Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-14 02:17:23, ended 2025-07-14 20:22:07.

Eldrich, neutral male human Wizard

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Eldrich the Conjurer      St:9 Dx:14 Co:16 In:18 Wi:8 Ch:12  Neutral
Dlvl:7  $:147 HP:0(35) Pw:50(52) AC:9  Exp:5 T:2741 

Latest messages:
 The door resists!
 The door opens.
 You see here a tripe ration.
 C - a tripe ration.
 You see here an aluminum wand.
 D - an aluminum wand.
 You hear crashing rock.
 The door opens.
 With great effort you move the boulder.
 You hear the splashing of a naiad.
 You find a hidden door.
 The door opens.  KABOOM!!  The door was booby-trapped!  You stagger...
 You hear a door open.  You feel a bit steadier now.
 In what direction? 8
 The statue shatters.
 You see here 7 rocks.
 Really save? [yn] (n) y
 Saving...
 Restoring save file...
 Hello Eldrich, the human Wizard, welcome back to NetHack!
 You have no ammunition readied.
 What do you want to throw? [$ay or ?*] ?
 You ready: y - an uncursed dagger.
 In what direction? 2
 The dagger hits the mountain nymph.
 You hit the mountain nymph.
 The mountain nymph stole an uncursed potion of fruit juice.
 You see here an uncursed dagger.
 y - an uncursed dagger (at the ready).
 You see here 7 rocks.
 $ - 21 gold pieces.
 k - an etched helmet.
 You see here 7 rocks.
 You see here 37 gold pieces.
 $ - 37 gold pieces.
 With great effort you move the boulder.
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 147 gold pieces
 Weapons
  y - a +0 dagger (at the ready)
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  k - a cursed -1 helm of opposite alignment
  b - an uncursed +0 cloak of magic resistance (being worn)
  p - an uncursed +0 elven cloak
 Comestibles
  r - an uncursed sprig of wolfsbane
  C - an uncursed tripe ration
 Scrolls
  j - an uncursed scroll of destroy armor
  x - a cursed scroll of destroy armor
  i - a blessed scroll of gold detection
  q - an uncursed scroll of remove curse
 Spellbooks
  t - an uncursed spellbook of cure blindness
  l - a blessed spellbook of force bolt
  s - an uncursed spellbook of knock
  m - an uncursed spellbook of sleep
 Potions
  h - an uncursed potion of booze
  z - a cursed potion of confusion
  v - an uncursed potion of extra healing
  B - an uncursed potion of gain energy
  g - an uncursed potion of invisibility
  f - an uncursed potion of water
 Rings
  e - an uncursed ring of free action (on right hand)
  d - an uncursed ring of regeneration
 Wands
  D - a wand of light (0:14)
  A - a wand of magic missile (0:2)
  c - a wand of secret door detection (0:12)
 Tools
  n - an uncursed blindfold

Eldrich the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 2741 turns ago.
 You had 221 experience points, 99 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 50 out of 52 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 147 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (peak:11, limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 8 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were telepathic.
 You were warded.
 You had free action.
 You are dead.

Vanquished creatures:
  a human zombie
  a rock piercer
  a shrieker
  a gnome lord
  2 floating eyes
  2 kittens
  a homunculus
  a giant bat
  a werejackal
 an iguana
  2 killer bees
 an acid blob
  a coyote
  a gas spore
  a hobbit
  4 gnomes
  3 geckos
  a jackal
  3 foxes
  2 kobolds
  2 goblins
  3 grid bugs
  4 lichens
  2 newts
42 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      An altar to Thoth, a fountain.
   Level 2:
      A fountain.
   Level 3:
      An altar.
   Level 4:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
      Some fountains.
   Level 6:
      Some altars, a fountain, a sink.
   Level 7: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a dwarf lord.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eldrich      |
                  |      147 Au      |
                  |   killed by a    |
                  |    dwarf lord    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eldrich the Wizard...

You died in The Dungeons of Doom on dungeon level 7 with 1317 points,
and 147 pieces of gold, after 2741 moves.
You were level 5 with a maximum of 35 hit points when you died.

