Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-30 16:44:53, ended 2025-04-30 16:55:25.

Enigmic, chaotic male human Wizard

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      -......|--....%.......|----
     --......--.......--....|(((|
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 |........<......)......|...h@..|-+-
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Enigmic the Conjurer      St:8 Dx:18 Co:14 In:16 Wi:9 Ch:11  Chaotic
Dlvl:5  $:41 HP:0(35) Pw:31(42) AC:4  Exp:5 T:1295  Burdened

Latest messages:
 In what direction? 6
 The spell hits the gnome!
 You kill the gnome!
 The dungeon acoustics noticeably change.
 The dwarf attacks a spot beside you.
 The gnome opens a door.
 You hit the gnome lord!
 The dwarf picks up a crossbow.
 The dwarf picks up 5 crossbow bolts.
 You hit the gnome lord!
 The gnome lord hits!
 You kill the gnome lord!
 You hear a door open.
 This door is locked.
 The gnome hits!
 The gnome hits!
 The gnome shoots an arrow!
 You are hit by an arrow!
 The door opens.
 The gnome shoots an arrow!
 You are hit by an arrow!
 The gnome shoots an arrow!
 You are hit by an arrow.
 Wizard, your life force is running out.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 You feel much better.
 You hear someone cursing shoplifters.
 Izchak senses your presence.
 "Invisible customers are not welcome!"
 You were wearing an uncursed ring of invisibility (on right hand).
 Your body seems to unfade...
 The dwarf swings her broad pick.
 The dwarf hits!
 You hit the dwarf!
 You hit the dwarf.
 The dwarf swings her broad pick.
 The dwarf hits!
 The dwarf swings her broad pick.
 The dwarf hits!
 You die...
 Izchak gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 41 gold pieces
 Weapons
  a - a blessed +2 quarterstaff (weapon in hands)
 Armor
  q - a cursed -2 pair of fumble boots
  u - an uncursed +0 pair of iron shoes
  C - an uncursed +0 pair of iron shoes
  E - an uncursed +0 pair of iron shoes
  b - a blessed +2 cloak of magic resistance (being worn)
  D - an uncursed +0 studded leather armor (being worn)
 Comestibles
  p - an uncursed lichen corpse
 Scrolls
  F - an uncursed scroll of magic mapping
  i - an uncursed scroll of scare monster
  t - 2 uncursed scrolls of teleportation
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of wizard lock
 Potions
  o - an uncursed potion of fruit juice
  n - a cursed potion of gain level
  f - an uncursed potion of monster detection
  h - an uncursed potion of paralysis
 Rings
  d - an uncursed ring of conflict
  e - an uncursed ring of invisibility
 Wands
  c - a wand of create monster (0:15)
  r - a wand of striking (0:8)
 Tools
  w - a magic marker (0:77)
  x - a tinning kit (0:92)
 Gems/Stones
  z - 3 uncursed worthless pieces of orange glass
  B - 3 uncursed worthless pieces of violet glass

Enigmic the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 1295 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 299 experience points, 21 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 31 out of 42 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 41 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 16 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were warded.
 You are dead.

Vanquished creatures:
  6 gnome lords
  4 dwarves
 an acid blob
  2 coyotes
  2 gas spores
  a hobbit
 15 gnomes
  2 jackals
  a fox
  a kobold
  2 goblins
  4 grid bugs
  2 lichens
  a newt
44 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2:
      An armor shop, a fountain, a grave.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5: <- You were here.
      A lighting shop, a fountain, some trees.
      Final resting place for
         you, killed by a dwarf.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |       0 Au       |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Wizard...

You died in The Gnomish Mines on dungeon level 5 with 1396 points,
and 0 pieces of gold, after 1295 moves.
You were level 5 with a maximum of 35 hit points when you died.

