Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-01 23:11:34, ended 2025-12-01 23:38:14.

Enigmic, chaotic male elven Wizard

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Enigmic the Conjurer      St:10 Dx:12 Co:14 In:17 Wi:11 Ch:11  Chaotic
Dlvl:6  $:0  HP:0(38) Pw:3(62) AC:6  Exp:5 T:2265 

Latest messages:
 You miss the killer bee.
 The killer bee stings!
 The small mimic hits!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 The killer bee starts to attack you, but pulls back.
 The killer bee starts to attack you, but pulls back.
 The killer bee starts to attack you, but pulls back.
 The killer bee starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 You feel much better.
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 You miss the killer bee.
 The killer bee stings!
 The small mimic hits!
 You miss the killer bee.
 The killer bee stings!
 The killer bee stings!
 You hit the killer bee!
 The killer bee stings!
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 The small mimic hits!
 In what direction? <esc>
 The magical energy is released!
 The spell hits the killer bee!
 You kill the killer bee!
 You don't have enough energy to cast that spell.
 You hit the small mimic!
 The small mimic hits!
 You die...
 Sipaliwini takes all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want a list of species genocided? [ynq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Weapons
  W - a +0 crossbow
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
  u - an uncursed +0 leather armor (being worn)
 Comestibles
  B - an uncursed food ration
  H - 2 uncursed tripe rations
 Scrolls
  K - a blessed scroll of enchant armor
  j - an uncursed scroll of enchant weapon
  z - an uncursed scroll of enchant weapon
  v - a blessed scroll of remove curse
 Spellbooks
  T - an uncursed spellbook of charm monster
  l - a blessed spellbook of force bolt
 Potions
  C - an uncursed potion of water
  D - an uncursed potion of water
  N - an uncursed potion of water
 Rings
  d - an uncursed ring of free action
  e - an uncursed +2 ring of increase damage (on right hand)
 Wands
  L - a wand of make invisible (0:4)
  c - a wand of speed monster (0:7)
 Tools
  n - an uncursed tooled horn
  O - an uncursed skeleton key
  E - an uncursed tallow candle
  V - an uncursed towel

Enigmic the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 2265 turns ago.
 It was nighttime.
 You had 283 experience points, 37 more were needed to attain level 6.

Basics:
 You had 0 out of 38 hit points.
 You had 3 out of 62 energy points (spell power).
 Your armor class was 6.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You had a small damage bonus (+2).
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
 an imp
  a rock piercer
  a yellow light
  a shrieker
  a gray ooze
  3 floating eyes
  a dwarf
  2 rothes
  a giant bat
 an orc zombie
  2 iguanas
  3 killer bees
 an acid blob
  2 hobgoblins
  3 giant rats
  a yellow mold
  2 green molds
  3 garter snakes
  2 geckos
  a fox
  2 goblins
  8 sewer rats
  4 grid bugs
  3 lichens
  7 newts
57 creatures vanquished.

Genocided species:
 liches
 demiliches
 master liches
 arch-liches
4 species genocided.

Voluntary challenges:
 You genocided 4 types of monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
   Level 3:
      An armor shop, some fountains.
   Level 4:
      A fountain.
   Level 5:
      A potion shop.
   Level 6: <- You were here.
      A general store.
      Final resting place for
         you, killed by a small mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |       0 Au       |
                  |   killed by a    |
                  |   small mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Wizard...

You died in The Dungeons of Doom on dungeon level 6 with 1382 points,
and 0 pieces of gold, after 2265 moves.
You were level 5 with a maximum of 38 hit points when you died.

