Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-03 14:43:19, ended 2025-12-03 15:52:16.

Enigmic, lawful male dwarven Caveman

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                        ---------------------------------

Enigmic the Aborigine    St:17 Dx:15 Co:19 In:9 Wi:8 Ch:7  Lawful
Dlvl:5  $:622 HP:0(63) Pw:6(6) AC:7  Exp:5 T:2804  Burdened

Latest messages:
 This door is locked.
 This door is locked.
 This door is locked.
 What do you want to use or apply? [ckpqACFG or ?*] *
 Never mind.
 What do you want to use or apply? [ckpqACFG or ?*] *
 In what direction? 4
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The door opens.
 In what direction? 6
 The door closes.
 The imp hits!
 The imp casts aspersions on your ancestry.
 The imp hits!
 The imp hits!
 You miss the imp.
 The imp hits!
 You hit the imp!
 The imp hits!
 You kill the imp!
 You hit the homunculus!
 The homunculus bites!
 You miss the homunculus.
 The homunculus bites!
 You are put to sleep by the homunculus!
 The homunculus bites!
 The homunculus bites!
 The homunculus bites!
 The werejackal hits!
 The homunculus bites!
 The combat suddenly awakens you.
 The werejackal hits!
 The homunculus bites!
 You are put to sleep by the homunculus!
 The werejackal hits!
 The homunculus bites!
 The werejackal hits!
 The homunculus bites!
 The werejackal summons help!
 The werejackal hits!
 The homunculus bites!
 You wake up.
 The werejackal hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 622 gold pieces
 Amulets
  j - an uncursed amulet versus poison (being worn)
 Weapons
  b - a +2 sling (alternate weapon; not wielded)
  a - a +1 club
  g - a +0 morning star (weapon in hand)
 Armor
  f - an uncursed +0 orcish helm (being worn)
  e - an uncursed +0 leather armor (being worn)
 Comestibles
  v - 3 uncursed food rations
 Scrolls
  H - 3 uncursed scrolls of blank paper
  i - a cursed scroll of genocide
 Potions
  B - a blessed potion of booze
  x - a cursed potion of enlightenment
  z - a cursed potion of restore ability
  y - a cursed potion of sleeping
  l - 3 uncursed potions of water
 Rings
  E - a cursed ring of cold resistance
  D - a cursed ring of poison resistance
  n - an uncursed ring of see invisible
 Wands
  F - a cursed wand of secret door detection (0:10)
 Tools
  p - an empty uncursed sack
  q - an uncursed lock pick
  C - a cursed magic lamp
  k - a cursed oil lamp
  G - a cursed skeleton key
 Gems/Stones
  u - 2 uncursed garnet stones
  t - an uncursed worthless piece of orange glass
  s - an uncursed worthless piece of red glass
  w - a cursed worthless piece of yellowish brown glass
  c - 11 uncursed flint stones (in quiver pouch)
  A - an uncursed luckstone
  d - 27 uncursed rocks

Enigmic the Caveman's attributes:

Background:
 You were an Aborigine, a level 5 dwarven Caveman.
 You were lawful, on a mission for Anu
 who was opposed by Ishtar (neutral) and Anshar (chaotic).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 2804 turns ago.
 You had 230 experience points, 90 more were needed to attain level 6.

Basics:
 You had 0 out of 63 hit points.
 You had all 6 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 622 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 15 (limit:20).
 Your constitution was 19 (limit:20).
 Your intelligence was 9 (limit:16).
 Your wisdom was 8 (limit:16).
 Your charisma was 7 (limit:16).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a morning star.
 You had basic skill with morning star.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You had infravision.
 You were warded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a ghost
 an imp
  2 elf zombies
  a paper golem
  a kitten
  a kobold lord
  a kobold shaman
  2 giant bats
 an iguana
  a hobbit
  2 manes
  2 hobgoblins
  3 garter snakes
  a gnome zombie
  2 geckos
 10 jackals
  a fox
  4 goblins
  4 grid bugs
  3 lichens
  a kobold zombie
  5 newts
50 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      A potion shop, a fountain.
The Gnomish Mines: levels 3 to 5
   Level 3:
      Final resting place for
         lobotomy123-Wiz-Elf-Fem-Cha, killed by a gnome.
   Level 4:
   Level 5: <- You were here.
      Many shops, a temple, some fountains.
      Final resting place for
         you, killed by a werejackal.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |      622 Au      |
                  |   killed by a    |
                  |    werejackal    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Caveman...

You died in The Gnomish Mines on dungeon level 5 with 1690 points,
and 622 pieces of gold, after 2804 moves.
You were level 5 with a maximum of 63 hit points when you died.

