Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-12 17:53:27, ended 2025-11-12 18:12:30.

Enigmic, chaotic male elven Priest

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Enigmic the Adept            St:12 Dx:11 Co:13 In:10 Wi:20 Ch:10  Chaotic
Dlvl:5  $:62 HP:0(52) Pw:41(70) AC:3  Exp:6 T:3066  Burdened

Latest messages:
 You hit the centipede.
 It misses!
 You hit the centipede!
 You miss the centipede.
 The garter snake bites!
 The garter snake misses!
 You miss the centipede.
 The centipede bites!
 It misses!
 You kill the centipede!
 You are now most skilled in mace.
 You see here a dagger.
 You kill the lichen!
 You see here a lichen corpse.
 You have a little trouble lifting S - a lichen corpse.
 You don't have anything to zap.
 What do you want to use or apply? [iowR or ?*] *
 Your lamp is now on.
 This door is locked.
 This door is locked.
 What do you want to call? [dghklnorsv-zB-DFGIJM-PR or ?*] R
 Call a lamp: normal lamp
 This door is locked.
 This door is locked.
 The garter snake bites!
 The garter snake misses!
 You kill the garter snake!
 You kill the garter snake!
 The door opens.
 The rothe misses!
 The rothe bites!
 The rothe bites!
 You miss the rothe.
 The rothe hits!
 The rothe bites!
 The rothe misses!
 You hit the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You miss the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 62 gold pieces
 Amulets
  l - an amulet of unchanging (being worn)
 Weapons
  a - a blessed corroded +1 mace (weapon in hand)
 Armor
  M - a +0 dwarvish iron helm (being worn)
  z - a +0 pair of iron shoes (being worn)
  n - a +0 pair of low boots
  c - a +0 small shield (being worn)
  K - a +0 mummy wrapping
  b - a blessed +0 robe (being worn)
 Comestibles
  u - a slime mold
  m - 5 food rations
  f - a sprig of wolfsbane
  S - a lichen corpse
 Scrolls
  x - a blessed scroll of amnesia
  k - a scroll of gold detection
  N - a scroll of teleportation
 Spellbooks
  v - a spellbook of charm monster
  g - a blessed spellbook of create monster
  h - a spellbook of healing
  y - a spellbook of light
 Potions
  O - a cursed potion of extra healing
  C - a blessed potion of full healing
  B - a potion of gain level
  r - a potion of object detection
  J - a potion of sickness
  d - 4 potions of holy water
  P - a potion of water
 Rings
  s - a ring of polymorph control
 Tools
  i - a bugle
  o - a magic whistle
  R - a blessed oil lamp (lit)
  w - a skeleton key
 Gems/Stones
  G - a dilithium crystal
  I - a worthless piece of green glass
  F - 3 worthless pieces of orange glass
  D - a worthless piece of red glass

Enigmic the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Huan Ti
 who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 3066 turns ago.
 You had 620 experience points, 20 more were needed to attain level 7.

Basics:
 You had 0 out of 52 hit points.
 You had 41 out of 70 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 62 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (peak:14, limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You could not change from your current form.
 You are dead.

Vanquished creatures:
  a small mimic
  a water nymph
  a rock piercer
  2 shriekers
  4 gnome lords
  a kobold mummy
  a straw golem
  a little dog
  a floating eye
  a kitten
  6 dwarves
  2 kobold lords
  3 hill orcs
  a centipede
  3 orc zombies
  a wererat
  2 acid blobs
  4 coyotes
  2 hobbits
  a hobgoblin
  2 giant rats
  2 cave spiders
  a brown mold
 18 gnomes
  8 garter snakes
  3 geckos
  3 jackals
  a fox
  3 goblins
  2 sewer rats
  7 grid bugs
  a bat
  4 lichens
  6 newts
100 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      Some fountains.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A fountain.
   Level 5:
      A fountain.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5: <- You were here.
      Some shops, a fountain.
      Final resting place for
         you, killed by a rothe.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      62 Au       |
                  |   killed by a    |
                  |      rothe       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Priest...

You died in The Gnomish Mines on dungeon level 5 with 2736 points,
and 62 pieces of gold, after 3066 moves.
You were level 6 with a maximum of 52 hit points when you died.

