Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-03 15:52:26, ended 2025-12-03 16:08:55.

Enigmic, lawful male dwarven Caveman

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                        ---------------------------------     --------

Enigmic the Aborigine    St:17 Dx:9 Co:20 In:10 Wi:11 Ch:8  Lawful
Dlvl:5  $:13 HP:0(62) Pw:13(13) AC:4  Exp:5 T:2879  Hungry  

Latest messages:
 You see here a lamp called oil (for sale, 13 zorkmids).
 You see here a lamp called oil (for sale, 13 zorkmids).
 You see here a brass lantern (for sale, 16 zorkmids).
 You see here a lamp called oil (for sale, 13 zorkmids).
 You see here a lamp called oil (for sale, 13 zorkmids).
 You see here a brass lantern (for sale, 16 zorkmids).
 You see here a stethoscope (for sale, 100 zorkmids).
 You see here a brass lantern (for sale, 16 zorkmids).
 You see here a lamp called oil (for sale, 13 zorkmids).
 Really attack the gnomish wizard? [yn] (n) n
 This door is locked.
 The priest of Anshar intones:
 "Pilgrim, you enter a sacred place!"
 You have a forbidding feeling...
 "Hello, Enigmic!  Welcome again to Akalapi's general store!"
 Wait!  That's a large mimic!
 The large mimic hits!
 You miss the large mimic.
 You hit the large mimic.
 You hit the large mimic.
 The large mimic hits!
 You hit the large mimic.
 You miss the large mimic.
 The large mimic hits!
 You hit the large mimic.
 You are beginning to feel hungry.
 You hit the large mimic.
 You miss the large mimic.
 You miss the large mimic.
 You miss the large mimic.
 You miss the large mimic.
 The large mimic hits!
 You miss the large mimic.
 The large mimic hits!
 You miss the large mimic.
 You miss the large mimic.
 You miss the large mimic.
 You miss the large mimic.
 The large mimic hits!
 You miss the large mimic.
 The large mimic hits!
 You hit the large mimic.
 You hit the large mimic.
 You hit the large mimic.
 You hit the large mimic.
 You miss the large mimic.
 The large mimic hits!
 You die...
 Akalapi gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) q

Inventory:
 Coins
  $ - 13 gold pieces
 Weapons
  b - a +2 sling (alternate weapon; not wielded)
  s - a cursed -1 bec de corbin (weapon in hands)
 Armor
  k - an uncursed +1 cloak of protection (being worn)
  v - a blessed +0 mummy wrapping
  e - an uncursed +0 leather armor (being worn)
 Comestibles
  m - 4 uncursed food rations
  w - an uncursed fortune cookie
  E - a blessed tin of shrieker
  r - an uncursed lichen corpse
 Scrolls
  n - an uncursed scroll of destroy armor
  j - an uncursed scroll of identify
  q - an uncursed scroll of stinking cloud
 Potions
  o - an uncursed potion of booze
  h - an uncursed potion of confusion
  B - an uncursed potion of enlightenment
  l - a blessed potion of fruit juice
 Rings
  t - an uncursed ring of see invisible
 Tools
  g - an empty uncursed sack
  D - an uncursed skeleton key
  u - an uncursed tallow candle
 Gems/Stones
  y - 2 uncursed worthless pieces of blue glass
  z - a cursed worthless piece of green glass
  A - an uncursed worthless piece of violet glass
  p - an uncursed worthless piece of yellowish brown glass
  c - 11 uncursed flint stones (in quiver pouch)

Enigmic the Caveman's attributes:

Background:
 You were an Aborigine, a level 5 dwarven Caveman.
 You were lawful, on a mission for Anu
 who was opposed by Ishtar (neutral) and Anshar (chaotic).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 2879 turns ago.
 You had 187 experience points, 133 more were needed to attain level 6.

Basics:
 You had 0 out of 62 hit points.
 You had all 13 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 13 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (peak:18, limit:18/100).
 Your dexterity was 9 (limit:20).
 Your constitution was 20 (limit:20).
 Your intelligence was 10 (limit:16).
 Your wisdom was 11 (limit:16).
 Your charisma was 8 (limit:16).

Final Status:
 You were held by a large mimic.
 You were hungry.
 You were unencumbered.
 You were wielding a polearm.
 You were unskilled in polearms.

Final Attributes:
 You were piously aligned.
 You had infravision.
 You were protected.
 You are dead.

Vanquished creatures:
  a wood nymph
  a gnome lord
  a kobold mummy
  2 elf zombies
  a baby crocodile
  2 kobold lords
  a rothe
  a centipede
  2 acid blobs
  a gas spore
  2 hobbits
  3 brown molds
  a yellow mold
  2 green molds
  a red mold
  4 gnomes
  4 garter snakes
  a gnome zombie
  a gecko
  2 jackals
  4 foxes
  2 kobolds
  2 grid bugs
  2 bats
  3 lichens
  a kobold zombie
  3 newts
51 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      An altar.
   Level 2:
      A sink.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5: <- You were here.
      Many shops, a temple, some fountains.
      Final resting place for
         you, killed by a large mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Enigmic      |
                  |       0 Au       |
                  |   killed by a    |
                  |   large mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enigmic the Caveman...

You died in The Gnomish Mines on dungeon level 5 with 948 points,
and 0 pieces of gold, after 2879 moves.
You were level 5 with a maximum of 62 hit points when you died.

