Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-12 13:42:58, ended 2025-11-12 15:03:54.

Enigmic, chaotic male elven Priest

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Enigmic the Adept            St:13 Dx:12 Co:16 In:14 Wi:19 Ch:8  Chaotic
Dlvl:2  $:0  HP:0(53) Pw:1(115) AC:4  Exp:7 T:4025  Hungry  

Latest messages:
 You see here 11 rocks.
 You feel tough!
 You must have been leading a healthy life-style.
 You kill the floating eye!
 You hear the chime of a cash register.
 You hit the leprechaun!
 You kill the grid bug!
 You see here a towel.
 You kill the lichen!
 You hear the footsteps of a guard on patrol.
 You kill the grid bug!
 You see here 2 violet gems.
 N - 2 violet gems.
 You hit the dwarf zombie!
 The dwarf zombie hits!
 You hit the dwarf zombie!
 The dwarf zombie hits!
 You destroy the dwarf zombie!
 The dwarf zombie hits!
 You hit the dwarf zombie!
 You destroy the dwarf zombie!
 Welcome to experience level 7.
 There are several objects here.
 You hit the gray ooze!
 You hit the gray ooze!
 You hit the gray ooze!
 You kill the gray ooze!
 You are beginning to feel hungry.
 You hit the rothe!
 The rothe hits!
 The rothe bites!
 The rothe bites!
 The rothe hits!
 The rothe misses!
 The rothe misses!
 You miss the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You miss the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 The rothe hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Amulets
  H - an amulet of ESP (being worn)
 Weapons
  a - a blessed corroded +1 mace (weapon in hand)
 Armor
  E - a cursed -2 helm of opposite alignment
  f - a blessed +0 pair of iron shoes (being worn)
  c - a +0 small shield (being worn)
  b - a +1 robe (being worn)
  v - a +0 elven mithril-coat
 Scrolls
  M - a scroll of enchant weapon
  I - a scroll of magic mapping
 Spellbooks
  g - a spellbook of create monster
  n - a spellbook of extra healing
 Potions
  u - a cursed potion of monster detection
  p - a potion of polymorph
  m - a potion of sickness
  d - 4 potions of holy water
 Rings
  q - a ring of stealth (on right hand)
  J - a ring of stealth
 Tools
  w - a bag of holding containing 1 item
  i - a leather drum
  G - a tinning kit (0:55)
  o - a towel
 Gems/Stones
  x - 2 worthless pieces of black glass
  j - a worthless piece of blue glass
  F - a worthless piece of green glass
  l - a worthless piece of orange glass
  N - 2 worthless pieces of violet glass
  t - a worthless piece of white glass

Contents of the bag of holding:
  147 gold pieces

Enigmic the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 4025 turns ago.
 You had 661 experience points, 619 more were needed to attain level 8.

Basics:
 You had 0 out of 53 hit points.
 You had 1 out of 115 energy points (spell power).
 Your armor class was 4.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 14 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  a leprechaun
  a gnome king
  4 rock piercers
  a rock mole
  a fog cloud
  3 gnome lords
  a gray ooze
  2 giant ants
  3 floating eyes
  2 kittens
  2 dwarves
  a kobold shaman
  3 hill orcs
  a giant bat
  3 dwarf zombies
  a werejackal
  4 iguanas
 an acid blob
  2 coyotes
  2 hobbits
  3 manes
  a large kobold
  5 hobgoblins
  2 giant rats
  4 cave spiders
  a brown mold
  7 gnomes
  3 gnome zombies
  a gecko
  9 jackals
  4 foxes
  a kobold
  a goblin
  4 sewer rats
  6 grid bugs
  3 bats
  7 lichens
  a kobold zombie
  8 newts
111 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2: <- You were here.
      A general store, an altar to Set, some fountains.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a rothe.
   Level 3:
      A bookstore, a fountain, a sink.
   Level 4:
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      147 Au      |
                  |   killed by a    |
                  |      rothe       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Priest...

You died in The Dungeons of Doom on dungeon level 2 with 2937 points,
and 147 pieces of gold, after 4025 moves.
You were level 7 with a maximum of 53 hit points when you died.

