Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-24 16:42:34, ended 2025-04-24 17:46:39.

Enigmic, chaotic male elven Wizard

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Enigmic the Thaumaturge   St:12 Dx:12 Co:16 In:16 Wi:12 Ch:10  Chaotic
Dlvl:6  $:421 HP:0(38) Pw:27(79) AC:7  Exp:6 T:4086 

Latest messages:
 e - an uncursed ring of protection from shape changers (on left hand).
 You find a hidden door.
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 As you kick the door, it crashes open!
 You find a hidden door.
 The door opens.
 You see here a yellow gem.
 q - a yellow gem.
 The door resists!
 The door resists!
 The door opens.
 You see here a swirly potion.
 r - a swirly potion.
 You find a hidden door.
 The door resists!
 The door resists!
 The door opens.
 The mountain nymph stole an uncursed +2 ring of adornment.
 Pick an object.
 In what direction? 6
 The spell misses the soldier ant.
 The spell hits it.
 You kill it!
 The soldier ant bites!
 The soldier ant misses!
 In what direction? 6
 The spell hits the soldier ant!
 The soldier ant bites!
 The soldier ant misses!
 In what direction? 6
 The spell misses the soldier ant.
 The soldier ant bites!
 The soldier ant stings!
 What do you want to drink? [f-hprR or ?*] *
 Magical energies course through your body.
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant's sting was poisoned!
 The poison doesn't seem to affect you.
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 421 gold pieces
 Weapons
  a - a blessed +2 quarterstaff (weapon in hands)
 Armor
  P - an uncursed +0 pair of speed boots (being worn)
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  x - an uncursed slime mold
  o - an uncursed cream pie
  N - an uncursed food ration
  t - an uncursed egg
 Spellbooks
  l - a blessed spellbook of force bolt
  C - an uncursed spellbook of healing
  m - an uncursed spellbook of remove curse
 Potions
  R - a blessed potion of acid
  g - an uncursed potion of booze
  r - an uncursed potion of extra healing
  h - an uncursed potion of polymorph
  f - an uncursed potion of water
 Rings
  B - an uncursed ring of levitation
  e - an uncursed ring of protection from shape changers (on left hand)
 Wands
  c - a wand of digging (0:6)
 Tools
  n - an uncursed tooled horn
  W - an uncursed skeleton key
  X - an uncursed towel
 Gems/Stones
  q - an uncursed worthless piece of yellow glass

Enigmic the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 4086 turns ago.
 You had 513 experience points, 127 more were needed to attain level 7.

Basics:
 You had 0 out of 38 hit points.
 You had 27 out of 79 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 421 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You were protected from shape changers.
 You were very fast.
 You are dead.

Vanquished creatures:
  2 blue jellies
  a soldier ant
  a rock piercer
  a rock mole
  2 gnome lords
  a black naga hatchling
  a gray ooze
  a ghoul
  a giant ant
  4 floating eyes
  a kitten
  2 dwarves
  a kobold lord
  2 rothes
  2 rabid rats
  2 giant bats
  2 monkeys
  4 dwarf zombies
  a wererat
  3 iguanas
  3 acid blobs
  4 hobbits
  a large kobold
  3 giant rats
  2 cave spiders
  a brown mold
  8 gnomes
  2 geckos
  5 jackals
  a fox
  a goblin
  2 sewer rats
  9 grid bugs
  a bat
  5 lichens
  2 kobold zombies
  4 newts
89 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
   Level 3:
      A fountain.
   Level 4:
      An altar.
      Stairs down to The Gnomish Mines.
   Level 5:
      A general store, a grave.
   Level 6: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a soldier ant.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      421 Au      |
                  |   killed by a    |
                  |   soldier ant    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Wizard...

You died in The Dungeons of Doom on dungeon level 6 with 2691 points,
and 421 pieces of gold, after 4086 moves.
You were level 6 with a maximum of 38 hit points when you died.

