water.
 You were warded.
 You are dead.

Vanquished creatures:
 an Elvenking
  a small mimic
  a shocking sphere
  a tiger
  a dwarf king
  2 winter wolf cubs
 an orc-captain
  a mumak
  a rust monster
  a yeti
  a gold golem
  a housecat
  a dwarf lord
  a blue jelly
  a plains centaur
 an ape
  9 bugbears
  a mountain nymph
  a Mordor orc
  a rock mole
  2 ponies
  a fog cloud
  3 yellow lights
  a shrieker
  a violet fungus
  7 gnome lords
  4 gnomish wizards
  a red naga hatchling
  a golden naga hatchling
  a guardian naga hatchling
  2 gray oozes
  5 elf zombies
  3 giant ants
  a little dog
  a floating eye
  3 kittens
  6 dwarves
  3 kobold lords
 11 hill orcs
  3 rothes
  a giant bat
  2 monkeys
  2 wererats
 an iguana
  4 killer bees
  2 acid blobs
  a coyote
  a gas spore
  a hobbit
  3 large kobolds
 20 hobgoblins
  2 yellow molds
  2 green molds
 20 gnomes
  3 garter snakes
  4 gnome zombies
  4 geckos
  8 jackals
  a fox
  a kobold
  4 goblins
  a sewer rat
  2 grid bugs
  2 bats
  5 lichens
  4 newts
190 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
      An altar, a fountain.
   Level 2:
      A fountain.
   Level 3:
      A general store, an altar to Anhur, a fountain, a sink.
   Level 4:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 5:
      A fountain.
   Level 6:
   Level 7:
      A fountain.
   Level 8:
      Many fountains.
   Level 9: <- You were here.
      A fountain, a grave.
      Stairs up to Sokoban, level 8.
      Final resting place for
         you, petrified by a cockatrice.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7:
      Some shops, a temple, some fountains.
Sokoban:
   Level 8:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Eisengrim     |
                  |      175 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eisengrim the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 9 with 9756 points,
and 175 pieces of gold, after 7663 moves.
You were level 8 with a maximum of 65 hit points when you turned to stone.

