Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-12 21:45:11, ended 2025-11-13 00:48:22.

Enigmic, lawful male dwarven Archeologist

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Enigmic the Field Worker   St:13 Dx:10 Co:12 In:15 Wi:16 Ch:10  Lawful
Dlvl:3  $:1683 HP:36(36) Pw:22(22) AC:6  Exp:5 T:5827  Burdened

Latest messages:
 The wererat throws a dart!
 A dart misses you.
 The wererat throws a dart!
 A dart misses you.
 You stop digging.
 You hear the footsteps of a guard on patrol.
 You continue digging.
 You hit the rock with all your might.
 The wererat throws a dart!
 The dart slips as the wererat throws it!
 You succeed in cutting away some rock.
 The wererat wields a curved sword!
 The curved sword welds itself to the wererat's hand!
 a - a +2 bullwhip (weapon in hand).
 e - a +0 pick-axe (alternate weapon; not wielded).
 You kill the wererat!
 There are many objects here.
 You see here a dart.
 e - a +0 pick-axe (weapon in hand).
 a - a +2 bullwhip (alternate weapon; not wielded).
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You stop digging.
 You continue digging.
 You make an opening in the wall.
 You miss the centipede.
 You miss the centipede.
 The centipede bites!
 You hit the centipede.
 a - a +2 bullwhip (weapon in hand).
 e - a +0 pick-axe (alternate weapon; not wielded).
 You miss the centipede.
 The centipede bites!
 The centipede's bite was poisoned!
 Your movements are slowed slightly because of your load.
 You feel weaker!
 You kill the centipede!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 1683 gold pieces
 Weapons
  a - a +2 bullwhip (weapon in hand)
  t - a +1 long sword
 Armor
  c - an uncursed +0 fedora (being worn)
  w - an uncursed +0 pair of leather gloves
  s - an uncursed +0 scale mail (being worn)
 Comestibles
  o - an uncursed food ration
 Scrolls
  y - an uncursed scroll of blank paper
  D - a blessed scroll of create monster
  m - an uncursed scroll of create monster
  l - an uncursed scroll of light
  d - an uncursed scroll of teleportation
 Spellbooks
  B - an uncursed spellbook of knock
 Wands
  x - a wand of cancellation (0:6)
 Tools
  h - an empty uncursed sack
  i - an uncursed oil lamp
  e - a +0 pick-axe (alternate weapon; not wielded)
  f - a tinning kit (0:90)
 Gems/Stones
  g - an uncursed touchstone

Enigmic the Archeologist's attributes:

Background:
 You were a Field Worker, a level 5 male dwarven Archeologist.
 You were lawful, nominally on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 5827 turns ago.
 It was the midnight hour.
 You had 302 experience points, 18 more were needed to attain level 6.

Basics:
 You had all 36 hit points.
 You had all 22 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 1683 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (peak:16, limit:18/100).
 Your dexterity was 10 (limit:20).
 Your constitution was 12 (limit:20).
 Your intelligence was 15 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 10 (limit:16).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a whip.
 You were skilled in whip.

Final Attributes:
 You were piously aligned.
 You had infravision.
 You were stealthy.
 You were warded.
 You were fast.
 You survived.

Vanquished creatures:
  a floating eye
  a kitten
  a homunculus
  a kobold lord
  6 hill orcs
  a centipede
  a wererat
  a werejackal
  2 iguanas
  2 acid blobs
  2 coyotes
  a gas spore
  a large kobold
  2 hobgoblins
  6 giant rats
  a gnome zombie
  4 geckos
  5 jackals
  3 foxes
  2 kobolds
  5 goblins
  2 sewer rats
  8 grid bugs
  3 bats
  7 lichens
  a kobold zombie
 18 newts
88 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      A fountain.
   Level 3: <- You were here.

Goodbye Enigmic the Archeologist...

You quit in The Dungeons of Doom on dungeon level 3 with 2991 points,
and 1683 pieces of gold, after 5827 moves.
You were level 5 with a maximum of 36 hit points when you quit.

