Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-01 23:11:17, ended 2025-12-01 23:11:28.

Enigmic, chaotic male elven Wizard

                                                                         --+--
                                                                         |...|
                                                                         |...|
                                                                         f@d.|
                                                                         -----

Enigmic the Evoker        St:14 Dx:8 Co:16 In:16 Wi:12 Ch:10  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:8(8) AC:9  Exp:1 T:1 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Enigmic, welcome to NetHack!  You are a chaotic male elven Wizard.
 Really save? [yn] (n) n
 Beware, there will be no return!  Still climb? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - 2 uncursed scrolls of enchant armor
  j - an uncursed scroll of remove curse
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of light
 Potions
  g - an uncursed potion of invisibility
  h - an uncursed potion of restore ability
  f - an uncursed potion of speed
 Rings
  e - an uncursed ring of invisibility
  d - an uncursed ring of polymorph
 Wands
  c - a wand of create monster (0:11)
 Tools
  m - an uncursed bell

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (limit:18).
 Your dexterity was 8 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You left from here.

Goodbye Enigmic the Wizard...

You and the kitten
escaped from the dungeon with 4 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 11 hit points when you escaped.

