Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-05 16:13:03, ended 2025-11-05 17:10:07.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Field Worker   St:13 Dx:10 Co:15 In:16 Wi:16 Ch:7  Lawful
Dlvl:4  $:0  HP:0(44) Pw:10(10) AC:3  Exp:5 T:4910 

Latest messages:
 You see here a bow.
 You see here a splint mail.
 The hobgoblin hits!
 You hear crashing rock.
 You see here a +0 pick-axe.
 "Hello, Enigmic!  Welcome again to Tirebolu's used armor dealership!"
 Wait!  That's a giant mimic!
 You miss the giant mimic.
 What do you want to read? [mD or ?*] D
 You begin to memorize the runes.
 You stop studying.
 What do you want to read? [mD or ?*] D
 You begin to memorize the runes.
 You stop studying.
 What do you want to drink? [u or ?*] u
 You sense the presence of monsters.
 (For instructions type a '?')
 What do you want to use or apply? [af-ip or ?*] h
 You put 487 gold pieces into the sack.
 You put a burnt +2 bullwhip into the sack.
 You cannot stash something you are wearing.
 You put a tinning kit (0:43) into the sack.
 You put an uncursed touchstone into the sack.
 That would be an interesting topological exercise.
 You put a magic marker (0:99) into the sack.
 You put a cursed scroll labeled VERR YED HORRE into the sack.
 You put an uncursed opal into the sack.
 You put an uncursed towel into the sack.
 You cannot stash something you are wearing.
 You put a crude dagger into the sack.
 You cannot stash something you are wearing.
 You put an uncursed topaz stone into the sack.
 You put a ragged spellbook into the sack.
 Unknown command '^J'.
 You cannot escape from the giant mimic!
 You cannot escape from the giant mimic!
 You cannot escape from the giant mimic!
 You cannot escape from the giant mimic!
 You cannot escape from the giant mimic!
 What do you want to take off? [cqt or ?*] c
 You were wearing an uncursed +0 fedora.
 What do you want to take off? [qt or ?*] q
 The giant mimic hits!
 You die...
 Tirebolu gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Armor
  c - an uncursed +0 fedora
  t - an uncursed +0 pair of speed boots (being worn)
  q - an uncursed +0 splint mail (being doffed)
 Tools
  h - an uncursed sack containing 11 items

Contents of the sack:
  487 gold pieces
  a +0 orcish dagger
  a burnt +2 bullwhip
  a cursed scroll of identify
  an uncursed spellbook of light
  a magic marker (0:99)
  a tinning kit (0:43)
  an uncursed towel
  an uncursed opal
  an uncursed topaz stone
  an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were a Field Worker, a level 5 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 4910 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 185 experience points, 135 more were needed to attain level 6.

Basics:
 You had 0 out of 44 hit points.
 You had all 10 energy points (spell power).
 Your armor class was 3.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 10 (limit:20).
 Your constitution was 15 (limit:20).
 Your intelligence was 16 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 7 (limit:16).

Final Status:
 You were held by a giant mimic.
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were piously aligned.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You were warded.
 You were very fast.
 You were lucky.
 You are dead.

Vanquished creatures:
  a small mimic
  a gnome lord
  4 floating eyes
  2 kittens
  2 homunculi
  2 rothes
 an orc zombie
  2 iguanas
 an acid blob
  2 coyotes
  a gas spore
  a hobbit
  a red mold
  a gnome zombie
  3 geckos
 10 jackals
  a fox
  2 kobolds
  3 goblins
  2 sewer rats
 10 grid bugs
  a bat
  8 lichens
  a kobold zombie
  9 newts
72 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      An armor shop, a fountain, a grave.
   Level 3:
      An altar to Quetzalcoatl, a sink.
   Level 4: <- You were here.
      An armor shop.
      Final resting place for
         you, killed by a giant mimic, while disrobing.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      487 Au      |
                  |   killed by a    |
                  |   giant mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Archeologist...

You died in The Dungeons of Doom on dungeon level 4 with 1359 points,
and 487 pieces of gold, after 4910 moves.
You were level 5 with a maximum of 44 hit points when you died.

