Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 15:51:49, ended 2025-05-12 16:35:58.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Field Worker   St:14 Dx:12 Co:17 In:16 Wi:16 Ch:9  Lawful
Dlvl:5  $:4738 HP:0(33) Pw:17(17) AC:9  Exp:4 T:6058  Satiated

Latest messages:
 The large dog drops a +0 pick-axe.
 The large dog picks up a slime mold.
 The large dog drops a slime mold.
 The large dog picks up a food ration.
 You are beginning to feel hungry.
 You stop opening the tin.
 The large dog drops a food ration.
 In what direction? 1
 The door closes.
 What do you want to eat? [dzO or ?*] o
 You cannot eat that!
 What do you want to eat? [dzO or ?*] O
 It is not so easy to open this tin.
 You succeed in opening the tin.
 It contains spinach.
 Eat it? [yn] (n) y
 This makes you feel like Popeye!
 What do you want to eat? [dzO or ?*] O
 It is not so easy to open this tin.
 The large dog picks up a slime mold.
 You succeed in opening the tin.
 It contains spinach.
 Eat it? [yn] (n) y
 This makes you feel like Popeye!
 You stop.  Your large dog is in the way!
 You stop.  Your large dog is in the way!
 You see here 2 food rations (for sale, 120 zorkmids).
 You see here a +0 pick-axe (no charge).
 e - a +0 pick-axe.
 The door opens.
 The large dog misses the giant ant.
 You hear someone beseeching Huhetotl.
 The giant ant bites!
 The giant ant bites!
 The giant ant bites!
 The giant ant bites!
 You feel tough!
 You must have been leading a healthy life-style.
 The giant ant bites!
 This door is locked.
 This door is locked.
 The air crackles around the gnomish wizard.
 The giant ant bites!
 The giant ant bites!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 4738 gold pieces
 Weapons
  a - a +2 bullwhip (weapon in hand)
 Armor
  c - an uncursed +0 fedora (being worn)
  M - an uncursed +0 helmet
  N - an uncursed +0 pair of leather gloves
  B - an uncursed +0 oilskin cloak
  b - an uncursed +0 leather jacket (being worn)
 Comestibles
  d - an uncursed food ration
  z - an uncursed food ration
 Scrolls
  n - an uncursed scroll of teleportation
 Potions
  o - an uncursed potion of water
 Tools
  h - an empty uncursed sack
  s - a bag of tricks (0:11)
  v - an uncursed leash
  e - a +0 pick-axe
  p - a tinning kit (0:98)
  f - a tinning kit (0:81)
 Gems/Stones
  g - an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were a Field Worker, a level 4 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 6058 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 140 experience points, 20 more were needed to attain level 5.

Basics:
 You had 0 out of 33 hit points.
 You had all 17 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 4738 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (limit:18/100).
 Your dexterity was 12 (limit:20).
 Your constitution was 17 (limit:20).
 Your intelligence was 16 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 9 (limit:16).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a whip.
 You had basic skill with whip.

Final Attributes:
 You were piously aligned.
 You had infravision.
 You were stealthy.
 You were fast.
 You were lucky.
 You are dead.

Vanquished creatures:
  a small mimic
  a watchman
  a gnome king
  3 gnome lords
  2 golden naga hatchlings
 an orc zombie
  2 dwarf zombies
  a werejackal
  a gas spore
  a hobbit
  2 manes
  6 giant rats
  3 cave spiders
  a red mold
 11 gnomes
  2 garter snakes
  a gnome zombie
  8 geckos
  9 jackals
  5 foxes
  a kobold
  6 goblins
  5 sewer rats
  2 grid bugs
  4 bats
 10 lichens
  3 kobold zombies
  6 newts
99 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A sink.
   Level 2:
      A general store, a sink.
      Stairs down to The Gnomish Mines.
   Level 3:
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5: <- You were here.
      Many shops, a fountain.
      Final resting place for
         you, killed by a giant ant.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |     4738 Au      |
                  |   killed by a    |
                  |    giant ant     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Archeologist...

You died in The Gnomish Mines on dungeon level 5 with 5035 points,
and 4738 pieces of gold, after 6058 moves.
You were level 4 with a maximum of 33 hit points when you died.

