Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 21:43:21, ended 2025-05-12 22:06:29.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Field Worker   St:10 Dx:8 Co:17 In:15 Wi:16 Ch:10  Lawful
Dlvl:3  $:237 HP:34(36) Pw:12(12) AC:9  Exp:3 T:3989 

Latest messages:
 You hit the dwarf zombie.
 You hit the dwarf zombie.
 You hit the dwarf zombie.
 You destroy the dwarf zombie!
 You see here a dwarf corpse.
 You miss the dwarf zombie.
 You see here a dwarf corpse.
 The elf-lord misses the dwarf zombie.
 The elf-lord misses the dwarf zombie.
 The elf-lord hits the dwarf zombie.
 The dwarf zombie is destroyed!
 You start digging.
 You hit the rock with all your might.
 You stop digging.
 The elf-lord misses the dwarf zombie.
 The elf-lord hits the dwarf zombie.
 You hit the dwarf zombie!
 The elf-lord misses the dwarf zombie.
 The elf-lord hits the dwarf zombie.
 The dwarf zombie is destroyed!
 You swap places with your elf-lord.
 a - a +2 bullwhip (weapon in hand).
 e - a +0 pick-axe (alternate weapon; not wielded).
 You hit the floating eye.
 You are frozen by the floating eye's gaze!
 The elf-lord hits the floating eye.
 The floating eye is killed!
 The elf-lord eats a floating eye corpse.
 You are beginning to feel hungry.
 You can move again.
 You miss the jackal.
 The jackal bites!
 You are beginning to feel weak.
 You hit the jackal.
 The jackal bites!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Quetzalcoatl.
 You are surrounded by a shimmering light.
 The jackal starts to attack you, but pulls back.
 The jackal starts to attack you, but pulls back.
 The jackal starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Quetzalcoatl is well-pleased.
 Your stomach feels content.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 237 gold pieces
 Weapons
  a - a +2 bullwhip (weapon in hand)
 Armor
  c - an uncursed +0 fedora (being worn)
  b - an uncursed +0 leather jacket (being worn)
 Comestibles
  d - 2 uncursed food rations
  w - 3 uncursed lichen corpses
 Scrolls
  p - an uncursed scroll of identify
 Spellbooks
  q - an uncursed novel named Night Watch
 Potions
  z - an uncursed potion of sickness
 Wands
  y - a cursed wand of polymorph (0:2)
 Tools
  h - an empty uncursed sack
  e - a +0 pick-axe (alternate weapon; not wielded)
  i - an uncursed tin whistle
  f - a tinning kit (0:60)
 Gems/Stones
  g - an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were a Field Worker, a level 3 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 3989 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 54 experience points, 26 more were needed to attain level 4.

Basics:
 You had 34 out of 36 hit points.
 You had all 12 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 237 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 8 (limit:20).
 Your constitution was 17 (limit:20).
 Your intelligence was 15 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 10 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a whip.
 You had basic skill with whip.

Final Attributes:
 You were piously aligned.
 You had infravision.
 You were stealthy.
 You were fast.
 You were lucky.
 You survived.

Vanquished creatures:
  a floating eye
  3 dwarf zombies
  a gas spore
  6 giant rats
  2 brown molds
  a red mold
  2 garter snakes
  2 gnome zombies
  3 geckos
  7 jackals
  2 foxes
  a kobold
  5 goblins
  6 sewer rats
 11 grid bugs
  8 lichens
  a kobold zombie
  2 newts
64 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      A scroll shop.
      Stairs down to The Gnomish Mines.
   Level 3: <- You were here.
The Gnomish Mines:
   Level 3:

Goodbye Enigmic the Archeologist...

You quit in The Dungeons of Doom on dungeon level 3 with 563 points,
and 237 pieces of gold, after 3989 moves.
You were level 3 with a maximum of 36 hit points when you quit.

