Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-10-24 18:32:02, ended 2025-10-25 17:25:27.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Wererat        St:14 Dx:13 Co:16 In:15 Wi:16 Ch:8  Lawful
Dlvl:6  $:1154 HP:12(12) Pw:26(26) AC:6  HD:2 T:9782  Overloaded

Latest messages:
 e - a +0 pick-axe (weapon in hand).
 a - a blessed +2 bullwhip (alternate weapon; not wielded).
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You swap places with your large dog.
 You stop digging.
 You continue digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 What do you want to zap? [pu or ?*] u
 In what direction? 8
 You start digging.
 You hit the rock with all your might.
 You make an opening in the wall.
 You turn into a wererat!
 Your armor falls around you!
 You shrink out of your cloak!
 Suddenly you can see yourself.
 Your hat falls to the ground!
 Your boots slide off your feet!
 You feel yourself slow down a bit.
 You find you must drop your pick-axe!
 Use the command #monster to summon help.
 You can't even move a handspan with this load!
 Unknown command '^J'.
 Unknown command '^J'.
 You hear some noises.
 You hear some noises.
 The wererat summons help!
 The wererat bites!
 You hear some noises.
 The giant rat is killed!
 The wererat bites!
 The large dog eats a giant rat corpse.
 The wererat misses!
 The wererat just misses!
 The wererat bites!
 You collapse under your load.
 The wererat bites!
 The wererat changes into a human.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 1154 gold pieces
 Weapons
  o - 6 cursed +0 shuriken
  a - a blessed +2 bullwhip (alternate weapon; not wielded)
 Armor
  w - an uncursed +0 cloak of displacement
 Comestibles
  m - an uncursed slime mold
  d - an uncursed food ration
  D - 2 uncursed oranges
  f - an uncursed tripe ration
 Scrolls
  j - an uncursed scroll of blank paper
  z - an uncursed scroll of light
  I - 2 uncursed scrolls of teleportation
 Potions
  l - an uncursed potion of restore ability
 Rings
  F - an uncursed ring of poison resistance
  B - a cursed ring of polymorph
 Wands
  p - a wand of magic missile (0:6)
  u - a wand of undead turning (0:2)
 Tools
  h - an empty uncursed sack
  H - an uncursed towel
 Gems/Stones
  i - a cursed loadstone
  k - an uncursed luckstone
  g - an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were in male wererat form.
 You were actually an Investigator, a level 6 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 9782 turns ago.

Basics:
 You had all 12 hit points.
 You had all 26 energy points (spell power).
 You had 2 hit dice.
 Your armor class was 6.
 Your wallet contained 1154 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 14.
 Your dexterity was 13.
 Your constitution was 16.
 Your intelligence was 15.
 Your wisdom was 16.
 Your charisma was 8.

Final Status:
 You were transformed.
 You were overloaded; movement was not possible.
 You were not wielding anything.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were level-drain resistant.
 You were stealthy.
 You regenerated.
 You were a wererat in beast form.
 You were harmed by silver.
 You were fast.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 Quetzalcoatl was angry with you.
 You survived.

Vanquished creatures:
  4 small mimics
  2 leprechauns
  a dingo
 an imp
  3 yellow lights
  a shrieker
 an elf zombie
  a giant ant
  4 floating eyes
  2 kittens
  a dwarf
  3 homunculi
  2 kobold lords
  a kobold shaman
  4 rabid rats
  a centipede
  a giant bat
  a monkey
  2 orc zombies
  3 dwarf zombies
  a wererat
  a werejackal
  2 iguanas
 14 killer bees
  2 acid blobs
  2 coyotes
  a gas spore
  3 hobbits
  2 large kobolds
  3 hobgoblins
  3 giant rats
  2 cave spiders
  3 brown molds
  2 yellow molds
  a red mold
  a gnome
  a gnome zombie
 11 geckos
 16 jackals
  3 foxes
  2 kobolds
  4 goblins
 10 sewer rats
  8 grid bugs
  2 bats
  7 lichens
  4 kobold zombies
 12 newts
162 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
      An armor shop.
   Level 3:
      A general store, a grave.
   Level 4:
      A potion shop, a fountain.
   Level 5:
   Level 6: <- You were here.
      A throne, many fountains.

Goodbye Enigmic the Archeologist...

You quit in The Dungeons of Doom on dungeon level 6 with 3472 points,
and 1154 pieces of gold, after 9782 moves.
You were level 6 with a maximum of 47 hit points when you quit.

