Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-24 13:48:53, ended 2025-04-24 13:59:34.

Enigmic, chaotic male human Wizard

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Enigmic the Evoker        St:8 Dx:14 Co:15 In:16 Wi:16 Ch:10  Chaotic
Dlvl:3  $:17 HP:12(12) Pw:8(8) AC:9  Exp:1 T:1228  Fainting Deaf

Latest messages:
 You regain consciousness.
 You can hear again.
 You see here 4 gold pieces.
 The door opens.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 "Hello, Enigmic!  Welcome to Kanturk's second-hand bookstore!"
 You faint from lack of food.
 You regain consciousness.
 Really attack Kanturk? [yn] (n) n
 What do you want to read? [i-moqr or ?*] *
 Never mind.
 What do you want to drink? [fghp or ?*] p
 This tastes like water.
 You faint from lack of food.
 You regain consciousness.
 Pick an object.
 What do you want to read? [i-moqr or ?*] *
 This spellbook is difficult to comprehend.  Continue? [yn] (n) y
 You begin to memorize the runes.
 You stop studying.
 You faint from lack of food.
 You regain consciousness.
 Really quit? [yn] (n) y
 Kanturk gratefully inherits all your possessions.
 Do you want to see what you had when you quit? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 17 gold pieces
 Weapons
  a - a blessed +2 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - an uncursed scroll of destroy armor
  i - a blessed scroll of enchant weapon
  r - an uncursed scroll of identify
  o - an uncursed scroll of light
  k - an uncursed scroll of remove curse
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of jumping
  q - an uncursed spellbook of light
 Potions
  g - an uncursed potion of blindness
  h - an uncursed potion of levitation
  f - an uncursed potion of see invisible
 Rings
  e - an uncursed +2 ring of increase damage (on right hand)
  d - an uncursed ring of searching (on left hand)
 Wands
  c - a wand of light (0:12)
  s - a wand of teleportation (0:6)
  w - a wand of undead turning (0:5)
 Tools
  t - an uncursed tin whistle

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1228 turns ago.
 You had 17 experience points, 3 more were needed to attain level 2.

Basics:
 You had all 12 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 17 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (base:9, limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 16 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were deaf.
 You were fainting due to starvation.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had automatic searching.
 You had a small damage bonus (+2).
 You were warded.
 You survived.

Vanquished creatures:
  a giant rat
  7 grid bugs
  a lichen
  a kobold zombie
  6 newts
16 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A grave.
   Level 2:
      A fountain.
   Level 3: <- You were here.
      A scroll shop, a fountain.

Goodbye Enigmic the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 195 points,
and 17 pieces of gold, after 1228 moves.
You were level 1 with a maximum of 12 hit points when you quit.

