Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-28 17:43:28, ended 2025-04-28 18:11:53.

Enigmic, chaotic male human Wizard

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           #-----    #    |.*....-#        #          #     |{..| ##
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            |...|                      |.............|####### ########-.---
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Enigmic the Evoker        St:8 Dx:13 Co:13 In:18 Wi:13 Ch:10  Chaotic
Dlvl:3  $:32 HP:7(12) Pw:6(8) AC:10 Exp:1 T:1952 

Latest messages:
 What do you want to put on? [e or ?*] *
 Never mind.
 You call upon your brethren for help!
 The jackal picks up a blessed +1 quarterstaff.
 The jackal drops a blessed +1 quarterstaff.
 The jackal picks up a blessed +1 quarterstaff.
 The jackal drops a blessed +1 quarterstaff.
 The jackal picks up a blessed +1 quarterstaff.
 What do you want to put on? [e or ?*] *
 e - an uncursed ring of polymorph (on left paw).
 The jackal drops a blessed +1 quarterstaff.
 You swap places with your jackal.
 You see here a blessed +1 quarterstaff.
 You have extreme difficulty lifting a blessed +1 quarterstaff.  Continue? [ynq] (q) n
 You hear bubbling water.
 The jackal picks up a blessed +1 quarterstaff.
 You swap places with your jackal.
 The jackal drops a blessed +1 quarterstaff.
 You see here a blessed +1 quarterstaff.
 You hear bubbling water.
 You hear a gurgling noise.
 You hear the chime of a cash register.
 The jackal picks up a blessed +1 cloak of magic resistance.
 The jackal drops a blessed +1 cloak of magic resistance.
 The jackal picks up a blessed +1 cloak of magic resistance.
 The jackal drops a blessed +1 cloak of magic resistance.
 The jackal picks up an orange gem.
 You feel like a new man!
 Your movements are now unencumbered.
 The jackal drops an orange gem.
 a - a blessed +1 quarterstaff.
 You see here a blessed +1 cloak of magic resistance.
 b - a blessed +1 cloak of magic resistance.
 You see here an uncursed +0 leather jacket.
 The jackal picks up an orange gem.
 What do you want to remove? [de or ?*] <esc>
 Never mind.
 Something is written here in the dust.
 You read: "?|  e?? ??r".
 The jackal drops an orange gem.
 The jackal picks up an orange gem.
 The jackal drops an orange gem.
 Something is written here in the dust.
 You read: "|  c ?   r".
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 32 gold pieces
 Weapons
  a - a blessed +1 quarterstaff
 Armor
  b - a blessed +1 cloak of magic resistance
 Scrolls
  o - an uncursed scroll of amnesia
  j - an uncursed scroll of identify
  r - 2 uncursed scrolls of identify
  t - a blessed scroll of light
 Spellbooks
  l - a blessed spellbook of force bolt
  w - an uncursed spellbook of knock
  m - an uncursed spellbook of magic missile
 Potions
  f - an uncursed potion of extra healing
  p - a cursed potion of oil
  h - an uncursed potion of see invisible
  s - an uncursed potion of water
 Rings
  e - an uncursed ring of polymorph (on left hand)
  d - an uncursed ring of warning (on right hand)
 Wands
  c - a wand of locking (0:5)
 Tools
  k - an uncursed credit card
  n - a magic marker (0:46)
  v - an uncursed tin whistle

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1952 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 19 experience points, 1 more was needed to attain level 2.

Basics:
 You had 7 out of 12 hit points.
 You had 6 out of 8 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 32 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (peak:11, limit:18/100).
 Your dexterity was 13 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 13 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were devoutly aligned.
 You were level-drain resistant.
 You were warned.
 You aggravated monsters.
 You were polymorphing periodically.
 You were a werejackal.
 You were harmed by silver.
 You were unlucky.
 You survived.

Vanquished creatures:
  a giant bat
  a werejackal
 an acid blob
  a hobbit
  2 giant rats
  a gecko
  3 jackals
  a fox
  a kobold
  9 grid bugs
  3 lichens
  a kobold zombie
  9 newts
34 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
      A delicatessen.
   Level 3: <- You were here.
      A jewelers, a fountain, a sink.

Goodbye Enigmic the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 442 points,
and 32 pieces of gold, after 1952 moves.
You were level 1 with a maximum of 12 hit points when you quit.

