Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-08 16:02:50, ended 2025-05-08 16:04:15.

Enigmic, chaotic male elven Wizard

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   |......|
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       ----.-
       |..{.|
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       |...*|
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Enigmic the Evoker        St:9 Dx:15 Co:13 In:18 Wi:10 Ch:10  Chaotic
Dlvl:1  $:2  HP:10(11) Pw:9(9) AC:8  Exp:1 T:159 

Latest messages:
 You hear a muffled shatter.
 You break open the lock!
 You see here a broken chest.
 There is a broken chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 o - a tripe ration.
 p - a scroll labeled ZELGO MER.
 q - a leathery spellbook.
 r - a wrinkled spellbook.
 s - a sky blue potion.
 t - a red gem.
 What do you want to read? [ijlmp-r or ?*] *
 This spellbook is difficult to comprehend.  Continue? [yn] (n) y
 You feel a wrenching sensation.
 The spellbook crumbles to dust!
 Call a leathery spellbook: uhhh
 You can move again.
 A trap door in the ceiling opens and a rock falls on your head!
 What do you want to read? [ijlmpr or ?*] *
 This spellbook is very difficult to comprehend.  Continue? [yn] (n) y
 You begin to memorize the runes.
 You hear a door open.
 You hear some noises in the distance.
 You add the "cancellation" spell to your repertoire.
 You see here a white potion.
 u - a white potion.
 There is nothing here to pick up.
 There is nothing here to pick up.
 The door opens.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You hit the jackal.
 The jackal misses!
 You miss the jackal.
 The jackal misses!
 You kill the jackal!
 You see here a ruby potion.
 v - a ruby potion.
 You see here a pair of jungle boots.
 w - a pair of jungle boots.
 You hear some noises in the distance.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 2 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  w - a cursed -1 pair of levitation boots
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  o - an uncursed tripe ration
 Scrolls
  p - an uncursed scroll of enchant weapon
  i - an uncursed scroll of light
  j - an uncursed scroll of teleportation
 Spellbooks
  r - an uncursed spellbook of cancellation
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of magic missile
 Potions
  v - an uncursed potion of booze
  g - a blessed potion of fruit juice
  u - an uncursed potion of gain energy
  f - an uncursed potion of healing
  s - a cursed potion of invisibility
  h - a blessed potion of speed
 Rings
  e - an uncursed ring of conflict
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of magic missile (0:6)
 Tools
  n - an uncursed leather drum
 Gems/Stones
  t - an uncursed jasper stone

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 159 turns ago.
 You had 1 experience point, 19 more were needed to attain level 2.

Basics:
 You had 10 out of 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 2 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a jackal
  a kobold
  a kobold zombie
3 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.
      A fountain.

Goodbye Enigmic the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 6 points,
and 2 pieces of gold, after 159 moves.
You were level 1 with a maximum of 11 hit points when you quit.

