Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-14 19:16:14, ended 2025-11-14 19:40:13.

Enigmic, chaotic male elven Priest

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Enigmic the Adept            St:11 Dx:18 Co:12 In:11 Wi:17 Ch:11  Chaotic
Dlvl:6  $:196 HP:0(43) Pw:69(69) AC:4  Exp:6 T:3360 

Latest messages:
 The killer bee stings!
 You can't go up here.
 Unknown command '^J'.
 You descend the stairs.
 The Uruk-hai hurls a cloudy potion!
 The carafe crashes on your head and breaks into shards.
 The cloudy potion evaporates.
 Something seems to be holding you.
 The gold golem hits!
 The gold golem hits!
 The gold golem hits!
 The gold golem hits!
 You can move again.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Susanowo.
 You are surrounded by a shimmering light.
 The gold golem starts to attack you, but pulls back.
 The Uruk-hai starts to attack you, but pulls back.
 The gold golem starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Susanowo is well-pleased.
 You feel much better.
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The Uruk-hai hits!
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The gold golem turns to flee.
 You hit the Uruk-hai!
 You kill the Uruk-hai!
 The gold golem hits!
 The gold golem hits!
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem!
 The gold golem hits!
 The gold golem hits!
 What do you want to zap? [qrO or ?*] q
 In what direction? 2
 The hobbit throws an elven dagger!
 You are hit by an elven dagger!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 196 gold pieces
 Weapons
  a - a blessed +1 mace (weapon in hand)
 Armor
  R - a +0 orcish helm (being worn)
  u - a +0 pair of leather gloves (being worn)
  n - a +0 pair of low boots (being worn)
  c - a +0 small shield (being worn)
  M - a cursed -1 cloak of displacement
  b - a +0 robe (being worn)
 Comestibles
  P - 2 slime molds
  e - a clove of garlic
  N - a cream pie
  s - 2 lembas wafers
  f - 2 sprigs of wolfsbane
  Q - an egg
  v - a lichen corpse
 Scrolls
  Y - a cursed scroll of confuse monster
  L - a cursed scroll of enchant armor
  T - 2 scrolls of enchant weapon
  S - a scroll of identify
 Spellbooks
  V - a spellbook of confuse monster
  g - a spellbook of create monster
 Potions
  o - a potion of gain energy
  h - a blessed potion of object detection
  X - a potion of restore ability
  t - 2 cursed potions of see invisible
  d - 4 potions of holy water
 Rings
  m - a +0 ring of increase damage
 Wands
  q - a wand of cancellation (0:4)
  r - a wand of light (0:13)
  O - a wand of striking (0:1)
 Tools
  i - a wooden harp
  j - an oil lamp

Enigmic the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Susanowo
 who was opposed by Amaterasu Omikami (lawful) and Raijin (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 3360 turns ago.
 You had 486 experience points, 154 more were needed to attain level 7.

Basics:
 You had 0 out of 43 hit points.
 You had all 69 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 196 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 18 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 11 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a giant mimic
  a wood nymph
 an Uruk-hai
  a rock piercer
  2 rock moles
  a pony
  a gnomish wizard
  2 giant ants
  a little dog
  a floating eye
 12 hill orcs
  2 giant bats
  a dwarf zombie
  a wererat
  5 iguanas
 an acid blob
  a hobgoblin
  a giant rat
  a cave spider
  a brown mold
  2 red molds
  a gnome zombie
  a gecko
  2 jackals
  4 goblins
  2 sewer rats
  2 grid bugs
  5 lichens
  4 newts
61 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      Some fountains, a sink.
   Level 2:
      A scroll shop, some fountains.
   Level 3:
      A sink.
   Level 4:
      A sink.
      Stairs down to The Gnomish Mines.
   Level 5:
      A fountain.
   Level 6: <- You were here.
      Final resting place for
         you, killed by an elven dagger.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      196 Au      |
                  |   killed by an   |
                  |   elven dagger   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 2401 points,
and 196 pieces of gold, after 3360 moves.
You were level 6 with a maximum of 43 hit points when you died.

