Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-02 01:06:54, ended 2025-12-02 01:07:02.

Enigmic, chaotic male elven Wizard

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Enigmic the Evoker        St:10 Dx:13 Co:13 In:19 Wi:8 Ch:12  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:8(8) AC:9  Exp:1 T:1 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Enigmic, welcome to NetHack!  You are a chaotic male elven Wizard.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - a blessed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of enchant weapon
  j - an uncursed scroll of gold detection
  k - an uncursed scroll of identify
 Spellbooks
  m - an uncursed spellbook of cure sickness
  l - a blessed spellbook of force bolt
 Potions
  f - an uncursed potion of gain ability
  h - an uncursed potion of healing
  g - an uncursed potion of paralysis
 Rings
  e - an uncursed ring of free action
  d - an uncursed ring of protection from shape changers
 Wands
  c - a wand of lightning (0:8)
 Tools
  o - an uncursed wooden flute
  n - an uncursed blindfold

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 8 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.
      A fountain.

Goodbye Enigmic the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 11 hit points when you quit.

