Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-30 16:55:49, ended 2025-05-01 18:42:35.

Enigmic, chaotic male orcish Barbarian

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Enigmic the Brigand        St:18/02 Dx:17 Co:18 In:8 Wi:10 Ch:6  Chaotic
Home 1 $:6  HP:0(97) Pw:22(22) AC:-2 Exp:10 T:12174 

Latest messages:
 Unknown command '^J'.
 Unknown command '^J'.
 You smite the ogre!
 The ogre wields a club!
 The ogre swings his club.
 The ogre hits!
 The ogre picks up a club.
 Unknown command '^J'.
 You smite the ogre!
 The ogre swings his club.
 The ogre hits!
 The ogre swings his club.
 The ogre hits!
 The ogre wields a battle-axe!
 The ogre wields a club!
 Unknown command '^J'.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Set.
 You are surrounded by a shimmering light.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 The ogre starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Set is well-pleased.
 You feel in good health again.
 You smite the ogre!
 The ogre swings his club.
 The ogre hits!
 The ogre swings her club.
 The ogre just misses!
 The ogre swings his club.
 The ogre hits!
 The ogre swings his club.
 The ogre hits!
 You don't have anything to drink.
 What do you want to put on? [pFNT or ?*] *
 N - a hexagonal amulet (being worn).
 The ogre swings her club.
 The ogre hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 6 gold pieces
 Amulets
  N - an uncursed amulet versus poison (being worn)
 Weapons
  a - a rusty thoroughly corroded +0 battle-axe (weapon in hands)
 Armor
  v - an uncursed greased +0 dwarvish iron helm (being worn)
  f - an uncursed greased +0 pair of elven boots (being worn)
  D - an uncursed greased +0 splint mail (being worn)
 Comestibles
  K - an uncursed food ration
  J - an uncursed partly eaten lizard corpse
  V - an uncursed lizard corpse
 Scrolls
  g - an uncursed scroll of blank paper
  x - an uncursed scroll of blank paper
  q - a blessed scroll of earth
  G - 2 uncursed scrolls of teleportation
 Rings
  T - an uncursed ring of cold resistance
  p - an uncursed ring of conflict
  u - an uncursed +3 ring of protection (on right hand)
 Tools
  n - a can of grease (0:17)
  M - an uncursed oil lamp
  O - a +0 pick-axe (alternate weapon; not wielded)
  h - an uncursed skeleton key
  F - an uncursed towel
  o - a +0 unicorn horn
  A - a +0 unicorn horn
  C - a +0 unicorn horn
 Gems/Stones
  Q - an uncursed luckstone

Enigmic the Barbarian's attributes:

Background:
 You were a Brigand, a level 10 male orcish Barbarian.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Quest, on level 1.
 You entered the dungeon 12174 turns ago.
 You had 6087 experience points, 3913 more were needed to attain level 11.

Basics:
 You had 0 out of 97 hit points.
 You had all 22 energy points (spell power).
 Your armor class was -2.
 Your wallet contained 6 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/02 (limit:18/50).
 Your dexterity was 17 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 8 (limit:16).
 Your wisdom was 10 (limit:16).
 Your charisma was 6 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding an axe.
 You had expert skill with axe.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were shock resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You could teleport.
 You had a small defense bonus (+3).
 You were guarded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  6 black puddings
  2 large mimics
  a stalker
  a giant zombie
  4 small mimics
  a glass piercer
  a quantum mechanic
  a large dog
  2 flaming spheres
  a large cat
  a python
  a pit viper
  a succubus
 an incubus
  a chameleon
  a crocodile
  4 giant beetles
  a quivering blob
  4 cockatrices
  4 wolves
  8 leprechauns
  a baby long worm
 an orc mummy
  2 ogres
  2 brown puddings
  2 lizards
  a dog
  a jaguar
  a dwarf lord
  2 white unicorns
  a gray unicorn
  3 dust vortices
  a plains centaur
  a gnome mummy
  4 human zombies
  a rope golem
  a fire ant
  a mountain nymph
  2 Uruk-hai
  2 rock piercers
  2 rock moles
  a pony
  a fog cloud
  a yellow light
  a shrieker
  2 violet fungi
  9 gnome lords
  a gnomish wizard
  a kobold mummy
  a red naga hatchling
  a guardian naga hatchling
  3 gray oozes
 an elf zombie
  a straw golem
  a paper golem
  a baby crocodile
  3 giant ants
  a little dog
  6 floating eyes
  2 kittens
 10 dwarves
  3 homunculi
  a kobold lord
  3 hill orcs
  3 rothes
  a rabid rat
  3 centipedes
  a giant bat
  a monkey
  3 orc zombies
  7 dwarf zombies
  a werejackal
 an iguana
 10 killer bees
 an acid blob
  3 coyotes
  a gas spore
  2 hobbits
  9 manes
  5 giant rats
  3 cave spiders
  a brown mold
  3 green molds
  2 red molds
 24 gnomes
  3 garter snakes
  a gnome zombie
  4 geckos
  6 jackals
  a fox
  4 goblins
  2 sewer rats
  9 grid bugs
  2 bats
  4 lichens
  2 kobold zombies
 10 newts
267 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      An armor shop, an altar to Set, many fountains.
   Level 4:
      A general store, some fountains.
      Stairs down to The Gnomish Mines.
   Level 5:
      An altar to Set, a fountain.
   Level 6:
      Many fountains.
   Level 7:
      A general store.
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9:
      A general store, a grave.
   Level 10:
      An altar.
   Level 11:
      A sink.
   Level 12:
      Some fountains.
      Summoned by Pelias.
      Portal to The Quest.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, many fountains.
The Quest:
   Level 1: <- You were here.
      Many trees.
      Home.
      Final resting place for
         you, killed by an ogre.
Sokoban: levels 6 up to 5
   Level 5:
      Unsolved.
   Level 6:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |       6 Au       |
                  |   killed by an   |
                  |       ogre       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Barbarian...

You died in The Quest on dungeon level 1 with 24954 points,
and 6 pieces of gold, after 12174 moves.
You were level 10 with a maximum of 97 hit points when you died.

