Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 17:39:27, ended 2025-05-12 18:52:27.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Field Worker   St:13 Dx:9 Co:13 In:16 Wi:16 Ch:9  Lawful
Dlvl:6  $:0  HP:32(32) Pw:15(15) AC:7  Exp:3 T:4167 

Latest messages:
 e - a +0 pick-axe (alternate weapon; not wielded).
 This door is locked.
 This door is locked.
 The door resists!
 The door opens.
 The door opens.
 This door is locked.
 The door resists!
 The door resists!
 The door resists!
 The door opens.
 "Hello, Enigmic!  Welcome to Tringanoe's delicatessen!"
 "Will you please leave your pick-axe outside?"
 Pick an object.
 The door opens.
 The priest of Camaxtli intones:
 "Pilgrim, you enter a sacred place!"
 You have a forbidding feeling...
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 There is a black flash as a lamp hits the altar.
 v - a cursed lamp.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 A bag of tricks lands on the altar.
 o - an uncursed bag of tricks.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 A magic whistle lands on the altar.
 p - an uncursed magic whistle.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 A credit card lands on the altar.
 x - an uncursed credit card.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 A turquoise stone lands on the altar.
 t - an uncursed turquoise stone.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 There is a black flash as a pyramidal amulet hits the altar.
 n - a cursed pyramidal amulet.
 What do you want to drop? [$a-ce-km-pr-tvx or ?*] *
 A velvet spellbook lands on the altar.
 i - an uncursed velvet spellbook.
 What do you want to read? [bimrs or ?*] i
 You notice you have no money!
 You can move again.
 You don't know any spells right now.
 wTF: unknown extended command.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Amulets
  n - a cursed amulet of strangulation
 Weapons
  a - a +2 bullwhip (weapon in hand)
 Armor
  c - an uncursed +0 fedora (being worn)
  k - an uncursed +0 ring mail (being worn)
 Scrolls
  b - a blessed scroll of blank paper
  m - an uncursed scroll of blank paper
  s - an uncursed scroll of identify
  r - an uncursed scroll of teleportation
 Spellbooks
  i - an uncursed spellbook of magic mapping
 Potions
  j - an uncursed potion of booze
 Tools
  h - an empty uncursed sack
  o - a bag of tricks (0:17)
  x - an uncursed credit card
  p - an uncursed magic whistle
  v - a cursed oil lamp
  e - a +0 pick-axe (alternate weapon; not wielded)
  f - a tinning kit (0:68)
 Gems/Stones
  t - an uncursed turquoise stone
  g - an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were a Field Worker, a level 3 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 4167 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 66 experience points, 14 more were needed to attain level 4.

Basics:
 You had all 32 hit points.
 You had all 15 energy points (spell power).
 Your armor class was 7.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 9 (limit:20).
 Your constitution was 13 (limit:20).
 Your intelligence was 16 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 9 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a whip.
 You had basic skill with whip.

Final Attributes:
 You were piously aligned.
 You had infravision.
 You were stealthy.
 You were warded.
 You were fast.
 You were lucky.
 You survived.

Vanquished creatures:
 an elf zombie
  a paper golem
  a kobold shaman
 an iguana
  2 hobbits
  2 giant rats
  6 gnomes
  a gecko
 10 jackals
  4 foxes
  2 kobolds
  8 goblins
 12 grid bugs
  a bat
  8 lichens
  2 kobold zombies
 11 newts
73 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      Many fountains.
   Level 3:
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 8
   Level 4:
   Level 6: <- You were here.
      Many shops, a temple, some fountains, some trees.
   Level 7:
   Level 8:

Goodbye Enigmic the Archeologist...

You quit in The Gnomish Mines on dungeon level 6 with 614 points,
and 0 pieces of gold, after 4167 moves.
You were level 3 with a maximum of 32 hit points when you quit.

