Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-02 19:07:24, ended 2025-12-02 19:07:58.

Enigmic, chaotic male elven Wizard

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Enigmic the Evoker        St:12 Dx:10 Co:15 In:20 Wi:9 Ch:9  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:8(8) AC:8  Exp:1 T:70 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Enigmic, welcome to NetHack!  You are a chaotic male elven Wizard.
 What do you want to read? [hijk or ?*] h
 As you read the scroll, it disappears.
 Your cloak of magic resistance glows silver for a moment.
 You swap places with your kitten.
 You see here a scroll of identify.
 m - a scroll of identify.
 The jackal bites!
 You miss the jackal.
 The jackal just misses!
 You kill the jackal!
 You swap places with your kitten.
 You see here a red gem.
 n - a red gem.
 You hear bubbling water.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - a blessed +1 cloak of magic resistance (being worn)
 Scrolls
  i - 2 uncursed scrolls of identify
  m - an uncursed scroll of identify
 Spellbooks
  j - a blessed spellbook of force bolt
  k - an uncursed spellbook of haste self
 Potions
  f - a blessed potion of confusion
  g - 2 uncursed potions of gain ability
 Rings
  d - an uncursed ring of conflict
  e - an uncursed ring of teleport control
 Wands
  c - a wand of polymorph (0:7)
 Tools
  l - an uncursed bugle
 Gems/Stones
  n - an uncursed garnet stone

Enigmic the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 70 turns ago.
 You had 1 experience point, 19 more were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 8.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 10 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 9 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a jackal

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.
      A grave.

Goodbye Enigmic the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 4 points,
and 0 pieces of gold, after 70 moves.
You were level 1 with a maximum of 11 hit points when you quit.

