Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-22 14:59:04, ended 2025-11-23 22:37:30.

Enigmic, lawful female dwarven Valkyrie

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Enigmic the Skirmisher      St:14 Dx:14 Co:18 In:10 Wi:9 Ch:8  Lawful
Dlvl:3  $:461 HP:0(47) Pw:12(12) AC:3  Exp:5 T:2416 

Latest messages:
 f - a gecko corpse.
 You climb up the stairs.
 Where do you want to travel to?
 (For instructions type a '?')
 What do you want to sacrifice? [df or ?*] f
 Your sacrifice is consumed in a flash of light!
 What do you want to drop? [$a-eg-km-qstwx or ?*] i
 An uncursed clear potion lands on the altar.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Tyr.
 You are surrounded by a shimmering light.
 You finish your prayer.
 The potion on the altar glows light blue for a moment.
 You feel that Tyr is well-pleased.
 i - a blessed clear potion.
 What do you want to dip? [$a-eg-km-qstwx or ?*] w
 What do you want to dip an uncursed magic lamp into? [i or ?*] i
 Your magic lamp glows with a light blue aura.
 Call a clear potion: water
 What do you want to rub? [w or ?*] w
 You now wield a blessed magic lamp.
 You see a puff of smoke.
 What do you want to rub? [w or ?*] w
 You see a puff of smoke.
 What do you want to rub? [w or ?*] w
 Nothing happens.
 What do you want to rub? [w or ?*] w
 In a cloud of smoke, a djinni emerges!
 The djinni speaks.
 "You disturbed me, fool!"
 Pick an object.
 What do you want to wield? [- ab or ?*] a
 a - the blessed rustproof +1 Excalibur (weapon in hand).
 The djinni hits!
 You miss the djinni.
 The djinni hits!
 You hit the djinni!
 The djinni hits!
 You miss the djinni.
 The djinni hits!
 You hit the djinni!
 The djinni hits!
 You miss the djinni.
 The djinni hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 461 gold pieces
 Weapons
  b - a +0 dagger (at the ready)
  a - the blessed rustproof +1 Excalibur (weapon in hand)
 Armor
  n - an uncursed +0 orcish helm (being worn)
  j - a cursed -1 pair of gauntlets of fumbling
  s - an uncursed +0 pair of leather gloves (being worn)
  k - an uncursed +0 pair of water walking boots (being worn)
  c - an uncursed +3 small shield (being worn)
 Comestibles
  e - an uncursed lembas wafer
  d - an uncursed lichen corpse
 Scrolls
  o - an uncursed scroll of confuse monster
  t - a blessed scroll of fire
  p - an uncursed scroll of remove curse
 Spellbooks
  q - an uncursed novel named Witches Abroad
 Rings
  g - an uncursed ring of protection from shape changers
  m - an uncursed ring of stealth
 Tools
  w - a blessed oil lamp
 Gems/Stones
  x - an uncursed amethyst stone
  h - 2 uncursed worthless pieces of white glass

Enigmic the Valkyrie's attributes:

Background:
 You were a Skirmisher, a level 5 dwarven Valkyrie.
 You were lawful, on a mission for Tyr
 who was opposed by Odin (neutral) and Loki (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 2416 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 199 experience points, 121 more were needed to attain level 6.

Basics:
 You had 0 out of 47 hit points.
 You had all 12 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 461 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (peak:16, limit:18/100).
 Your dexterity was 14 (limit:20).
 Your constitution was 18 (limit:20).
 Your intelligence was 10 (limit:16).
 Your wisdom was 9 (limit:16).
 Your charisma was 8 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a long sword.
 You had basic skill with long sword and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were level-drain resistant.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You could walk on water.
 You are dead.

Vanquished creatures:
  a shrieker
  a floating eye
  a kitten
  a homunculus
  a giant bat
  2 dwarf zombies
  2 wererats
  2 iguanas
  4 manes
  a giant rat
  a yellow mold
  a red mold
  2 geckos
  3 jackals
  2 foxes
  3 goblins
  a sewer rat
  7 grid bugs
  3 bats
  5 lichens
  5 newts
49 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      A scroll shop.
   Level 3: <- You were here.
      An altar to Tyr.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a djinni.
   Level 4:
      A fountain.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      461 Au      |
                  |   killed by a    |
                  |      djinni      |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Farvel Enigmic the Valkyrie...

You died in The Dungeons of Doom on dungeon level 3 with 1371 points,
and 461 pieces of gold, after 2416 moves.
You were level 5 with a maximum of 47 hit points when you died.

